Two new field bosses in Tumgir Ruins, the item level ceiling pushed to 90, and the Staff's three elements collapsed into one.
SystemPvEBuffNerfFixImpact High
Published on Sep 16, 2026
Source: Korean Server (KR) · tl.plaync.com
Reading · 42 min
204 changes
The Tumgir Ruins gate — from this maintenance onward, the address of two level 60 field bosses
Quick summary — 6 key points
Tap each seal
Item level 90
Every level 80 cap rises to 90, and Nix and Snowsoul Arch weapons to 93
Impact · Critical
Grimturg and Exabis
Two level 60 field bosses sharing the Tumgir Ruins on split time slots
Impact · High
51 to 80 got cheap
Growth odds sharply up and inheritance cost down across the whole band
Impact · High
Staff elements unified
Fire, ice and lightning become one attribute element — 7 stacks, one trigger
Impact · Critical
PvP caps halved
Battlefield hit and evasion 3000 to 1500, Arena 2250 to 1500
Impact · High
Item auto-cleanup
Auto-melt and auto-conversion move into one window with value guards
Impact · Medium
CHAPTER 01
Grimturg and Exabis — two field bosses in the Tumgir Ruins
Arch Boss
The Tumgir Ruins stop being scenery. Two level 60 field bosses move in and split the clock between them, which means the same ground swings between peace, faction and guild combat depending on who shows up.
Guild commissions absorb both names on day one — the ruins become a guild objective, not just a farm spot.
Grimturg (그림투르그)
New field boss · Nix, Tumgir Ruins
▲ Added
Level 60 field boss. Shares the arena with Exabis on separate time slots.
Exabis (엑사비스)
New field boss · Nix, Tumgir Ruins
▲ Added
Level 60 field boss, same site, different window from Grimturg.
Combat modes
Both bosses
⚙ Rule
Open to peace, faction and guild combat — the ruins are contested ground, not a protected farm.
Guild commissions (길드 의뢰)
New entries
▲ +2 targets
Grimturg and Exabis were added to the guild commission board.
CHAPTER 02
Item level 90 — and Arch weapons at 93
System
This is the headline. Everything that capped at 80 now climbs to 90, and the note is careful to say it applies to gear you already own — not only the new drops.
The catch is in the boxes. Anything already sitting in your inventory stays locked to the old ceiling.
New armor
Nix gear pool
▲ +15 pieces
15 new armor pieces enter the pool alongside the level expansion.
New accessories
Nix gear pool
▲ +20 pieces
20 new accessories added in the same pass.
Maximum item level
All gear previously capped at 80
▲ +10 levels
Before
80
After
90
Nix Arch and Snowsoul Arch weapons
Arch weapon ceiling
▲ +3 levels
Before
Level 90
After
Level 93
Reward boxes already in your bag
Level restriction
▼ Capped at 80
Items pulled from boxes you already own stay limited to level 80. The new ceiling only applies to boxes acquired after maintenance.
Red Frost already in your bag
Level restriction
▼ Capped at 80
Purifying Red Frost you already hold also tops out at level 80.
Growth odds, levels 51 to 80
Gear levelling
▲ Sharply up
The entire 51 to 80 band had its success rates raised to make room for the 90 climb.
Inheritance cost (계승)
Gear levelling
▼ Reduced
Required inheritance cost lowered across the same band.
Nix commission (닉스 의뢰서) — commissions you already hold, and ones already accepted, keep their old rewards.
Nix purification (닉스 정화)
Radiant Toland Arch Boss and Nix Arch Boss
Radiant Toland Field Boss and Nix Field Boss
Grimturg and Exabis — the two new field bosses.
Co-op dungeon (협력 던전)
Corridor of Illusion (환상 회랑)
Challenge Dimension golden chest (도전 차원진 황금 상자)
Battlefield (전장)
Raid (레이드)
Crafting (제작)
Material conversion (물질 변환)
CHAPTER 03
New armor recipes, Cruel skill cores and 22 rubbing collections
System
Three new armor series arrive with recipes attached, so the level 90 gear is not purely drop-gated. All three share the same four materials.
The Cruel skill cores are the quieter line: ten recipes that consume Enraged cores to produce the next tier.
The three new Nix armor series and the four materials they share
Ten recipes converting Enraged skill cores into Cruel skill cores
Verdigris Covenant series (녹청의 언약)
New craftable armor
▲ Added
Craftable from Adventure Coin: Fortitude, Shermir's Armor Ember, Precious Magic Powder and Noble Polishing Crystal.
Resolve of Ages series (천고의 결의)
New craftable armor
▲ Added
Same four materials as the other two Nix armor series.
Azure Vow series (청람의 서원)
New craftable armor
▲ Added
Same four materials as the other two Nix armor series.
Cruel skill cores (냉혹한 스킬 코어)
New recipes
▲ +10 recipes
Ten recipes that turn Enraged skill cores (분노한 스킬 코어) into Cruel skill cores.
Rubbing collections (탁본집)
New collection books
▲ +22 books
Built on the 15 new armors and 14 of the new accessories. Completing them pays out trait unlock stone fragments, trait enhancement stone fragments and assorted precious gems.
CHAPTER 04
Guild recommended donation and Helping Hand across the raid
System
Two small systems that change how a guild coordinates. The donation board can now point members at a specific resource, and it pays extra when they follow it.
The Helping Hand change is bigger than it reads: the reward stops being party-scoped and becomes raid-scoped.
Guild recommended donation (길드 권장 기부)
New system
▲ Added
Donate the resource the guild flagged as recommended and you collect extra rewards on top of the normal donation payout.
Helping Hand (도움의 손길)
Raid scope
▲ Party → raid
Before
Applies inside your party
After
Applies to the entire raid group
The guild donation window with the recommended resource highlighted
CHAPTER 05
Growth relief — trait stones, purification odds and the Nix commission
System
The second half of the note is a supply patch. Trait stones get two new faucets, the purification table gets rewritten around the new ceiling, and the Nix commission trades volume for density.
Read the purification table twice — Rare Red Frost quietly lost the ability to reach its own max level.
Trait unlock stone fragments (특성 개방석 조각)
Territory event rewards
▲ New source
Now paid as the effort reward in territory events.
Relic analysis crystals (유물 분석 수정체)
Territory event rewards
▲ New source
Paid as the ranking reward in guild-type territory events.
Territory contribution certificate bonus
Trait unlock stone fragments
▲ Up to 250
Holding a territory contribution certificate lets you pull up to 250 fragments depending on the event type.
Unique trait enhancement stone box
Drop rate
▲ Rate up
Higher chance of pulling a unique trait enhancement stone. Boxes you already own keep the old rate.
Gear growth, levels 51 to 80
Success rate and cost
▲ Odds up · cost down
Restated in the growth section: success rates sharply up and inheritance cost reduced across the band.
Purification results
New gear added to the pool
⚙ Table rewritten
The new gear entering the result pool shifts every purification probability.
Uncommon Red Frost (고급)
Gear Red Frost
▼ Removed
Before
Yields ~50 and ~80 level gear
After
No longer supplied at all
Rare Red Frost (희귀)
Gear Red Frost
▼ Ceiling lost
Before
~50 level gear included · can reach max level (80)
After
~50 level gear excluded · cannot reach max level (~80)
Epic Red Frost (영웅)
Gear Red Frost
▲ +10 levels
Before
Up to max level (80)
After
Up to max level (90)
Level 50 gear excluded
Weapon, armor and accessory Red Frost
▲ Odds concentrated
Dropping level 50 gear from the result pool sharply raises the odds of pulling level 90 gear.
Red Frost item display
Tooltip
⚙ QoL
Red Frost items now carry a level notation so you can tell the ceilings apart.
Resistance Alliance Commission: Nix (저항군 연합 의뢰서: 닉스)
Weekly purchase
⚙ Fewer runs, same value
Before
Higher weekly purchase count · base reward
After
1 per week · double reward
Commissions already owned
Nix commission
⚙ Unchanged
Commissions you already hold, and contracts already under way, keep their old rewards.
Flame of Purification (정화의 불꽃)
Remnants of Nix
▲ Sharply up
NPCs and gathering nodes inside the Remnants of Nix pay far more Flame of Purification points.
Trait unlock stone fragments and relic analysis crystals in the territory event reward list
CHAPTER 06
Challenge Dimension, territory events and sudden events
PvE
The fatigue pass. Challenge Dimension pays more and drops more golden chests, territory events move to fixed daily windows, and two sudden events had their teeth filed down.
The territory certificate cut from 7 to 3 is the one line that reads as a nerf in a section otherwise built out of relief.
Challenge Dimension (도전 차원진)
Cumulative score per run
▲ Raised to 6,000
Before
Lower per-run score
After
6,000
Golden chest base rate
Challenge Dimension, stage 6 and above
▲ 20%~40%
Base appearance rate for the golden chest raised to the 20%~40% band from stage 6 upward.
Golden chest debuff bonus
Challenge Dimension
▲ ×2
Before
5%
After
10%
Territory event schedule
Daily windows
⚙ Fixed times
Territory events now run at 00:00, 12:00, 18:00 and 21:00 every day.
Faction and guild territory events
Slot rotation
⚙ Alternating
Faction war and guild territory events alternate windows by day of the week and by week.
Territory contribution certificate (지역 공헌 증서)
Weekly grant
▼ -4
Before
7 per week
After
3 per week
Territory event payout
Per run
▲ Increased
Each individual territory event run pays more than before.
Trial of the Beastmen (수인의 시련)
Sudden event
▼ Difficulty down
Monster damage and the event kill target were both reduced.
Candle That Melts Eternity (영원을 녹이는 촛불)
Sudden event
▼ Boss speed down
The boss monster's movement speed was reduced.
CHAPTER 07
Greatsword — every change
Skill
Three entries. The Iron Blade Counter rework is the real one — reflected damage stops being a flat number and starts caring about your stats.
Guillotine Blade (단두대 칼날)
Tooltip
⚙ Fix
Per-level scaling text showed collision or shock damage increase where it should read knockdown or shock damage increase.
Iron Blade Counter (무쇠날 반격)
Reflected damage on a standing rage block
⚙ Now stat-scaled
Reflected damage dealt to targets in range now scales with your hit and evasion stats.
Iron Blade Counter (무쇠날 반격)
Sub-0.5s block stun
▲ Decoupled
Blocking a rage attack within 0.5 seconds now stuns independently of the reflected damage.
Skill Core: Rear Strike (후방 타격)
Trigger condition
▲ Wider trigger
Before
Triggers on hit with a greatsword mobility skill
After
Triggers on hit with a greatsword mobility skill, or any greatsword skill that moves my position
CHAPTER 08
Dagger — every change
Skill
All three entries are fixes, and two of them are about states the Dagger was supposed to ignore and wasn't.
Ankle Strike (발목 타격)
Skill description
⚙ Fix
The collision: knockdown duration was missing from the description.
Shadow Cloak spec 1 [CC Immunity] (은신의 망토 특화 1번 [상태 이상 면역])
Fear immunity
⚙ Fix
Was not granting immunity to the fear applied by Winter Storm Magic Staff — [Dragon's Intimidation].
Could not be used on targets launched by Deluge Noah's Spray or Deluge Noah's Chill.
CHAPTER 09
Longbow — every change
Skill
One entry, and it is a full rework of the Triple Snipe core: faster, immune while airborne, and the last leap goes further.
Skill Core: Triple Snipe (삼중 저격)
Motion speed
▲ Faster
Both the leap and the attack animation were sped up.
Skill Core: Triple Snipe (삼중 저격)
Crowd control during the leap
▲ Immunity added
Immune to stun, collision, bind, sleep and fear while mid-leap.
Skill Core: Triple Snipe (삼중 저격)
Third leap distance
▲ Longer
The third leap now travels noticeably further than the first two.
Skill Core: Triple Snipe (삼중 저격)
Core tooltip
⚙ Rewritten
Before
Deadly Snipe becomes [Triple Snipe], a mobility skill usable 3 times
After
Deadly Snipe becomes [Triple Snipe], a mobility skill usable 3 times · reuse before firing to leap immediately · immune to stun, collision, bind, sleep and fear mid-leap · the third leap goes further
Skill Core: Triple Snipe (삼중 저격)
Skill tooltip
⚙ Rewritten
Damage stays at 370% of base + 212, 40% amplification against shielded targets, +200 melee, ranged and magic crit for 3 seconds on hit, and 180% amplification against monsters. The leap immunity and extra third-leap distance were added to the text.
CHAPTER 10
Staff — every change
Skill
The single biggest rework in the note. Elemental Awakening stops tracking fire, ice and lightning separately and tracks one attribute element instead — 7 stacks, one trigger, every staff skill on cooldown reduced at once.
The trade is the rate: every rank lost cooldown-reduction percentage, and the Legendary 5 top end drops from 15% to 12.6%.
Fire 3 = ice skills -14% remaining cooldown · Ice 2 = lightning -14% · Lightning 4 = fire -14% · effect locks that element for 10s
After
Reach 7 attribute elements for +72 species damage amplification over 6s and -11.6% remaining cooldown on every staff attribute skill on cooldown · elements lock for 5s after the effect fires
Skill Core: Dark Cloud (암운)
Debuff name
⚙ Renamed
Before
Thunder's Blessing (천둥의 가호)
After
Dark Cloud (암운)
Skill Core: Dark Cloud (암운)
Cooldown start
▲ Later start
Before
On skill use
After
When Dark Cloud lands on an enemy
Skill Core: Dark Cloud (암운)
Inner Calm spec 3 [Duration Increase]
⚙ Fix
The mana regeneration icon was not being displayed while the effect was active.
Skill Core: Thundercloud Burst (뇌운 폭발)
Lightning strike rate
▲ ×2.5
Before
2 strikes per second
After
5 strikes per second
Skill Core: Thundercloud Burst (뇌운 폭발)
Tooltips
⚙ Rewritten
The rate-reduction clause was deleted from both the core and the skill text. Everything else holds: 120% base damage in a 1m radius to up to 3 targets over 6 seconds, +960% mana regeneration, doubled while wet, +96% mana efficiency for 6 seconds after the skill ends when not wet, and 9 seconds of duration with spec 3.
Skill Core: Absolute Zero (절대 영도)
Cast time
▲ Sharply reduced
Cut hard so it chains into Frost Explosion and Ice Mist. Radius still +6m, still 20% movement speed reduction per Frostbite stack and bind: freeze at 5 stacks, still 2 uses.
Skill Core: Ice Mist (빙무)
Stealth on entry
▲ Immediate
Entering the Ice Mist area now applies stealth instantly.
Skill Core: Ice Mist (빙무)
Internal stealth cooldown
▲ Both uses stealth
The internal cooldown was matched to the Ice Mist duration, so both charges now grant stealth. Tooltip adds: stealth cannot re-apply for 5 seconds.
The nightmare package finally works against sleep-immune targets — which in practice means against players who built for it.
Nightmare Conductor also picks up a vision-blocking effect that tightens to a 5m bubble when paired with Nightmare Melody.
Mist of Ill Fate (악연의 연무)
Spread
▲ Added
Now propagates Sleep: Nightmare Melody and Drowsiness.
Skill Core: Nightmare Melody (악몽의 선율)
Sleep-immune players
⚙ Fix
Drowsiness was not applying when the target was a player with sleep immunity.
Skill Core: Nightmare Melody (악몽의 선율)
Drowsiness removal
⚙ Fix
Using the skill on a sleep-immune target that already had Drowsiness was removing it.
Skill Core: Nightmare Melody (악몽의 선율)
Paired with Nightmare Conductor
⚙ Fix
Weakness: Nightmare Fear now applies to sleep-immune targets.
Skill Core: Nightmare Melody (악몽의 선율)
Core tooltip
⚙ Rewritten
Before
Nightmare Mire becomes [Nightmare Melody] · applies Sleep: Nightmare Melody dealing damage proportional to base damage
After
Same, plus: sleep-immune targets receive the Drowsiness effect
Skill Core: Nightmare Conductor (악몽의 지휘자)
Base effect
▲ Vision block added
Targets under Weakness: Nightmare Fear now have their field of view narrowed.
Skill Core: Nightmare Conductor (악몽의 지휘자)
Paired with Nightmare Melody
▲ 5m visibility
The vision block tightens so the target can only see 5m around themselves.
Skill Core: Nightmare Conductor (악몽의 지휘자)
Damage taken
⚙ Unchanged
Still +4% damage taken via Sleep: Curse and +6% via Sleep: Nightmare Melody. Only the vision clause was added to the text.
Skill Core: Nightmare Concerto (악몽의 협주곡)
Drowsy targets
⚙ Fix
Damage now registers when you strike a drowsy target once. Attacking a drowsy target clears the drowsiness and deals 600% of base + 200.
Skill Core: Nightmare Concerto (악몽의 협주곡)
Cooldown reduction
⚙ Unchanged
Still -30% remaining cooldown against Sleep: Nightmare Melody and Drowsiness targets.
CHAPTER 12
Spear — every change
Skill
The two Ascending Slash cores swapped jobs. Divine Punishment became the monster core, Wave of Condemnation became the PvE wave core with the NPC-only crowd control attached.
And Cross Slash spec 2 lost most of its range: 40% down to 15%.
Blade Block (창날 막기)
Counterattack on a successful rage block
▲ Cap removed
The limit on the number of counterattack damage instances was deleted.
Blade Block (창날 막기)
Damage type
⚙ Fix
Damage dealt on a successful rage block was being applied as fixed damage.
The stun no longer applies when the target does not collide with a wall.
Skill Core: Divine Punishment (천벌)
NPC-only crowd control
⚙ Removed
Ascending Slash no longer restricts its status effects to NPCs under this core.
Skill Core: Divine Punishment (천벌)
Rupture 5 stacks
▲ -2.5s cooldown
Damaging a target holding 5 stacks of Rupture with Ascending Slash cuts its remaining cooldown by 2.5 seconds.
Skill Core: Divine Punishment (천벌)
Monster damage
▲ +20%
Ascending Slash gains 20% monster damage amplification while the core is equipped.
Skill Core: Divine Punishment (천벌)
Core description
⚙ Rewritten
Before
Ascending Slash effect changed · knockdown, pushback and stun apply to monsters only · -12s cooldown on landing those states
After
Damaging a 5-stack Rupture target with Ascending Slash cuts 2.5s of cooldown · Ascending Slash monster damage amplified 20%
Skill Core: Wave of Condemnation (단죄의 물결)
NPC-only crowd control
⚙ Added
Ascending Slash's knockdown, pushback and stun now apply to monsters only under this core.
Skill Core: Wave of Condemnation (단죄의 물결)
Monster damage amplification
▼ Removed
The old 500% monster amplification was deleted. The -90% PvP damage clause stays.
Skill Core: Wave of Condemnation (단죄의 물결)
Wave generation
▲ 6 waves
Landing a shock hit — or damaging a shocked target — with Ascending Slash now spawns 6 waves dealing 750% of base damage within 2.5m.
Skill Core: Wave of Condemnation (단죄의 물결)
Wave cooldown refund
▲ -8% × 6
Each wave that deals damage cuts 8% of Ascending Slash's remaining cooldown, up to 6 times.
CHAPTER 13
Orb — every change
Skill
Star of Purification was half-broken and is now a real skill: specializations apply, it cleanses shield HP reduction, and its mana cost falls off a cliff at every rank.
At Legendary 5 it goes from 770 mana to 250. That is not a tuning pass, that is a repositioning.
Heroic Tactics [Dark Erosion] (영웅 전술 [암흑침식])
Trigger
⚙ Fix
Was not firing when North Wind's Roar Wave Core — [Tectonic Shift] applied collision: pull.
Skill Core: Star of Purification (정화의 별)
Core tooltip
⚙ Corrected
Before
Annihilation Shot's gravity shot, range, duration and additional effect specs do not apply
After
Only Annihilation Shot's gravity shot spec does not apply
Skill Core: Star of Purification (정화의 별)
Specializations
▲ Now apply
Spec 2 [Range, Duration Increase] and spec 4 [Additional Effect] now work, matching how they behave on [Star of Healing].
Skill Core: Star of Purification (정화의 별)
Shield HP reduction
⚙ Fix
Was unable to cleanse the shield HP reduction effect. Tooltip updated to list it alongside action block, movement block, weakness and healing reduction.
Frost Crimson and Comet Longbows — [Cry of Purification] (냉기의 홍염장궁/혜성장궁 — [정화의 외침])
Cleanse targets
▲ Self included
Before
3 party members, excluding the caster
After
3 party members, including the caster
Frost Crimson and Comet Longbows — [Cry of Purification]
Effect radius
▲ +8 points
Before
25% of attack range
After
33% of attack range
Frost Crimson and Comet Longbows — [Cry of Purification]
Cleanse list
▲ Fear added
Now clears the fear from Winter Storm Magic Staff — [Dragon's Intimidation]. Cleanse order stays action block, movement block, weakness, shield HP reduction, healing reduction, clearing up to 20 weakness stacks. Cooldown 27s, mana 260. The description also picks up the Swift Resolution spec 1 [Limit Break] enhancement, which now mirrors the Purifying Touch enhancement.
The strike damage resistance debuff and the PvP damage taken reduction buff now apply when the chain connects, not only when the pull lands.
Storm Lord's Judgment Spear — [Ramux's Judgment]
Chain slow
▲ -50% speed
Being hit by the chain cuts movement speed by 50%, recovering gradually over 3 seconds.
Storm Lord's Judgment Spear — [Ramux's Judgment]
Pull
▲ Guaranteed
A connected chain now always pulls the target after 3 seconds.
Storm Lord's Judgment Spear — [Ramux's Judgment]
Failed pull
▲ Effects persist
Even when CC immunity or an existing status blocks the pull, the target still takes the strike damage resistance debuff and you still get the -15% PvP damage taken buff for 4 seconds.
Royal Guard and Crimson Lotus sets (왕궁 수호대, 홍련 세트)
Set effect tooltip
⚙ Fix
Block chance was being shown as shield block chance.
Secret Society set (비밀 결사 세트)
2-set tooltip
⚙ Fix
The note about not stacking with other sets' strike damage increase was missing from the text.
Purification items vs [Dragon's Intimidation]
Cleansing
▲ +7 items
These can now clear the effect: Rare Purification Elixir, Rare Purification Elixir: Fighting Spirit, Precious Purification Stone, Precious Stone of Victory, Precious Stone of Ambition, Precious Stone of Vitality and Precious Stone of Vigor.
CHAPTER 16
PvP hit and evasion caps cut in half
PvP
A short section with a long shadow. The ceilings and floors that clamp hit and evasion inside instanced PvP were pulled in hard — Battlefield lost half its headroom, Arena lost a third.
Open-world values are untouched: 4500 and -3000 stay where they were.
Base (기본)
Hit and evasion clamp
⚙ Unchanged
Maximum 4500, minimum -3000.
Battlefield (전장)
Maximum hit and evasion
▼ -50%
Before
3000
After
1500
Battlefield (전장)
Minimum hit and evasion
▲ Floor raised
Before
-2000
After
-1000
Arena (투기장)
Maximum hit and evasion
▼ -750
Before
2250
After
1500
Arena (투기장)
Minimum hit and evasion
▲ Floor raised
Before
-1500
After
-1000
!
Gear score matters less inside instanced PvP now
⟡ Heads up
Halving the cap does not just trim the top — it compresses the whole spread. A player stacking hit far past 1500 in Battlefield now converts none of that surplus, while the player who was sitting at -2000 evasion climbs 1000 points closer to even. This is the patch's quiet equalizer.
CHAPTER 17
Item auto-cleanup, material conversion and melting
System
Auto-melt and auto-conversion stop living in two different menus. One window, one set of rules, saved per character.
The filter list is the part worth reading: you can now exclude gear that is sealable, that has potential, that is still missing from a rubbing collection, or that has a trait unlocked.
The unified item auto-cleanup window
Material conversion with the bag-style list and the new filters
Melting registration with category, level and protection conditions
Item Auto-Cleanup UI (아이템 자동 정리)
New window
▲ Added
Auto-melt and auto material conversion are managed in one place, reachable from both the melt and conversion windows.
Settings migration
Options menu
⚙ Moved
Everything previously configured in environment settings moved into the new window. Settings are stored per character.
Material conversion UI (물질 변환)
Layout
⚙ Reorganized
The point conversion button moved to the bottom, and the eligible-gear list now renders like your bag.
Material conversion filters
Input conditions
▲ Expanded
Filter by item grade, item level and whether warehouse items are included. For gear specifically: whether it is sealable, whether it has potential, whether it can still be registered in a rubbing collection, and whether a trait is unlocked.
Artifact input
Material conversion
▲ Added
Artifacts can be targeted for conversion based on their stat count.
Minimum conversion score
Material conversion
⚙ Set to 20,000
Before
Previous threshold
After
20,000
Melting filters (용해)
Registration conditions
▲ Expanded
Melt targets can now be filtered by item category, item level and a gear protection option.
CHAPTER 18
Crafting cancel, map, recommended growth, shop and Battle Pass
System
Five small conveniences, one of which players have been asking for since launch: ESC now cancels a craft mid-animation.
The cancel button on the crafting animation
The new map chat-share toggle in the options tree
Shop items now list where the material is used
Crafting cancel (제작 취소)
New function
▲ Added
During the crafting animation you can hit the cancel button or press ESC to abort.
Map chat-share button
Options — Gameplay — Content — Map
▲ Toggle added
Turn it on and the share button disappears from both the map and the minimap. The hotkey share still works.
Recommended growth (추천 성장)
Character stat window
▲ Relocated
The level-up growth card's recommendation now sits at the bottom of the character stat window and auto-configures stats and skills based on your current weapon combination.
Shop item usage (상점 아이템 사용처)
Shop
▲ Added
Items consumed by a shop purchase now show their usage locations, so you can find which shop sells them and where it is.
Red Frost purification odds
Context menu
▲ Added
Purification probability is now readable from the context menu on every screen that shows a Red Frost item.
Battle Pass point shop
Accumulated substitute rewards
▲ Bulk claim
Substitute rewards that piled up from not using the point shop can now be collected all at once.
CHAPTER 19
Poison immunity, Ramux and dungeon fixes
Fix
The poison entry is the one Dagger players will care about: an entire creature type was ignoring poison stacks across four different pieces of content.
Creature-type poison immunity
Dagger poison stacks
⚙ Fix
Some creature-type monsters were immune to poison, so Dagger stacks never applied.
Dimension: Cradle of the Iron Cat (차원진 '철묘의 요람')
Affected targets
⚙ Fixed
Every entity in the instance.
Solo Abyss Dungeon: Tumgir Vault (1인 심연던전 '툼기르 수장고')
Affected targets
⚙ Fixed
Every entity on floors 3, 5 and 6.
Kalancia Raid — Phase 1 (칼란시아 레이드: 1구간)
Affected targets
⚙ Fixed
Rock Golem Mage, Broken Rock Golem, Rock Golem Assassin and Chief Rock Golem.
Kalancia Raid — Phase 2 (칼란시아 레이드: 2구간)
Affected targets
⚙ Fixed
Vulcan, Gyros and Rades.
Arch Boss: Ramux — Dragon Lance (용격창)
Rotation visibility
⚙ Fix
The lance's rotation is now visible on other players' screens. It does not rotate while firing.
Arch Boss: Ramux
Ice pillars
⚙ Fix
Ice pillars were not disappearing after the Ramux guild war ended.
Dimension: Cradle of the Iron Cat
Fellinex behaviour
⚙ Fix
Fellinex was walking toward the player instead of charging the pillar.
Helping Hand (도움의 손길)
Reward conditions
⚙ Fix
The reward was occasionally paying out when the conditions were not met.
Sudden event areas
Instances
⚙ Fix
Sudden event zones running inside instances are no longer drawn on the map.
Hall of Repentance, floor 3 (참회의 전당 3층)
Difficulty
▼ Eased
Floor 3 monster HP and attack power lowered, monsters per wave cut by 30%, and an exit portal now spawns on floor 3 when the event is complete.
Candle That Melts Eternity (영원을 녹이는 촛불)
Solo event
⚙ Fix
Party information was being shown in a solo event. Party markup is gone from the progress panel and the entrance gate, and entering no longer auto-creates a party.
For Those Who Departed (떠나간 이를 위하여)
Post-reward progression
⚙ Fix
The event could not be continued after claiming the reward. Imu can now be spoken to at any time, and killing Blue-Eyed Blat (푸른눈의 블라트) no longer deactivates every brazier.
CHAPTER 20
World, guild, achievement and system fixes
Fix
The tail of the note. Nine blocks, including a Solisium requirement change that is quietly a nerf: dimension stone spaces and guild raids no longer count toward field boss progress, and past completions are not applied retroactively.
Toland Crimson Mansion (톨랜드 크림슨 대저택)
Commission kill counts
⚙ Fix
Killing the target monster was not registering on nine commissions: A Brother's Desperate Revenge, Endlessly Swarming Darkness, Preemptive Strike on Wraiths and Mutants, Manhunt of Wraiths and Mutants, The Guild That Avenges Thoroughly, An Operation in Trouble, Historian Dvil's Request, Removing the Crimson Mansion Threat and A Researcher's Desire.
Frozen Land of Silence (침묵의 동토)
Monster placement
⚙ Fix
Some monsters were buried in the ground.
Guild occupation battles (길드 점령전)
Empty matchmaking
⚙ Fix
Origin Stone and Dimension Stone occupation battles no longer start when matchmaking produces no opposing guild.
Guild occupation battles
Disbanding
⚙ Rule
A guild matched into an occupation battle cannot disband until the battle ends.
Guild UI
Console controls
⚙ Reworked
Changed from virtual cursor to focus-based navigation.
Solisium Sage / Novice (솔리시움 현자/초심자)
Field boss condition
⚙ Narrowed
Before
Field boss kill
After
Field boss event participation
Solisium Sage / Novice
Invalid sources
▼ Removed
Dimension stone spaces and guild raid participation no longer complete the condition.
Solisium Sage / Novice
Exploration codex condition
⚙ Generalized
Before
Complete the Raslan, Stoneguard and Toland exploration codex
After
Complete the exploration codex
Solisium Sage / Novice
Retroactivity
▼ Not retroactive
Dimension and raid counts you already completed are not applied retroactively.
Achievement: Not Surprised Anymore (이제 놀라지 않아!)
Heart of Frost entry
⚙ Fix
The Heart of Frost (서리의 심장) item had the wrong completion condition attached.
Achievement: Not Surprised Anymore
Entry name
⚙ Renamed
Before
Flames of the Hunt (사냥의 불길)
After
For Those Who Departed (떠나간 이들을 위하여)
Skill chat sharing
Skill core variants
⚙ Fix
Sharing a skill modified by a skill core was posting the original skill instead of the modified one.
Frost Knight (프로스트 나이트)
Passive effects
⚙ Fix
Wild Animal: Seasoned Defense (야생 동물: 노련한 방어) and Feral Reverse (야성의 이면) now apply.
Remnants of Nix — solo NPC kills
Rewards
⚙ Fix
The new solo NPCs were not paying experience or Flame of Purification points.
Special shop (특수상점)
Purchase button
⚙ Fix
Under some unpurchasable conditions the button stayed active and no guidance message appeared.
Social motions (소셜 모션)
Audio
▲ Sound added
Sounds were added to pose Don't Hit Me, motions Nyah Nyah, Tap Dance, Deadlift and Dusting, and pose Ice Chair.
CHAPTER 21
Events, promotions and the known issue
Event
Two events, two promotions, and one bug that NCSoft flagged itself the night before maintenance.
Guild Summons: Slay the Arch Boss! (길드 소집령: 아크보스를 처치하라!)
Purification items cannot clear the effect — the exact thing the item section of this same note says they now can. Added to the known-issues list in the 9/15 20:32 edit.
The Golden Rye Harvest Festival package, 2,200 Lucent
!
The note contradicts itself on Dragon's Intimidation
⟡ Heads up
The item section lists seven purification items that gain the ability to clear [Dragon's Intimidation]. The known-issues section, added hours later, says the cleanse does not work. Treat the fear as unremovable by consumables until a hotfix lands — the Longbow's [Cry of Purification] and the Dagger's Shadow Cloak immunity are the reliable answers for now.
Opinion
Scaryel's take
Analysis
S
Scaryel comments
⟡ Creator's voice
“The level 90 headline is real, but it is not what decides this patch. The decisive line is that gear you already own climbs with the cap while the boxes and Red Frost in your bag stay locked at 80. That splits the server in two overnight: people holding stock get nothing extra for it, and people who open everything immediately convert straight into the new ceiling. Hoarding just became the wrong play.
The second thing almost nobody will read carefully is the Staff rework. Collapsing three element counters into one reads like pure convenience, and the uptime genuinely improves — but every single rank lost cooldown-reduction percentage, and the Legendary 5 top end fell from 15% to 12.6%. A simplification that also costs you 2.4 points of your best stat is not a simplification, it is a nerf wearing a QoL jacket.
And the honest warning: this note ships contradicting itself. The item section says seven purification consumables now clear Dragon's Intimidation; the known-issues block, written at 20:32 the night before, says they do not. Do not build a PvP answer around that cleanse yet.”
Final verdict⟡ A ceiling patch with a supply patch bolted underneath · Open your boxes before maintenanceConfidence: 8/10
Impact
Impact on players
Community
What changes in practice
Korean note dated September 15, applied on the September 16 maintenance. Global normally receives this package weeks later — and the Dragon's Intimidation cleanse contradiction ships with it.
For guilds
The Tumgir Ruins become a guild objective — both new field bosses are open to faction and guild combat and both are already on the commission board. The recommended donation system also gives officers a real lever for the first time.
For solo PvP
Battlefield and Arena caps were cut roughly in half, which compresses the whole hit and evasion spread. If your build converts surplus hit past 1500, that surplus is now dead weight inside instanced PvP.
For casual players
This is the cheap window. Levels 51 to 80 got sharply better odds and cheaper inheritance, the Challenge Dimension pays 6,000 per run, and territory events now run at four fixed times a day instead of floating.
Summary
1-minute summary
System
⟡ For those in a hurry
01:00
Item level 90: everything capped at 80 rises to 90, Nix and Snowsoul Arch weapons to 93, and 15 armors plus 20 accessories arrive underneath the new ceiling.
Open your boxes first: reward boxes and Red Frost you already own stay locked to level 80. Only items acquired after maintenance reach 90.
Grimturg and Exabis: two level 60 field bosses share the Tumgir Ruins on split time slots, open to peace, faction and guild combat, both on the guild commission board.
Levels 51 to 80 got cheap: growth odds sharply up and inheritance cost down across the whole band, plus doubled rewards on a once-weekly Nix commission.
Staff unified its elements: fire, ice and lightning become one attribute element at 7 stacks — but every rank lost cooldown reduction, Legendary 5 dropping from 15% to 12.6%.
PvP caps halved: Battlefield hit and evasion 3000 → 1500, Arena 2250 → 1500, with both floors raised to -1000. Open-world values untouched.
Purification table rewritten: Uncommon Red Frost is gone entirely, Rare can no longer reach its own max level, and Epic now reaches 90.
Verdict: a ceiling patch with a supply patch bolted underneath, shipping with a self-contradiction on the Dragon's Intimidation cleanse. Confidence 8.0.