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Abyssal Forge: Ludra opens in Normal and Hard, and the Abyss gets equalized-attribute PvP — November 4 patch notes

Ludra asks for 2,800 Item Level in Normal and 3,000 in Hard, Chaotic Outer Reshanta standardizes everyone's attributes from level 45, and the Artifact Siege drops from three to two times a week

Nov 4, 202616 min read76 changesGlobal · aion2.plaync.com

Quick summary — 6 key points

Tap each seal
Abyssal Forge: Ludra opens in full

Normal at 2,800 Item Level and Hard at 3,000, with a 1-hour limit on each

Impact · Critical
Chaotic Outer Reshanta

PvP with standardized attributes from level 45, 3 base hours per week

Impact · Critical
Two new bracelets

The Abyssal amplifies up to level 3; Ludra's goes up to 5, built with vouchers

Impact · High
Artifact Siege 3× → 2×

Thursdays and Saturdays, with the Corridor's Abyss Points rising 50%

Impact · High
Exploration pays like Normal

Draupnir, Vakron, and Fierce Horn Den, with a Kinah scale up to 71+ rounds

Impact · High
Ludra Hunt

Titles for the first 20 groups in each of the five regions

Impact · Medium
CHAPTER 01

Abyssal Forge: Ludra enters the Sanctuary

Dungeon

The Sanctuary welcomes the Abyssal Forge: Ludra, and it arrives whole: Normal and Hard unlocked on the same day, each with a 1-hour limit per attempt.

The notes are direct about what Hard demands — advanced character progression, mastery of the dungeon's mechanics, and strong cooperation among Legion members. And just as direct about what Normal delivers: the same item types as Hard, just with a lower drop rate.

Abyssal Forge: Ludra (Normal)

Minimum entry Item Level
⚙ 2,800 Item Level
New content — there was no previous entry requirement. The floor is an entry-only requirement, not a guarantee of clearing.

Abyssal Forge: Ludra (Hard)

Minimum entry Item Level
⚙ 3,000 Item Level
Designed for top-tier players: it demands advanced character progression, mastery of the dungeon's mechanics, and strong cooperation among Legion members.

Time limit

Applies to both difficulties
⚙ 1 hour per attempt

Reward parity

Normal × Hard
▲ Same item types in both
What changes is the drop rate, which varies by difficulty. You can keep progressing and earning rewards without ever clearing Hard.

Ludra's Weapon, Guard (Bound)

New Sanctuary reward
▲ Added

Ludra's Bracelet (Bound)

New Sanctuary reward
▲ Added

Abyssal Bracelet (Bound)

New Sanctuary reward
▲ Added

Sealed Abyssal Waves Wings

New Sanctuary reward
▲ Added

Art: Abyssal Ludra

New Sanctuary reward
▲ Added

Abyssal Forge Weapon Selection Chest (Bound)

Substance Morph on a Gear Exchange Voucher
▲ New weapon route
Using Substance Morph on a Gear Exchange Voucher yields the selection chest.
  • Hall of Fame — the best-placed Legions that clear Abyssal Forge: Ludra (Hard) will be recorded in the Hall of Fame, according to each region's ranking.
  • Duplicate entries — if the same character is recorded in the Hall of Fame more than once, the duplicate entries may be removed.
  • Conduct — if a character listed in the Hall of Fame is caught in prohibited activity, their entry may be removed.
  • Progression without Hard — players can keep leveling up and earning rewards even without clearing Hard, because Normal offers the same item types. The difference is in the drop rate.
  • Full list of new rewards — Ludra's Weapon, Guard (Bound), Ludra's Bracelet (Bound), Abyssal Bracelet (Bound), Sealed Abyssal Waves Wings, and Art: Abyssal Ludra.

⟡ 2,800 and 3,000 are a door, not a skill certificate

⟡ Attention
The notes make a point of repeating it: the minimum Item Level is an entry requirement and nothing more. It doesn't guarantee a clear. To take down Ludra you still need enough character progression, combat proficiency, and synchronization among Legion members.
CHAPTER 02

Bracelets — the Abyssal stops at 3, Ludra's goes to 5

System

Two new bracelets arrive alongside the Abyssal Forge, and what separates them isn't the attribute — it's the Amplification cap.

The Abyssal Bracelet stops at level 3 and drops by chance in both difficulties. Ludra's Bracelet goes up to level 5 and doesn't drop — you build it with Gear Exchange Vouchers, and the Hard route costs half the pieces.

Normal route

  • Entry at 2,800 Item Level
  • Gear Exchange Voucher: Ludra (Bound) as a guaranteed, selectable reward
  • 6 vouchers to build a Ludra's Bracelet (Bound)
  • Or 2 vouchers converted into 1 Voucher: Ludra (Hard)
  • Same chance at the Abyssal Bracelet (Bound), with Amplification cap 3

Hard route

  • Entry at 3,000 Item Level
  • Gear Exchange Voucher: Ludra (Hard) (Bound) as a guaranteed, selectable reward
  • 3 vouchers to build a Ludra's Bracelet (Bound)
  • Same chance at the Abyssal Bracelet (Bound)
  • The only path to the Hall of Fame and the Rank 1–3 titles

Abyssal Bracelet (Bound)

Amplification cap
⚙ Up to level 3
Has a chance to drop in both Normal and Hard of the Abyssal Forge.

Ludra's Bracelet (Bound)

Amplification cap
▲ Up to level 5
Two levels above the Abyssal Bracelet. Obtained through Substance Morph using Gear Exchange Vouchers.

Gear Exchange Voucher (Bound)

Guaranteed, selectable reward
▲ Normal and Hard
Can be chosen as a guaranteed reward in both difficulties of the Abyssal Forge.

Gear Exchange Voucher: Ludra (Bound)

Guaranteed, selectable reward
▲ Abyssal Forge (Normal)

Gear Exchange Voucher: Ludra (Hard) (Bound)

Guaranteed, selectable reward
▲ Abyssal Forge (Hard)

Morph — Normal route

Voucher: Ludra (Bound) → Ludra's Bracelet (Bound)
⚙ 6 vouchers per bracelet
Before
6× Gear Exchange Voucher: Ludra (Bound)
After
1× Ludra's Bracelet (Bound)

Morph — Hard route

Voucher: Ludra (Hard) (Bound) → Ludra's Bracelet (Bound)
▲ 3 vouchers per bracelet
Before
3× Gear Exchange Voucher: Ludra (Hard) (Bound)
After
1× Ludra's Bracelet (Bound)

Conversion between vouchers

Normal → Hard
⚙ 2 for 1
Before
2× Gear Exchange Voucher: Ludra (Bound)
After
1× Gear Exchange Voucher: Ludra (Hard) (Bound)
CHAPTER 03

Chaotic Outer Reshanta — the Abyss with everyone on the same attribute

PvP

The week's biggest PvP change is a map where your gear doesn't count. Chaotic Outer Reshanta arrives to shrink the gap in Abyss Points gains between those who've already progressed and those who just arrived.

Inside it, attributes, skill levels, and Stigma levels are standardized to the same value for everyone. What's left is purely class-based: attribute bonuses and specialization effects coming from skills and Stigmas.

Chaotic Outer Reshanta

Minimum entry level
⚙ Level 45

Base playtime

Per week
⚙ 3 hours per week
The window can be extended using Outer Entry Stones.

Character standardization

Attributes, skill levels, and Stigma levels
⚙ Everyone at the same value
Only the attribute bonuses and specialization effects granted by class-specific skills and Stigmas still apply.

Abyss Points from PvP

Inside Outer Reshanta
▼ -50%
Before
100% of PvP Abyss Points
After
50% of PvP Abyss Points

Season Quests

Completable inside the map
▲ Some of them unlocked
Some Season Quests can now also be completed in Chaotic Outer Reshanta.
  • Kinah (Bound) and Abyss Points.
  • Common, Rare, and Epic gear.
  • Outer Abyss Rift Stone (Bound).
  • Several other crafting materials (Bound).
  • Entry and window — unlocked from level 45, with 3 hours of base playtime per week, extendable with Outer Entry Stones.
  • Standardization — all attributes, skill levels, and Stigma levels sit at the same value; only class skill and Stigma attribute bonuses and specialization effects still apply.

⟡ Equal attributes, half the Abyss Points

⟡ Attention
The price of equality is written right into the notes: Abyss Points earned from PvP in Outer Reshanta drop by 50%. The map is for players who couldn't score at all in the regular Abyss — not for those who already score well and want to farm faster.
CHAPTER 04

Artifact Siege drops to twice a week — and the Corridor pays 50% more

PvP

The Artifact Siege goes from three times a week to two: Thursday and Saturday, at the same usual time, 9 PM.

So nobody loses out on rewards from the lower frequency, Abyss Points per round in the Abyss Corridor rise 50%. The three Artifact bosses follow the same new calendar, still at 9:30 PM.

Artifact Siege

Weekly frequency
▼ 3× → 2× per week
Before
Three times a week
After
Thursdays and Saturdays

Abyss Corridor

Abyss Points per round
▲ +50%
Before
Current Abyss Points per round
After
Abyss Points +50% per round

Executor Kaira

Artifact boss — schedule
▼ 3× → 2× per week
Before
Three times a week
After
Thursdays and Saturdays, at 9:30 PM

Executor Argo

Artifact boss — schedule
▼ 3× → 2× per week
Before
Three times a week
After
Thursdays and Saturdays, at 9:30 PM

Executor Tamasa

Artifact boss — schedule
▼ 3× → 2× per week
Before
Three times a week
After
Thursdays and Saturdays, at 9:30 PM
CHAPTER 05

Field Bosses — Gartua and Lagta return an hour earlier

PvE

Small clock adjustment, daily consequence: four Field Bosses now respawn an hour earlier, on both sides.

And the Abyss field boss leaves the timed cycle behind for a fixed schedule, twice a day.

Eternal Gartua

Elyos — respawn time
▲ 12h → 11h
Before
12 hours
After
11 hours

High Commander Lagta

Elyos — respawn time
▲ 12h → 11h
Before
12 hours
After
11 hours

Immortal Gartua

Asmodian — respawn time
▲ 12h → 11h
Before
12 hours
After
11 hours

High Commander Lagta

Asmodian — respawn time
▲ 12h → 11h
Before
12 hours
After
11 hours

Argo, the Spirit King

Abyss Field Boss — spawn time
⚙ Twice a day
CHAPTER 06

Expedition (Exploration) — Normal-tier rewards for those who can't find a group

PvE

Three Expedition (Exploration) dungeons now pay like Normal. The official reason is pure QoL: a way to keep progressing your character even when finding a group is hard.

Along with it comes the part nobody likes to read — the declining Kinah scale by accumulated round count, listed in full below.

Draupnir (Exploration)

Available rewards
▲ Matched to Normal

Vakron Sky Island (Exploration)

Available rewards
▲ Matched to Normal

Fierce Horn Den (Exploration)

Available rewards
▲ Matched to Normal

Kinah (Bound)

Amount obtained
▲ Increased

Enhancement Stones, Silentium (Bound), and Soul Codex (Bound)

Amount obtained, along with Kinah (Bound)
▲ Increased

Amplification Stone Fragment (Unique) (Bound)

Reward table
▲ Added

Refining Stones and crafting materials

Amount obtained
▲ Same as Normal
They drop as Bound items — they can't be traded.

Guaranteed rounds and available rounds

Run count
⚙ Matched to Conquest
The number of rounds needed for the guaranteed reward, and the number of available rounds, now follow the Conquest difficulty.

0–40 accumulated rounds

Kinah threshold by total Expedition (Exploration) rounds
⚙ 100% of Kinah

41–50 accumulated rounds

Kinah threshold by total Expedition (Exploration) rounds
▼ 80% of Kinah

51–60 accumulated rounds

Kinah threshold by total Expedition (Exploration) rounds
▼ 60% of Kinah

61–70 accumulated rounds

Kinah threshold by total Expedition (Exploration) rounds
▼ 40% of Kinah

71+ accumulated rounds

Kinah threshold by total Expedition (Exploration) rounds
▼ 20% of Kinah
  • Official reason — rewards for some Expedition (Exploration) dungeons will be increased to ease progression, letting players keep developing their character even when finding a group is hard.
  • Affected dungeons — Draupnir (Exploration), Vakron Sky Island (Exploration), and Fierce Horn Den (Exploration).
  • Matching — available rewards will be increased to match those offered in Normal difficulty.
  • Kinah — the amount of Kinah (Bound) obtained will be increased.
  • Materials — the amount of Enhancement Stones, Kinah (Bound), Silentium (Bound), and Soul Codex (Bound) obtained will be increased.
  • New item — the Amplification Stone Fragment (Unique) (Bound) will be added to the rewards.
  • Refining and crafting — Refining Stones and crafting materials can now be obtained in the same amounts as Normal difficulty. These items, however, drop as Bound and can't be traded.
  • Rounds — the number of rounds required for guaranteed rewards, and the number of available rounds, will be adjusted to match those of Conquest difficulty.
  • Kinah scale by accumulated rounds (complete) — 0–40 rounds: 100% of Kinah received · 41–50 rounds: 80% · 51–60 rounds: 60% · 61–70 rounds: 40% · 71 rounds or more: 20%.
CHAPTER 07

Interface — a default color code field joins the palette

System

Small change, immediately useful for anyone building a look: the Color Palette gets a [Default Color Code] field.

You can type in the code used in web searches and other tools — and reuse a previously used code just by pasting it back into the field.

Color Palette

[Default Color Code] field
▲ Code entry added
Lets you type in color codes for use in web searches and other applications.

Previously used codes

Reuse
▲ Just type it into the field
Players can keep using earlier color codes by entering them in the [Default Color Code] field.

Where the feature applies

Customization · Wardrobe · [Settings] > [Chat Font Color]
⚙ Three screens
CHAPTER 08

Event — The Ludra Conquest check-in

Event

14 days of event, 7 rewards. Each daily check-in unlocks the next day's reward, so you can miss up to 7 days and still finish the whole track.

The last slot is the piece you'll see on everyone over the coming weeks: the Lush Leaf Tiara.

The Lush Leaf Tiara — the helmet that closes the seven-reward track of the Ludra Conquest check-in
The Lush Leaf Tiara — the helmet that closes the seven-reward track of the Ludra Conquest check-in

Day 1

Bound Kinah
▲ 500,000

Day 2

Centuryroot Token (Shugo currency)
▲ 2,000

Day 3

Phantom Fragment (Nightmare currency)
▲ 3,000

Day 4

Abyss Points
▲ 30,000

Day 5

Soul Crystal
▲ 3,000

Day 6

Bound Kinah
▲ 1,000,000

Day 7

Lush Leaf Tiara (Helmet)
▲ ×1

⟡ Ludra Conquest check-in window

⟡ Attention
PST: November 4, 2026, 6 AM — November 17, 2026, 11:59 PM. CET: November 4, 2026, 3 PM — November 18, 2026, 8:59 AM. One check-in per day; each check-in unlocks the next day's reward, and there are 7 rewards across 14 days of event.
CHAPTER 09

Event — Odyle Energy Boost

Event

From October 28 to November 10, logging in once a day sends 4 Odyle Energy straight to your in-game mail.

The official text doesn't hide the intent: Ludra won't go down easy, so this is ammo to run more Expeditions, clear more Transcendence Dungeons, and walk into the raid geared up.

Odyle Energy

Daily delivery per login
▲ ×4 per day
Delivered through the in-game mail. One delivery per account, per day.

Event mail

Validity
⚙ Expires in 7 days
The countdown starts from the date the mail is received.

⟡ Odyle Energy Boost window

⟡ Attention
PST: October 28, 2026, after maintenance — November 10, 2026, before maintenance. CET: October 28, 2026, after maintenance — November 11, 2026, before maintenance. Log in once a day, open your in-game mail, and claim 4 Odyle Energy.
CHAPTER 10

Event — The Ludra Hunt, the first 20 groups in each region

Event

The first 20 groups to take down Ludra on Hard in each region earn an exclusive title that marks them as part of AION 2's history. And anyone who takes down Ludra on either difficulty during the event walks away with something too.

The eligible regions are Europe, NA East, NA West, South America, and Asia — Brazil competes in South America.

Rank 1

1st group to clear Ludra on Hard
▲ 10 players per region

Rank 2

2nd to 5th group to clear Ludra on Hard
▲ 40 players per region

Rank 3

6th to 20th group to clear Ludra on Hard
▲ 150 players per region

Universal

Everyone else who clears Ludra on Normal or Hard
▲ No player cap

Eligible regions

Where the race happens
⚙ 5 regions
Europe, NA East, NA West, South America, and Asia.

⟡ Ludra Hunt window

⟡ Attention
PST: November 4, 2026, after maintenance — November 24, 2026, before maintenance. CET: November 4, 2026, after maintenance — November 25, 2026, before maintenance. Besides the title, the first groups also enter the in-game Hall of Fame.
CHAPTER 11

Ludra's titles — and the red only Europe gets

Event

The title table is the patch's most collectible part. Ranks 1 through 3 come with a purple decorative background. And there's one title nobody else in the world will ever earn.

The 10 members of the European Legion who cleared Ludra's Abyssal Refinement back in the Early Access (EA) period get a title with a red background — a closed window, with no second chance in any other region.

The First to Seal Ludra

The first 10 Legion members to clear Ludra during the Early Access period
▲ Red background
Exclusive to the Europe region, tied to the Abyssal Refinement cleared during the EA period. No other region can earn it.

The First to Slay Ludra

Rank 1 — the 10 members of the top-placed Legion in each region on Hard
▲ Purple background
10 players per region — the 1st group to clear Hard mode.

Ludra's Conqueror

Rank 2 — the 40 members of the Legions placing 2nd through 5th in each region on Hard
▲ Purple background
40 players per region — from the 2nd to the 5th group to clear Hard mode.

Ludra's Vanquisher

Rank 3 — the 150 members of the Legions placing 6th through 20th in each region on Hard
▲ Purple background
150 players per region — from the 6th to the 20th group to clear Hard mode.

Ludra's Nemesis

Every other player who clears Ludra within the event period
▲ No decorative background
Applies to anyone who takes down Ludra on Normal or Hard within the event window.
  • Decorative background — Rank 1 to 3 titles have a purple decorative background.
  • Red background — the 10 Legion members from the Europe region who cleared Ludra during the Early Access (EA) period get a title with a red background.
  • Condition — titles will only be granted if Ludra is defeated within the event period.
  • Delivery deadline — titles will be sent by December 2, 11:59 PM (PST), at the latest.
CHAPTER 12

Improvements — pet souls out of the chest, and 100% recipes

System

Two improvements change your progression routine. Some pets' souls leave the exclusivity of Pet Chests and now drop directly from Expedition and Transcendence Dungeons.

And crafting True Dragon and Star Dragon Gear gets a second route: recipes with 100% success — at the cost of never triggering COMBO again.

Existing recipe

  • Keeps the risk of failure
  • Keeps the chance at COMBO (Great Success) and the extra reward
  • Can yield tradable gear
  • Unchanged by this update

New recipe

  • 100% success crafting True Dragon and Star Dragon
  • Never triggers COMBO (Great Success)
  • Gear always comes out Bound, no trading
  • Accepts Artisan through Epic gear, Bound or not, as material

Pet souls

Source
▲ Expedition and Transcendence
Before
Only in Pet Chests
After
Also in Expedition and Transcendence Dungeons

New recipes — True Dragon and Star Dragon

Crafting success rate
▲ 100% success
Before
Risk of crafting failure
After
Guaranteed crafting

COMBO (Great Success)

On the new recipes
▼ Never triggers
The guaranteed recipe gives up the extra COMBO reward.

Gear crafted from the new recipes

Trading
▼ Always Bound
Before
Crafted gear could be tradable
After
Gear from the new recipes is Bound

Material accepted by the new recipes

Eligibility
▲ Bound and non-Bound
Artisan through Epic gear, Bound or not, counts as crafting material.

Existing recipes

Behavior
⚙ Unchanged
They still carry a risk of failure, but keep the chance at COMBO (Great Success) and the possibility of tradable gear.

Item Source

Dungeon difficulty information
▲ Added
CHAPTER 13

Restitution and the rest of the week

Fix

The notes close with a one-off restitution: the content entry passes that didn't reset as intended in the Europe region on October 25 will be granted during the November 4 update itself.

The same day brings the global forum's routine notices — maintenance, account restrictions, and the winners of the two look contests.

The Announcements banner that opens the official notice on the global forum
The Announcements banner that opens the official notice on the global forum
The AION 2 seal that closes out the post on the global forum
The AION 2 seal that closes out the post on the global forum

Content entry passes

Europe region — October 25 reset
▲ Restitution granted
The passes that weren't reset as intended in the EU region on October 25 will be granted during the November 4, 2026 update.
  • [Notice] Maintenance | November 3 (PST) / November 4 (CET) — the maintenance notice accompanying this update.
  • Account restrictions | November 4 — the periodic report of sanctions applied to accounts.
  • [Winner announcement] Daeva Makeover — the result of the character look contest.
  • [Winner Announcement] Beauty of Atreia — the result of the season's second look contest.
The AION 2 seal used by the admin account that signs the notice on the official forum
The AION 2 seal used by the admin account that signs the notice on the official forum
Opinion

Scaryel's take

Analysis
S

Scaryel comments

⟡ Creator's voice
“What caught my attention wasn't Ludra — it was the voucher math. 6 Normal vouchers or 3 Hard vouchers give you the same Ludra's Bracelet, and 2 Normal vouchers turn into 1 Hard voucher. It adds up exactly: Hard isn't a reward shortcut, it's the same price paid faster. Any organized Legion is going to clear Hard for the Hall of Fame and the title, not for the bracelet — and that's fine, because that's how top-tier content should work. Chaotic Outer Reshanta, on the other hand, is the patch's most honest admission: the Abyss had turned into a place where whoever hadn't progressed simply couldn't score. Standardizing attributes fixes that; cutting 50% of Abyss Points makes sure the map never becomes anyone's main route.”
Final verdict⟡ Top-tier content and equalized PvP on the same day · The bracelet is a tie; Hard sells the titleConfidence: 8.5/10
Impact

Impact on players

Community

What changes in practice

The Ludra Conquest check-in forgives up to 7 missed days in 14 — each check-in unlocks the next step of the track, not the calendar date. And South America has its own race for the titles.

For guilds
Your Legion has to choose between 6 Normal vouchers and 3 Hard vouchers for the same Ludra's Bracelet — and only clearing Hard gets you into the Hall of Fame. Get everyone aligned at 3,000 Item Level before you attempt it.
For solo PvP
Chaotic Outer Reshanta is your map: standardized attributes from level 45. But Abyss Points are worth half there, and the Artifact Siege dropped to Thursday and Saturday — reorganize your whole week.
For casual players
Expedition (Exploration) now pays like Normal in three dungeons, so you can progress without forming a group. Just don't go past 40 accumulated rounds without knowing it — Kinah starts dropping right there.
Meta

Reward for the player · Risk to the meta

System

⟡ Reward

  • Abyssal Forge: Ludra arrives with Normal and Hard unlocked together, each with a 1-hour limit
  • Normal offers the same item types as Hard — only the drop rate changes
  • Ludra's Bracelet amplifies up to level 5, two above the Abyssal Bracelet
  • Abyss Corridor pays 50% more Abyss Points per round
  • Chaotic Outer Reshanta standardizes attribute, skill, and Stigma from level 45
  • Three Expedition (Exploration) dungeons now pay like Normal, with the Amplification Stone Fragment (Unique) added
  • Gartua and Lagta respawn an hour earlier, on both sides
  • New recipes craft True Dragon and Star Dragon with 100% success
  • Some pets' souls now drop in Expedition and Transcendence Dungeons

⟡ Risk to the meta

  • Hard entry requires 3,000 Item Level — and the floor doesn't guarantee a clear
  • Abyss Points from PvP in Outer Reshanta drop 50%
  • Artifact Siege and the three Executors drop from three to two times a week
  • Kinah from Expedition (Exploration) drops to 20% after 71 accumulated rounds
  • Refining Stones and Exploration materials drop Bound, with no trading
  • Gear crafted from the 100% recipes is always Bound and never triggers COMBO
  • Ludra's titles are only granted within the event window, delivered by December 2
  • The red-background title is exclusive to 10 Legion members from the Europe region
Summary

1-minute summary

System

⟡ For those in a hurry

01:00
  1. Abyssal Forge: Ludra: enters the Sanctuary with Normal and Hard, 1-hour limit on each, entry at 2,800 and 3,000 Item Level. Normal gives the same item types, with a lower drop rate.
  2. New rewards: Ludra's Weapon, Guard, Ludra's Bracelet, Abyssal Bracelet, Sealed Abyssal Waves Wings, and Art: Abyssal Ludra — all Bound. Morph on a Gear Exchange Voucher yields the Abyssal Forge Weapon Selection Chest.
  3. Bracelets: Abyssal amplifies up to 3, Ludra's up to 5. Build cost: 6 Normal vouchers or 3 Hard vouchers; 2 Normal vouchers become 1 Hard voucher.
  4. Chaotic Outer Reshanta: PvP with standardized attribute, skill, and Stigma; entry at level 45, 3 hours per week (extendable with Outer Entry Stones), and -50% Abyss Points from PvP.
  5. Artifact Siege: 3× → 2× per week (Thursday and Saturday, 9 PM); Kaira, Argo, and Tamasa follow the same calendar at 9:30 PM; Abyss Corridor +50% Abyss Points per round.
  6. Field Bosses: Eternal Gartua and High Commander Lagta (Elyos), and Immortal Gartua and High Commander Lagta (Asmodian), from 12h → 11h; Argo, the Spirit King, now spawns at 10:30 AM and 10:30 PM.
  7. Expedition (Exploration): Draupnir, Vakron Sky Island, and Fierce Horn Den pay like Normal, with a new Amplification Stone Fragment (Unique). Kinah by accumulated rounds: 0–40 100% · 41–50 80% · 51–60 60% · 61–70 40% · 71+ 20%.
  8. Events: the Ludra Conquest check-in (7 rewards in 14 days, closing with the Lush Leaf Tiara), the Odyle Energy Boost (×4 per day by mail), and the Ludra Hunt (titles for the first 20 groups in each of the 5 regions).
  9. Improvements and restitution: pet souls now drop from Expedition and Transcendence; 100% recipes for True Dragon and Star Dragon, no COMBO and always Bound; Item Source shows difficulty; EU entry passes from October 25 restored. Confidence 8.5.