Throne and Liberty

Patch notes — August 25

Snowsoul weapons above Radiant Arch, the new Champion monster grade, and a difficulty pass that touches every single sudden event in Nix.

Published on Aug 25, 2026
Source: Korean Server (KR) · tl.plaync.com
Reading · 48 min
206 changes
Aetherion over the Nix range — the hub for a patch that rewrites almost every sudden event below it
Aetherion over the Nix range — the hub for a patch that rewrites almost every sudden event below it

Quick summary — 6 key points

Tap each seal
Snowsoul weapons

A grade above the Radiant Toland Arch weapon, crafted from the one you own

Impact · Critical
Remnants of Nix rebuilt

Random risk zones, staged escape ports and no leaving mid-combat

Impact · High
Orb loses 40 points

Starlight Rush drops from 100% to 60% monster damage amplification

Impact · Critical
Tumgir Vault sped up

Chests 30% faster, Skill Cores 50%, elevators 40% — and CC off every floor

Impact · High
Crafting stops guessing

Material window always opens and you choose whether potential carries over

Impact · High
Champion monster grade

A new rung between Elite and Boss, carrying boss-related stats

Impact · Medium
CHAPTER 01

Snowsoul — the tier above Radiant Arch

System

The Radiant Toland Arch weapon stops being the ceiling. Above it comes the Snowsoul (설혼) grade, crafted from the Arch weapon you already own plus new materials.

The materials drop from the Radiant Toland Arch Boss — and the two of them convert into each other, so no weapon type gets stuck waiting for the right drop.

Snowsoul weapon (설혼 무기)

New top grade
▲ New tier
Before
Radiant Toland Arch weapon
After
Snowsoul weapon (one step above)

Upgrade path

How to get there
▲ Craft
The Radiant Arch weapon you already own plus the new materials craft (upgrade) into the Snowsoul weapon. Recipes were added for it.

Icebloom Steeped in Heavenly Thunder (천뇌가 서린 빙설화)

New material
▲ Added
Drops from the Radiant Toland Arch Boss. Converts into the Great Tree Branch and back.

Great Tree Branch Steeped in Heavenly Thunder (천뇌가 서린 거목의 나뭇가지)

New material
▲ Added
Drops from the Radiant Toland Arch Boss. The two new materials are mutually craftable — you can trade one for the other.

Snowsoul Skill Core recipe

Skill Core crafting
▲ Added
A recipe that uses the Snowsoul weapon's Skill Core was added alongside the weapon itself.

Example recipe — Giant Brook's Snowsoul Sword (자이언트 브룩의 설혼검)

Read off the official crafting window
⚙ Cost
Giant Brook's Radiant Sword ×1 · Great Tree Branch Steeped in Heavenly Thunder ×90 · red core material ×260 · Rare Mana Powder ×1,000 · Noble Polishing Crystal ×576 · 22% crafting tax.
CHAPTER 02

Champion — a new monster grade

PvE

A rung was inserted between Elite and Boss. Champions carry boss-related stats, which means boss damage modifiers and boss-specific gear lines start working on them.

Some elite monsters that show up as hunting-ground events inside territories were promoted into the new grade.

Champion (챔피언)

Monster grade
⚙ New grade
Before
Elite → Boss
After
Elite → Champion → Boss

Boss stats on Champions

Stat application
▲ Applied
Boss-related stats now apply to Champion-grade monsters.

Territory hunting-ground events

Elite → Champion conversion
⚙ Regraded
Some elite monsters appearing as events in each territory hunting ground were changed to Champion grade.
CHAPTER 03

Nix achievements — ten in, five out

PvE

A fresh achievement block landed in Nix, and it is built almost entirely around the sudden events — including the ones this same patch made easier.

Five old achievements became impossible to complete after the sudden-event rework, so they were pulled.

Raise a Blizzard (눈보라를 일으켜)

New achievement
▲ Added
Break 100 snowwind stones in Sudden Event: Warmth to the Nest.

Contrarian by Nature (반골 체질)

New achievement
▲ Added
In Sudden Event: The Omniscient Monster's View, refuse to empathize and fight 10 times.

Dig One Well (한 우물 파기)

New achievement
▲ Added
Clear Sudden Event: Trial of the Beastmen having learned only one skill.

I'll Eat It All (내가 다 먹을거야)

New achievement
▲ Added
Clear Sudden Event: Ice Floe Survival solo, with no party.

A Clean Sweep (깨끗이 쓸어주마)

New achievement
▲ Added
In the Tumgir Vault, hunt every enemy on every floor and kill Kuente, Executor of the Seal.

Star Shining on the Ground (땅 위에서 반짝이는 별)

New achievement
▲ Added
Unlock every Star Beacon teleport stone in Nix.

Top of the Top (탑 오브 더 탑)

New achievement
▲ Added
Grab the collection codex sitting at the top of Shermir Tower.

The Cat That Flies (하늘을 나는 고양이)

New achievement
▲ Added
Find the cat that stowed away on Aetherion and feed it.

Hand in Hand (손에 손 잡고)

New achievement
▲ Added
Talk one by one with the people of races you can hardly speak to outside the Border District.

Thought It Was Self-Service (무인 음식점인 줄 알았네)

New achievement
▲ Added
Read the message from the cook hunting for Dragon's Breath in the Border District.
  • Overcoming Phantom Fear (환 공포 극복): reach the final stage in Sudden Event: Frozen Gap of the Instant.
  • Challenge Is Not Optional (도전은 선택이 아닌 필수): complete the Room of Blight in Sudden Event: Hall of Penitence.
  • Trial of the Beastmen (수인의 시련): survive five minutes without dying in the Transcendent Trial.
  • Candle That Melts Eternity (영원을 녹이는 촛불): summon Loen during the event.
  • Blood Reverie (피의 환몽): complete the Illusion of Remnants.

The header says nine, the table lists ten

⟡ Heads up
The official note announces nine new achievements, but the table underneath it carries ten rows. All ten are listed above, exactly as published — treat the count in the header as the typo, not the table.
CHAPTER 04

Remnants of Nix — zones, escape ports and the emergency device

PvP

The extraction mode stopped being uniform. Each session now rolls which zones are dangerous, and the way out opens in waves instead of standing there the whole run.

The most consequential line is the smallest one: you can no longer press the exit button mid-fight.

High-risk zones (고위험 지역)

Selection at session start
⚙ Randomized
Before
All 3 always high-risk
After
2 of 3 drawn at random

Risk zones (위험 지역)

Selection at session start
⚙ Randomized
Before
All 4 always risk
After
3 of 4 drawn at random

Zones left unselected

Monster balance and rewards
⚙ Adjusted
Zones that do not get picked as risk or high-risk had their monster balance and rewards adjusted to match.

Risk-zone icons

World map indicator
⚙ Redesigned
The icon that flags high-risk and risk zones was changed.

Escape ports (탈출 포트)

Staged activation
⚙ Reworked
Before
Available from the start
After
3 ports open at 5, 12 and 19 minutes

Escape port uptime

How long each stays open
⚙ 3 / 5 / 7 min
Each activated port gets 3, 5 or 7 minutes of uptime, assigned at random.

Last escape port

The 26-minute window
⚙ 26 min · 3 min uptime
At 26 minutes into the session the remaining port opens, with a fixed 3-minute uptime. Miss it and there is no scheduled exit left.

Emergency escape device (긴급 탈출 장치)

How many per hunting ground
▼ 1 port only
Only one escape port per hunting ground carries an emergency escape device now.

Emergency device position

Fixed and visible
▲ Fixed + on map
Before
Rotating, not shown
After
Fixed and checkable on the world map

Emergency device locations

The five spots
⚙ 5 spots
Ports carrying the device sit near Nixberry River, Altar of Corruption, Blackblade Coast, Archium Fortress and Mirror Lake of Eons.

Leaving mid-combat

Exit button
▼ Blocked
You can no longer leave the zone through the exit button while in combat. Extraction has to be earned.
The emergency escape device now sits at a fixed port and can be checked from the world map
The emergency escape device now sits at a fixed port and can be checked from the world map
CHAPTER 05

Remnants of Nix — Party Champion, Masarax and Shermir's Sphere

PvP

The two spawn timers that decide a session both moved. Party Champions show up in a ten-minute window instead of a fixed beat, and Masarax became a coin flip that only pays off after fifteen minutes.

Shermir's Sphere is no longer free transport — you have to earn the wedge first.

Party Champion (파티 챔피언)

Spawn timing
⚙ 10–20 min window
Party Champions now appear between 10 and 20 minutes after the session starts.

Party Champion spawn points

Where they show up
⚙ More varied
Each Party Champion now spawns across a wider set of locations than before.

Party Champion notifications

Spawn and kill alerts
▲ Added
Notification messages were added for both the spawn and the kill of a Party Champion.

Remnants of Nix notifier

Kill tracking
▲ Kill status
The notifier now shows whether each Party Champion has been killed.

Masarax (마사락스)

Spawn rule
▼ 30% chance
Before
Guaranteed spawn
After
30% chance, 15 minutes in

Masarax spawn point

Location
▲ Fixed
Masarax now appears at a fixed location.

Masarax rewards and difficulty

Risk versus payout
▲ Rewards · ▼ Difficulty
Masarax's rewards went up and its combat difficulty went down.

Shermir's Celestial Sphere (쉐르미르의 천구)

Position
▲ Fixed + on map
The sphere's position is now fixed and visible on the world map.

Wedge of the Celestial Sphere (천구의 쐐기)

New requirement to use the sphere
▼ Gated
Kill the Snatcher Golden Goblin that spawns around the sphere to gain the Wedge of the Celestial Sphere effect. Only with that effect active can you use the sphere.
CHAPTER 06

Tumgir Vault — layout, pulling and interaction speed

Dungeon

Tumgir got the treatment a farming floor needs: monsters chase further, corridors opened up, and every animation that stood between you and the loot got shorter.

The chest camera zoom is gone entirely — that one alone changes the rhythm of a full clear.

Monster aggro range

Chase distance
▲ Longer
Monsters now chase the player over a longer distance, which makes pulling viable.

Floors 1 · 3 · 5 — pipes

Pull spots in the open areas
▲ Added
Extra pipes were placed in the wide areas of floors 1, 3 and 5 so you can group monsters up.

Floors 1 · 3 · 5 — 4 to 6 o'clock

Narrow chokepoints
▲ Widened
The narrow passages at the 4–6 o'clock direction on floors 1, 3 and 5 were widened.

Floors 2 · 4 — routing

Movement lines
▲ Improved
The movement routes on floors 2 and 4 were reworked.

Floors 2 · 4 — 10 to 12 o'clock

Access to map centre
▲ New passage
A passage into the centre of the map was added at the 10–12 o'clock direction on floors 2 and 4.

Chest interaction

Camera zoom and timing
▼ -30% time
Before
Camera zoom cutscene + full timer
After
No zoom, operation 30% faster

Skill Core pickup

Acquisition time
▼ -50% time
Skill Core acquisition time was cut by 50%.

Elevator

Animation time
▼ -40% time
Elevator animation time was cut by 40%.

Elevator fall bug

Falling through the floor
⚙ Fix
Fixed the case where using the elevator intermittently dropped the player downward through it.
CHAPTER 07

Tumgir Vault — the CC came off

Dungeon

Every floor lost at least one crowd-control effect. Read the list as a single decision: Tumgir was not supposed to be a stunlock simulator.

Floor 1 — Eon Snowball Shaman (영겁의 스노볼 주술사)

Freeze on attack
▼ Removed
The freeze effect was removed from its attack.

Floor 2 — Forgotten Golem Scout (잊혀진 골렘 정찰병)

Airborne and knockback
▼ Removed
Airborne and knockback effects were removed.

Floor 2 — Forgotten Golem Commander (잊혀진 골렘 지휘관)

Bind effect
▼ Removed
The bind effect was removed.

Floor 3 — Corrupted Ancient Soldiers (타락한 고대 병사)

CC skill frequency
▼ Reduced
How often they use status-effect skills was adjusted down.

Floor 4 — Ruins of the Colossus creatures (거신의 폐허)

Status effects on basic attacks
▼ Removed
Status effects were removed from their normal attacks.

Floor 5 — Fallen Giant mages and warriors (몰락 거인)

Spawn distribution
⚙ Evened out
Mage and warrior types are now placed evenly across the floor.
CHAPTER 08

Oath of Nail and Ember removed, Tumgir Ruins rebuilt

PvE

The event that gated Shermir's Spheres is gone, and the spheres became permanently available. That single change removes a chore from every hunting ground in Nix.

The three Tumgir Ruins events were then trimmed: fewer materials, fewer waves, clearer objectives.

Oath of Nail and Ember (못과 불씨의 맹세)

The sudden event itself
▼ Removed
The sudden event that ran in each Nix hunting ground was deleted.

Shermir's Celestial Spheres in the field

Availability
▲ Always on
Before
Only during the event
After
Usable at all times

Tumgir Ruins — extra sphere

New placement
▲ Added
An additional Shermir's Celestial Sphere was placed in the Tumgir Ruins.

Purify the Contamination (오염을 정화하라)

Completion condition
▲ Simplified
Get the Water Essence and Wind Essence, then talk to the hunter — the event completes there.

Purify the Contamination — Water Essence

Required amount
▼ -33% required
Before
15 units
After
10 units

Purify the Contamination — geyser

Re-trigger cooldown
▼ -60% wait
The geyser's re-activation wait time was cut by 60%.

Mana Orb Recovery Operation (마력구 탈환 작전)

Renamed event
⚙ Renamed
Before
Archium Infiltration Operation (아키움 침투 작전)
After
Mana Orb Recovery Operation, with a clearer guide

Mana Orb Recovery — completion

How it ends
▲ Simplified
Collect a Mana Orb from each kill, then talk to the Resistance Fighter on Operation to finish.

Mana Orb Recovery — spawns

Bitter Cold Fortress swordsman and healer
▲ More spawns
The spawn count of the Bitter Cold Fortress Swordsman and Healer was increased.

Mana Orb Recovery — soldier CC

Bitter Cold Fortress soldiers
▼ CC removed
CC effects were removed from some of the Bitter Cold Fortress soldiers' attacks.

Mana Orb Recovery — building access

Latch placement
▲ Added
A latch was added to the building where the Resistance Fighter on Operation stands.

Hall of Penitence (참회의 전당)

Combat start positioning
▲ Auto-move
When combat starts on a floor, players inside the event area are moved to the combat start point.

Hall of Penitence — floor 1

Wave count
▼ 2 → 1 wave
Before
2 waves
After
1 wave

Hall of Penitence — floor 2

Spore poison
▼ Removed
Spore poison no longer occurs on floor 2.

Hall of Penitence — floor 2 hazards

Fire and wind effects
⚙ Now periodic
Fire and wind effects on floor 2 now trigger on a regular cycle.

Hall of Penitence — fire zones

Placement and duration
⚙ Variable
Fire zones now spawn at variable positions and no longer linger on monster spawn points.

Hall of Penitence — fire zone stun

Random stun proc
▼ Removed
The chance-based stun from standing in a fire zone was removed.

Hall of Penitence — floor transition

Guidance at wave end
▲ Added
A guidance cue was added at the end of a wave showing that you can move to the next floor.

Hall of Penitence — floor 3

The old challenge step
▼ Removed
The floor-3 event step that used to be the challenge content was removed.
CHAPTER 09

Snowfield of Chaos and the ice events

PvE

Two pirate errands were deleted outright. Everything else in the Snowfield got its bugs closed — including the one where dying stripped your reward.

The Rite of Cold is the standout: the material requirement fell from 29 to 9.

Ice Floe Survival (빙판 생존)

Coin pouch scoring
⚙ Fix
Fixed the problem where picking up a coin pouch did not count toward the score.

Ice Floe Survival — falling into the sea

Respawn handling
▲ Return to start
Falling into the sea now moves you back to the starting position instead of stranding you.

Ice Floe Survival — death

Reward on death
⚙ Fix
Fixed the problem where dying made the reward unobtainable.

Ice Floe Survival — floor 4

Coin pouch counter
⚙ Fix
Fixed the case where coin pouches on the 4th-floor ice sheet did not count.

Spirit Photograph (심령 사진)

Lingering Soul spawn rate
▲ Increased
The spawn chance of the Lingering Soul (남겨진 영혼) was raised.

Spirit Photograph — framing

Other monsters on camera
▲ Hidden
Nearby monsters are now hidden while you are taking the photo.

Spirit Photograph — CC immunity

While shooting
▲ Immune
The player character can no longer be hit by status effects while taking the photo.

Pirate Errand (Cooking) (해적 심부름 (요리))

The event itself
▼ Removed
The event was deleted.

Pirate Errand (Repair) (해적 심부름 (수리))

The event itself
▼ Removed
The event was deleted.

Predator of the Ice Lake (얼음 호수의 포식자)

Spawns per successful cast
▲ 3 per catch
A single successful catch now spawns three random creatures.

Predator of the Ice Lake — transform

F-key mashing
⚙ Fix
Fixed the problem where mashing F cancelled the transformation.

Predator of the Ice Lake — guide

Event description
⚙ Clarified
The event guide text was rewritten to be clearer.

Rite of Cold (냉기의 의식)

Curse of Cold per magic circle
▼ -69% required
Before
29 units
After
9 units

Rite of Cold — delivery bug

Depositing on the magic circle
⚙ Fix
Fixed the case where the Curse of Cold intermittently could not be delivered onto a magic circle.

Curse-Condensed Demongoat Shaman (저주가 응축된 데몬고트 주술사)

Stats and patterns
▼ Nerfed
Its stats were lowered and its combat patterns were reworked.

Rite of Cold — event area

Leaving the area during the fight
▲ Expanded
The event area was expanded to reduce how often you fall out of it while fighting for the Curse of Cold.

Frozen Gap of the Instant (멈춰버린 찰나의 틈)

Wave count
▼ 3 → 2 stages
Before
3 stages
After
2 stages

Frozen Gap — survival time

Per wave
▲ 45s → 60s
Before
45 seconds
After
60 seconds

Frozen Gap — map edge

Anti-camping attacks
▼ New hazard
Attacks now land on the player's position at regular intervals in the outer map area — camping the edge no longer works.

Frozen Gap — ice spheres

Two visibility and collision bugs
⚙ Fix ×2
Fixed ice spheres intermittently being invisible, and fixed players being frozen without actually touching a sphere.

Legendary Unicorn Nasca (전설의 유니콘 나스카)

Airborne trigger
⚙ Fix
Fixed the case where operating the object meant to cause airborne did not cause it.
CHAPTER 10

The remaining Nix sudden events

PvE

Eight more events, one pattern: fewer steps, fewer people, less waiting. Two of them dropped the participant cap from six to three, and both lost an extra stage on top of that.

Trial of the Beastmen got the biggest single change in the block — your own skills work there now.

Blood Reverie (피의 환몽)

Max participants
▼ 6 → 3
Before
6 players
After
3 players

Blood Reverie — length

Event stages
▼ Shortened
Some stages were cut to shorten total play time.

Warmth to the Nest (둥지에 온기를)

Nest placement count
▲ Increased
The number of nests placed in the field was increased.

Heart of Frost (서리의 심장)

Mana stone interaction
▼ Faster
The mana stone operation time was shortened.

Amitoi Outbreak (아미토이 대발생)

Wait until round start
▼ Shortened
The waiting time before the round starts was shortened.

Warmth for the Departed (떠나간 이에게 온기를)

Getting Full Moon Sorcery
▲ Immediate
Talking to Imu now grants Full Moon Sorcery (만월 주술) right away.

Warmth for the Departed — brazier

Interaction requirement
⚙ Gated
The brazier can only be operated while holding Full Moon Sorcery.

Snow Witch Subjugation Operation (눈의 마녀 토벌 작전)

Iron bars and ice walls
▼ Removed
Iron bars and ice walls were removed from the arena.

Snow Witch — mana drain zone

The altar attack
⚙ Reworked
Before
Mana-draining ground zone
After
A damage-dealing attack instead

Snow Witch — guide and spawns

Guide text and monster mix
⚙ Adjusted
The event guide text was made clearer, and the composition ratio of the placed monsters was adjusted.

Candle That Melts Eternity (영원을 녹이는 촛불)

Scar of Sacrifice terrain
⚙ Fix
Parts of the Scar of Sacrifice (희생의 상흔) terrain were fixed — the official note lists this line twice.

Candle That Melts Eternity — waves

Monster mix and extra stage
▼ Stage removed
Wave monster composition was changed and the extra stage was removed.

Candle That Melts Eternity — transform

Player transform kit
⚙ 2 skills removed
Two skills were removed from the player's transformed form at event start, and the move speed increase now persists for the whole transformation.

Trial of the Beastmen (수인의 시련)

Max participants
▼ 6 → 3
Before
6 players
After
3 players

Trial of the Beastmen — your skills

Character skill usage
▲ Enabled
Your character's own skills can now be used inside the trial.

Trial of the Beastmen — objective

Kill count and extra stage
▼ Reduced
The kill target was lowered and the extra stage that ran after completion was removed.

Trial of the Beastmen — monsters

Collision and idle bug
⚙ Fix
Monster collision was removed, and the case where monsters intermittently turned back without attacking was fixed.

Trial of the Beastmen — event item

Effect damage
▲ Increased
The effect damage of the item that appears in the event was raised.

Trial of the Beastmen — death

Mid-run joining
▼ Blocked
If you die, joining mid-run is no longer possible.
CHAPTER 11

Portal events — three players, one cogwheel, no exit

PvE

Every portal-entry event was rebuilt around a three-player party. You start them yourself by operating the Starting Cogwheel, and if you die inside three of them, your run is over.

The payoff is new: hitting the objective now drops a Hero-grade chest.

Hall of Penitence · Frozen Gap of the Instant · Distorted Madness of Tumgir

Max participants
▼ 6 → 3
Before
6 players
After
3 players

Salt Warehouse Battle (소금 창고 전투)

Max participants
▲ 2 → 3
Before
2 players
After
3 players

Starting Cogwheel (시작의 태엽)

How the event begins
▲ Player-triggered
You can now start the event yourself by operating the Starting Cogwheel.

Death inside the event

Distorted Madness of Tumgir · Hall of Penitence · Salt Warehouse Battle
▼ No comeback
If you die during these three events, you cannot continue fighting after reviving.

Shermir's Blessing Chest (쉐르미르의 축복 상자)

Reward on objective completion
▲ Hero grade
Completing the event objective now grants a Hero-grade Shermir's Blessing Chest.

Leaving mid-combat

Exit button in portal events
▼ Blocked
You can no longer leave the zone via the exit button while in combat — the same rule now applied in Remnants of Nix.
CHAPTER 12

Greatsword — every change

Nerf

One real buff to the charge window, two tooltip corrections — and a rewrite of Indomitable Armor Enhancement that trades raw amplification for uptime.

Wedge Charge spec. 5 (쐐기 돌진)

[Charge Damage Increase] — re-dash window
▲ +2s
On hitting a monster, the window to charge once more grows by 2 seconds.

Skill Core — Rear Strike (후방 타격)

Not proccing on Charging Slash
⚙ Fix
Fixed the effect not triggering on Ascending Slash spec. 1 [Charging Slash] (승천 베기 / 돌진 베기).

Skill Core — Rear Strike tooltip

Mislabelled damage line
⚙ Fix
Before
All Species Damage
After
All Species Additional Damage

Potential — Indomitable Armor Enhancement (불굴의 갑주 강화)

Full effect rewrite
▼ 30% → 10% amp
Before
Amplifies Indomitable Armor's melee, ranged and magic defence by 30%. Max stacks +2.
After
Indomitable Armor's proc chance +5% and defences amplified by 10%. Max stacks +1.
CHAPTER 13

Dagger — every change

Nerf

Three potentials touched, two of them cut. Venom Injection loses the chain-wide amplification and keeps it only on the final hit — that is a much bigger nerf than 200 → 150 looks.

Overflowing Bloodlust finally gets real numbers in the tooltip instead of vague wording.

Potential — Venom Injection Enhancement (맹독 주입 강화)

Damage amplification
▼ 200% → 150%, last hit only
Before
200% amplification on the Venom Injection chain skill
After
150% amplification on the chain's final attack only

Venom Injection Enhancement — tooltip

Description accuracy
⚙ Fix
The potential's tooltip was corrected.

Potential — Bloodsucking Strike Enhancement (흡혈의 일격 강화)

Damage amplification
▼ -50 pp
Before
150% Bloodsucking Strike damage amplification
After
100% Bloodsucking Strike damage amplification

Potential — Overflowing Bloodlust Enhancement (충만한 살기 강화)

Day and night scaling, now numbered
⚙ Tooltip numbers
Before
Scaling with Overflowing Bloodlust growth: by day amplifies poison and thundercloud duration and poison damage; by night amplifies poison damage. No values given.
After
By day: poison and thundercloud duration amplified up to 45%, poison damage up to 16%. By night: poison damage amplified up to 48%.
CHAPTER 14

Longbow — every change

Fix

Two lines. One is the fear-cleanse bug that shows up across five different weapons in this patch — Winter Storm's Dragon's Dominance was simply not cleansable.

Touch of Purification (정화의 손길)

Cleansing Dragon's Dominance fear
⚙ Fix
Fixed the problem where it could not remove the fear from Winter Storm Magic Staff — [Dragon's Dominance] (겨울 폭풍의 마도봉 / 용의 위압).

Skill Core — Ventius's Eye (벤티우스의 눈)

Hit count in the description
⚙ Fix
Before
Deals damage up to 3 times
After
Deals damage 3 to 6 times
CHAPTER 15

Crossbow — every change

Fix

A single line, and it is a real one: the extra projectile that was never firing.

Skill Core — Blade Storm (칼날 폭풍)

Extra projectile on damage
⚙ Fix
Fixed the extra projectile effect not triggering on Blade Storm's damage.
CHAPTER 16

Staff — every change

Fix

The line that matters is the block-ignoring bug: Ice Spear Bombardment and Ignition Blast were bypassing block chance from the front and the side. That is gone.

Ice Spear spec. 1 [Ice Spear Bombardment] · Specialization Tactic/Rare [Ignition Blast]

Ignoring block chance
⚙ Fix
Fixed both skills ignoring the target's block chance when hitting from the front or the side (얼음창 폭격 / 착화 폭발).

Frozen Tomb spec. 3 [Frozen Mire] (빙결 무덤 / 빙결 수렁)

Status effect description
⚙ Fix
The status-effect text now shows the melee, ranged and magic evasion reduction it applies.

Elemental Awakening (원소 각성)

Element gain description
⚙ Fix
Before
Elements do not accumulate.
After
Elements of that attribute do not accumulate.
CHAPTER 17

Wand — every change

Buff

Spring of Vitality more than doubles its vertical reach — from a 4-metre band to a 7-metre one. On terrain with any elevation, that is the difference between healing your party and healing the floor.

Spring of Vitality (생기의 샘)

Applied height range
▲ 4m → 7m band
Before
-1m to 3m
After
-3.5m to 3.5m

Potential — Devotion and Void Enhancement (헌신과 공허 강화)

Misleading description removed
⚙ Clarified
Unnecessary text was removed: healing and curse skill cooldown reduction is not changed by Devotion and Void Enhancement.

Skill Core — Melody of Nightmare (악몽의 선율)

Curse explosion
⚙ Fix
Fixed the problem where curse explosion was not being applied.
CHAPTER 18

Spear — every change

Nerf

The unlimited counter against Rage attacks is over — capped at five. Read that next to the Cross Slash nerf and the message is clear: Spear's ceiling in extended fights was too high.

In exchange, Ascending Cleave gets a genuinely bigger aerial cone.

Spearblade Block (창날 막기)

Counters when blocking a Rage attack
▼ Capped at 5
Before
No limit
After
5 counters max, on targets within range

Flash Counter Wall (섬광 반벽)

Buff duration scaling
⚙ Fix
The ranged/magic projectile evasion and counter buffs no longer scale with Enhancement Duration when using Flash Counter Wall.

Abyss Cleave spec. 1 [Ascending Cleave] (나락 가르기 / 승천 가르기)

Aerial skill range
▲ Wider cone
Before
2m wide, within attack range
After
Length equal to attack range, width 0.5× attack range

Potential — Cross Slash Enhancement (십자 베기 강화)

Explosion damage per rupture/ignite/electrocute stack
▼ 40% → 30%
Before
40%
After
30%

Skill Core — Night of Thunderstorm (뇌우의 밤)

Thunderbolt stacking exploit
⚙ Fix
Fixed the thunder effect stacking when killing an enemy with Flame Javelin (불꽃 투창) or the spear while Night of Thunderstorm was equipped.
CHAPTER 19

Orb — every change

Nerf

This is the heaviest weapon nerf in the patch, and it is not close. Starlight Rush loses 40 percentage points at the top of its scale and Milky Way loses 25 — both against monsters, across every single rank.

Both full tables are written out below, level by level.

Starlight Rush (별빛 쇄도)

Monster damage amplification — complete scale
▼ up to -40 pp
Advanced 1 7%→4% · 2 13%→8% · 3 20%→12% · 4 27%→16% · 5 33%→20% — Rare 1 40%→24% · 2 47%→28% · 3 53%→32% · 4 60%→36% · 5 67%→40% — Hero 1 73%→44% · 2 80%→48% · 3 87%→52% · 4 93%→56% · 5 100%→60% — Legendary 1–5 100%→60%

Starlight Rush spec. 1 [Damage Amplification]

Damage amplification value
▼ 8% → 6%
Before
8%
After
6%

Constellation Summon spec. 1 [Milky Way] (별자리 소환 / 미리내)

Monster damage amplification — complete scale
▼ up to -25 pp
Advanced 1 4%→2% · 2 8%→5% · 3 12%→7% · 4 16%→9% · 5 20%→12% — Rare 1 24%→14% · 2 28%→16% · 3 32%→19% · 4 36%→21% · 5 40%→23% — Hero 1 44%→26% · 2 48%→28% · 3 52%→30% · 4 56%→33% · 5 60%→35% — Legendary 1–5 60%→35%

Skill Core — Star of Purification (정화의 별)

Cleansing Dragon's Dominance fear
⚙ Fix
Fixed the problem where it could not remove the fear from Winter Storm Magic Staff — [Dragon's Dominance].

Skill Core — Star of Rest (안식의 별)

Interaction with Star-Slaying Shot spec. 4
⚙ Fix
Fixed the case where, with Star-Slaying Shot spec. 4 [Additional Effect] active (멸성탄), the Star of Rest effect was not applied to Star of Healing.
CHAPTER 20

Gauntlet — every change

Fix

Two fixes. One of them had been quietly giving Gauntlet a stun it was not supposed to have at three stacks.

Incapacitate (무력화)

Stun stack requirement
⚙ Fix — 3 → 5 stacks
Fixed the problem where the chance-based stun was applied at 3 Overwhelm stacks (압도) instead of the intended 5.

Single Strike spec. 4 [Chain Skill] (일격타)

Movement hotkeys during chains
⚙ Fix
Fixed the case where movement hotkeys stopped responding while chaining Blood Wind and Blood Tide (혈풍 / 혈조) back to back.
CHAPTER 21

Gear skills — item by item

Nerf

Fifteen weapons touched. Two of them are real number changes worth planning around: Iron Tomb's Severing Blade nearly doubles its thundercloud payout against monsters, while Ascetic Knight's Annihilation Blade loses two thirds of its chain targets.

The rest is the fear-cleanse cluster and a batch of tooltip corrections.

Ascetic Knight's Annihilation Blade — [Annihilation Chain] (고행기사의 섬멸도 / 섬멸 사슬)

Extra Chain Hook targets
▼ 3 → 1 target
Before
Chain Hook procs on 3 enemies within a 5m radius
After
Chain Hook procs on 1 enemy within a 5m radius

Scale Lord's Massacre Sword — [Rampart of Bitter Cold] (비늘 군주의 학살검 / 혹한의 성벽)

Counter duration and frost icon
⚙ Fix ×2
Fixed the counter effect duration not scaling with the Enhancement Duration stat while the rampart is active, and fixed the stack count showing inside the frost icon when counter damage applied frost.

Iron Tomb's Severing Blade — [Thunder Call] (철묘의 절단날 / 천둥 부름)

Thundercloud consumption against monsters
▲ 400% → 700%
Before
Weaken: thundercloud — removes 3 stacks, deals 400% of base damage (all targets)
After
On monster hits: removes 5 stacks, deals 700% of base damage

Deluge Noah's Frost Bow · Radiant Bow — [Chill] (델루즈 노아의 서리활 / 광성활)

Resist indication
⚙ Fix
Resisting the skill effect now displays the resist indicator, on both the regular and the [Enraged] versions.

Cold's Crimson Flame Longbow · Comet Longbow — [Cry of Purification] (냉기의 홍염장궁 / 혜성장궁 / 정화의 외침)

Cleanse order, now documented
⚙ Description
Added the note that it cleanses like Touch of Purification. Order: action-impairing → movement-impairing → weaken → shield HP reduction → healing reduction. Weaken cleanses up to 20 stacks.

Endless Winter's Lightning Staff — [Elemental Fusion] (끝없는 겨울의 전격목 / 원소 융합)

Special skill cooldown
▼ Cooldown removed
The special skill's cooldown was removed — once the condition is met, you can use it immediately.

Deluge Noah's Ice Staff · Radiant Staff — [Hail] (델루즈 노아의 얼음목 / 광성목 / 우박)

Cast range display
⚙ Fix — 4m → 5m
Before
Range indicator showed 4m
After
Corrected to 5m

Cold-Blooded Conductor's Mana Staff — [Frozen Awl] (냉혈한 지휘자 마력목 / 빙결 송곳)

Frozen Tomb interaction
▲ Specs 2·3 apply
Now adds Frozen Tomb's move speed reduction and applies its spec. 2 and 3 effects. A note was added that it cannot apply together with spec. 1.

Winter Storm Magic Staff — [Dragon's Dominance] (겨울 폭풍의 마도봉 / 용의 위압)

Applied height range
▲ 4m → 7m band
Before
-1m to 3m
After
-3.5m to 3.5m

Winter Storm Magic Staff — fear wording

Who actually gets feared
⚙ Clarified
Before
Enemies within the area, ignoring evasion and resistance
After
Enemies in the area when the skill applies, or who enter that area, ignoring evasion and resistance

Giant Brook's Spore Hand · Radiant Scepter — [Protection] (자이언트 브룩의 포자손 / 광성홀 / 가호)

Fear cleanse and immunity listing
⚙ Fix ×2
Fixed the failure to cleanse the fear from [Dragon's Dominance], and added the missing fear-immunity line to the immunity effect text.

Ice Flower · Crystal Flower Crimson Lotus Scepter — [Clay's Purification] (얼음꽃 / 수정꽃 홍련홀 / 클레이의 정화)

Cleansing Dragon's Dominance fear
⚙ Fix
Fixed the problem where it could not remove the fear from [Dragon's Dominance].

North Wind's Roar Wave Core — [Crustal Shift] (북풍의 포효 파동핵 / 지각 변동)

Damage not applying
⚙ Fix
Fixed the case where damage was not applied when the Crustal Shift effect hit.

Vengeful Lightning Orb — [Starlight Star-Slaying Shot] (복수의 낙뢰 마력구 / 별빛 멸성탄)

Healing reduction on hit
⚙ Fix
Fixed the received-healing reduction not applying on hit after Star-Slaying Shot spec. 4 [Additional Effect] was enabled.

Leviathan Radiant Gauntlet — [Enraged Incineration] (레비아탄 광성 권갑 / 분노한 레비아탄의 소각)

Tick damage formula
▼ 300% → 125%+300
Before
300% of base damage as extra fixed damage every 0.5s inside the area
After
125% + 300 as extra fixed damage every 0.5s inside the area

Queen Blendy's Radiant Gauntlet · Blazing Fist — [Gravity Field] (퀸 블렌디의 광성권갑 / 작열권 / 중력장)

Blood Wind Slaughter interaction
⚙ Fix
Fixed the effect not triggering when Blood Wind Slaughter (혈풍살무) hit the target, on both versions.
CHAPTER 22

Guardian and unified specialization

Fix

Soundless Taliesia stops promising more than it delivers. The tooltip said it cleared all status effects; it clears five, and now it says so — plus it actually removes fear again.

Soundless Taliesia (사운드리스 탈리에시아)

Tooltip — what it actually cleanses
⚙ Clarified
Before
Removes all status effects from party members
After
Removes party members' stun, bind, sleep, silence and fear

Soundless Taliesia — fear

Fear cleanse bug
⚙ Fix
Fixed the problem where it could not remove the fear effect.

Unified Specialization — Lightning Flash (통합 전문화 / 전광석화)

Chained lightning proc
⚙ Fix
Fixed the chained lightning proc applying abnormally.
CHAPTER 23

Crafting, market search and Nix travel

System

The crafting window stops choosing for you. Until now, when a recipe consumed a piece of gear as material, the game silently grabbed the first one in your inventory — and you could lose a rolled item without ever seeing a prompt.

Now the selection window always opens, and you decide whether the material's potential carries over.

The crafting window now always lists the materials — and the checkbox at the bottom decides whether the material's potential carries over
The crafting window now always lists the materials — and the checkbox at the bottom decides whether the material's potential carries over
A sealed, non-tradeable Greatsword — the search icon on the right now reaches the market price of its tradeable twin
A sealed, non-tradeable Greatsword — the search icon on the right now reaches the market price of its tradeable twin

Crafting material selection window

When gear is used as material
▲ Always shown
Before
Window hidden — the first piece of gear in the inventory was consumed
After
The material gear selection window is always displayed

Potential transfer choice

Crafting higher gear from lower gear
▲ Player choice
When a lower piece of gear is the material for a higher one, you can now choose whether to carry over its potential. If you do not select it, potential is granted by chance instead.

Item market price search

Non-tradeable items
▲ Now searchable
If an item you cannot trade has a tradeable identical twin, you can now look up its market price through the exchange search menu.

Nix leap points (도약진)

Placement near Star Beacons
▲ Added
Leap points were added near each region's Star Beacon (별의 등대).

Leap point destination guide

Sudden event arrival info
▲ Added
Leap points now show which sudden event they drop you at.

Leap point map icon

Visibility
▲ Always visible
Fixed the leap point's map icon so it is always displayed.
CHAPTER 24

Boxes and reward pouches reorganized

System

Two loot tables were rebuilt by removing an item and redistributing its odds. Boss Expedition drops the Trait Unlock Stone; the Mystic Key box drops the Extraction Stone and pushes that probability into Rare Parchment.

In both cases, boxes already sitting in your inventory keep the old table.

Boss Expedition reward (보스 원정 보상)

Replaced by a new pouch
▼ Trait Stone out
Before
Old Boss Expedition pouch, with Trait Unlock Stone
After
New Boss Expedition Pouch, without Trait Unlock Stone — all other rates unchanged

Boss Expedition — pouches you already hold

Grandfathering
⚙ Unchanged
Boxes already in your inventory can still be used exactly as before.

Mystic Key Chance Box (미스틱 키 확률 상자)

Extraction Stone removed
⚙ Recomposed
Before
Contained the Extraction Stone (추출석)
After
A new box without the Extraction Stone

Rare Parchment (진귀한 양피지)

Odds absorbed from the Extraction Stone
▲ Rate up
The Extraction Stone's probability was transferred to Rare Parchment, raising its drop chance.

Mystic Key — old boxes

Supply going forward
⚙ No new supply
The old box is kept as is but will not be supplied again.

Superior Cooking Ingredient Chance Box (우수한 요리 재료 확률 상자)

New contents
▲ Item added
Fermented Rotein (발효된 로테인) was added to the box's contents.
CHAPTER 25

World, raid and system fixes

Fix

One line here is not a fix at all — it is a difficulty increase hiding in the fix list. Star Fragment's Resolve stops working in Extreme raid difficulty, which removes a safety net from the hardest content in the game.

The rest is genuine repair work, from Aetherion merchant positions to animated emoji.

Star Fragment's Resolve (별조각의 결의)

Raid Extreme difficulty
▼ No longer applies
Before
Applied in every raid difficulty
After
Does not apply in Extreme difficulty

Nix Aetherion (닉스 에테리온)

Honor Coin Merchant and Rift Commission Manager
⚙ Moved
The Honor Coin Merchant and the Rift Commission Manager were both relocated.

Skill window

Equipped skill readability
▲ Clearer
Equipped skills are now easier to recognise at a glance.

Guild Summoning Stone (길드 소환석)

Teleporting into a PvP zone
▲ No forced return
Teleporting with the stone no longer forces you back when the destination is a PvP-enabled area.

Toland Dimension Stone (톨랜드 차원석)

Death inside the dimensional space
⚙ Fix
Dying inside the dimensional space now revives you at the space's starting point. Applies to Quitis Conquest Land, Silent Marsh, Black Anvil Garrison and Crimson Manor.

Interserver regional events

Entry from the home server
▼ Restricted
From the home server you can only enter while the internal content is in progress. If it is already completed, leaving means you cannot re-enter.

Schedule (일정표)

Guild territory ownership display
⚙ Fix
Fixed the guild territory ownership info (Origin Stone, Dimension Stone) displaying incorrectly while joining content matched with other servers, such as Dimension Rift and interserver siege.

Crystal Lake, Quitis Conquest Land

Swimming cancelled
⚙ Fix
Fixed swimming being cancelled in some stretches of Toland › Quitis Conquest Land › Crystal Lake.

Player housing — Kastleton 4-1 and Vienta 4-1

Wallpaper and flooring
⚙ Fix
Fixed the failure to change wallpaper and flooring in the newly added houses.

Decal album (탁본집)

Tooltip claiming an item is registrable
⚙ Fix
Fixed items that cannot be registered in the decal album being shown as registrable in their tooltip.

Chat

Animated emoji
⚙ Fix
Fixed animated emoji not rendering in chat.
CHAPTER 26

Arch Boss Ramux — seven fixes

Arch Boss

Every one of these is an Artirat or targeting bug — the two things that decide whether a Ramux pull is a fight or a stall. Four of the seven were making damage simply not register.

Artirat (아티라트)

Intermittent non-application
⚙ Fix
Fixed Artirat intermittently not being applied.

Artirat — damage during patterns

Damage not registering
⚙ Fix
Fixed damage not applying to Artirat during certain patterns.

Artirat — death timing

Reaching 0 HP mid-pattern
⚙ Fix
If Artirat's HP hits 0 during a pattern, it now dies only after that pattern ends.

Ramux — taking off

Harmful effects on itself
▼ Cleansed on liftoff
Ramux now removes the harmful effects applied to it when it flies up.

Ramux — targeting

Not selectable as a target
⚙ Fix
Fixed Ramux intermittently not being targetable.

Dragon Strike Spear (용격창)

Stuck in an abnormal position
⚙ Fix
Fixed the case where it ended up abnormally positioned and unable to move.

Dragon Strike Spear — undefended side

Extra projectile exploit
⚙ Fix
Fixed extra projectiles being generated when attacking with the Dragon Strike Spear from the side Ramux is not defending.
CHAPTER 27

Events, Battle Pass and known issues

Event

A three-week double-up on Vestiges of Time and Space rewards, and a 35-day attendance calendar for Nix. Both stack with the Nix difficulty relief that just landed — this is the cheapest window to catch up in months.

Event — Vestiges of Time and Space Double-Up! (시공의 흔적 보상 더블업!)

Duration
▲ 3 weeks
A three-week double-up event on Vestiges of Time and Space rewards.

Event — Nix, the Scorched Border attendance (닉스, 타들어간 경계 출석부)

Duration
▲ 35 days
An attendance calendar running for 35 days — rewards for logging in alone.

Promotion — Battle Pass: Burning Oath (배틀패스: 불타는 서약)

Sales window
⚙ On sale
Sales open with this update, running until September 22, 2026 at 11:00 KST as printed on the official banner.

Known issue — Remnants of Nix

Risk zone icons on the world map
▼ Unresolved
Risk and high-risk icons stay on the world map even for zones that were not selected this session. Do not trust the map to tell you where the danger is until this is patched.
Battle Pass: Burning Oath, on sale until September 22 — mounts, amitoi and consumables in the reward track
Battle Pass: Burning Oath, on sale until September 22 — mounts, amitoi and consumables in the reward track
Opinion

Scaryel's take

Analysis
S

Scaryel comments

⟡ Creator's voice
Read this note twice and it stops looking like a content patch. It is a repair patch for the entire Nix wave — every sudden event either lost a stage, lost a CC, lost a requirement or lost half its party size. When a studio walks back this much in one maintenance, it is admitting the content shipped harder than intended. What almost nobody will connect is the timing. Snowsoul weapons raise the gear ceiling in the same patch that lowers the content floor. Anyone already sitting on a Radiant Toland Arch weapon converts it and walks into softened content; anyone still farming toward it now farms an easier Nix at a bigger gear deficit. The gap widens quietly. And bury this one at your own risk: Star Fragment's Resolve no longer applies in Extreme raid difficulty. It is filed under fixes, next to animated emoji, but it is a straight difficulty increase on the hardest content in the game — the only one in a note otherwise built entirely out of relief.
Final verdictA repair patch with a new gear ceiling on top · Convert the Arch weapon before the double-up endsConfidence: 8/10
Impact

Impact on players

Community

What changes in practice

Korean note dated August 25. Global normally receives this package weeks later — and the known issue with risk-zone icons lingering on the world map ships with it.

For guilds
The Radiant Toland Arch Boss is now the only source of the two Snowsoul materials. Guild raid priority goes there, and the Ramux fixes finally make Artirat damage register properly.
For solo PvP
Remnants of Nix punishes indecision now — escape ports open in waves, the last one closes at 29 minutes, and you cannot press exit while in combat. Learn the five fixed emergency device spots.
For casual players
This is the patch to come back on. Rite of Cold needs 9 curses instead of 29, portal events run with three people, the crafting window stops eating the wrong gear, and a 35-day attendance calendar pays you for logging in.
Summary

1-minute summary

System

⟡ For those in a hurry

01:00
  1. Snowsoul weapons: a grade above the Radiant Toland Arch weapon, crafted from the Arch weapon you own plus two new materials that convert into each other.
  2. Champion: a new monster grade between Elite and Boss, carrying boss-related stats. Some territory event elites were promoted into it.
  3. Remnants of Nix: 2 of 3 high-risk and 3 of 4 risk zones drawn per session, escape ports open at 5/12/19/26 minutes, and the exit button is dead in combat.
  4. Every Nix sudden event got easier: Rite of Cold 29 → 9 curses, Frozen Gap 3 → 2 waves, portal events 6 → 3 players, two pirate errands deleted outright.
  5. Orb takes the patch's biggest nerf: Starlight Rush 100% → 60% and Milky Way 60% → 35% monster damage amplification, at every rank.
  6. Crafting: the material window always opens, and you pick whether the material's potential transfers — leave it unselected and potential rolls by chance.
  7. Hidden in the fix list: Star Fragment's Resolve stops working in Extreme raid difficulty — the only difficulty increase in the whole note.
  8. Verdict: a repair patch with a new gear ceiling bolted on, plus a three-week Vestiges double-up and a 35-day attendance calendar. Confidence 8.0.