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Patch notes — September 22

Terabos Vegamont joins the Tuesday schedule, ten Eye of Chaos weapon recipes promote the Unique weapon, and seven weapons get skill core fixes

Sep 22, 202616 min read73 changesKorean Server (KR) · tl.plaync.com

Quick summary — 6 key points

Tap each seal
Vegamont every Tuesday

New Terabos with peaceful and guild events alternating at 7 PM and 10 PM

Impact · High
10 Eye of Chaos recipes

Unique weapon goes up a tier with 60 Otherworldly Eyes dropped by Vegamont itself

Impact · Critical
Seven weapons touched

Greatsword, Dagger, Staff, Wand, Spear, Orb and Gauntlet with skill cores adjusted

Impact · Medium
Scarlet Mark rewritten

Blood Burst loses 40% of its damage and becomes a damage over time of up to 3 stacks

Impact · High
Mirrored earrings

Spark of Birth turns defensive and Spring Daydream turns offensive

Impact · High
Occupation pays at the end

Stones no longer tick 1 point per minute — it's 3,000 on victory

Impact · Medium
CHAPTER 01

Vegamont enters the Tuesday calendar

Arch Boss

The new Terabos (테라보스) has a fixed address and schedule: Tuesdays, two windows, two event types taking turns.

It is the same giant the global server presented as Colossus Vegamor — and it is where the material for the new weapon tier in the next chapter comes from.

Vegamont (베가몬트)

New Terabos
▲ Added
Peaceful and guild Terabos events enter the game. It is the same boss the global announcement called Colossus Vegamor.

Weekly schedule

Every Tuesday
⚙ Schedule
Two windows per week: 7 PM and 10 PM (Korean time). The peaceful and guild types alternate between them.
The header of the update section in this Tuesday's Korean notes
The header of the update section in this Tuesday's Korean notes
CHAPTER 02

Ten Eye of Chaos weapon recipes

System

The Unique (유니크) weapon stops being the end of the line. Ten new recipes — one for each weapon type — open the next step, and the toll is Vegamont.

The detail that matters to anyone who has already invested: what was on the old weapon doesn't evaporate. Trait, resonance and random stats carry over.

Eye of Chaos weapon recipes (혼돈의 심안 무기 제작식)

New crafting recipes
▲ +10 recipes
Ten recipes, one for each weapon type, that promote the Unique weapon to the tier above.

Crafting cost

Per weapon
⚙ Recipe
Unique weapon + Otherworldly Eye (이계의 심안) ×60 + consumable items.

Otherworldly Eye (이계의 심안)

Material source
⚙ Exclusive drop
Drops from Vegamont. Since the Terabos only opens on Tuesdays, the amount per week is the real bottleneck of the recipe.

Trait, resonance and random stats

Material gear → result
▲ Transferred
The trait/resonance and random stat information of the gear used as material carries over to the resulting weapon.

Potential

Optional transfer
▲ Your choice
Transferring potential is a choice at crafting time, not an imposition.

Unique in the Korean notes, Heroic in the global announcement

⟡ Heads up
The promotional material for Colossus Vegamor described the Eye of Chaos weapons as a promotion of Heroic weapons. This Tuesday's Korean notes speak of a Unique weapon (유니크). For the Korean server, the notes' nomenclature applies.
CHAPTER 03

Greatsword — every change

Skill

The notes open the weapon block with two general warnings: skill and skill core tooltips were updated to reflect the changes, and the unique effects and stats of some gear were readjusted — item by item in chapter 10.

On the Greatsword there is a single entry, and it is a PvP one: the Gravity pull gains a per-target lockout.

Skill Core: Gravity (중력)

Collision: pull on a PvP combat target
▼ 3s lockout
After applying collision: pull to a PvP combat target, the same collision can't catch that target again for 3 seconds.
CHAPTER 04

Dagger — every change

Skill

Both entries are text corrections, and in both cases the tooltip promised double the real radius. In-game behavior doesn't change — the number was lying.

Skill Core: Deadly Venom Swamp (맹독의 늪)

Radius description
⚙ Text fix
Before
Radius of 6m
After
Radius of 3m

Skill Core: Creeping Death (기어오는 죽음)

Radius description
⚙ Text fix
Before
Radius of 3m
After
Radius of 1.5m
CHAPTER 05

Staff — every change

Skill

One line in the notes, four things affected: the remaining cooldown reduction from Elemental Awakening (원소 각성) wasn't reaching any of them.

Inner Peace spec 1 [Thunder's Blessing] (내면의 평정 특화 1번 [천둥의 가호])

Remaining cooldown reduction
⚙ Fix
Now receives the remaining cooldown reduction effect from Elemental Awakening.

Skill Core: Dark Cloud (암운)

Remaining cooldown reduction
⚙ Fix
Same fix — the skill core now receives the remaining cooldown reduction.

Skill Core: Thundercloud Burst (뇌운 폭발)

Remaining cooldown reduction
⚙ Fix
Same fix — the skill core now receives the remaining cooldown reduction.

Skill Core: Lightning Condensation (번개 응축)

Remaining cooldown reduction
⚙ Fix
Same fix — the skill core now receives the remaining cooldown reduction.
CHAPTER 06

Wand — every change

Skill

A stacking bug when the target wakes up, and a screen effect that only broke for those playing on low graphics.

Skill Core: Nightmare Concerto (악몽의 협주곡)

Stacking when sleep breaks
⚙ Fix
When many attacks landed on the target at the exact instant sleep wore off, the Concerto effect was applied twice.

Skill Core: Nightmare Conductor (악몽의 지휘자)

Low graphics quality preset
⚙ Fix
On the low graphics quality preset, the screen darkening was being applied abnormally.
CHAPTER 07

Spear — every change

Skill

Same story as the Dagger: the description said double the radius the skill core always had.

Skill Core: Wave of Condemnation (단죄의 물결)

Radius description
⚙ Text fix
Before
Radius of 5m
After
Radius of 2.5m
CHAPTER 08

Orb — every change

Skill

Stacking purification on the same ally no longer yields two cleanses.

Skill Core: Star of Purification (정화의 별)

Two or more stars on the same player
⚙ Fix
Using two or more Stars of Purification on the same player character no longer stacks the purification effect.
CHAPTER 09

Gauntlet — every change

Skill

The only real rewrite in the weapon block. Scarlet Mark trades impact damage for damage over time — and pays the price of not counting as a Heavy Attack (강타).

Skill Core: Scarlet Mark (붉은 각인)

Blood Burst (혈폭) converted
⚙ Rewritten
Before
Blood Burst damage reduced by 35% and converted to fixed damage
After
Blood Burst damage reduced by 40% and converted, on hit, into fixed damage over 3 seconds · up to 3 stacks

Scarlet Mark — damage over time

Heavy Attack (강타) judgment
▼ No Heavy Attack
The damage over time applied by this mark does not trigger a Heavy Attack judgment.
CHAPTER 10

Signature weapons — effect by effect

Build

Nine gear entries. Two rewrite a unique effect, three touch a damage range and the rest fix text and behavior.

The quick read: the Rampart of Bitter Cold becomes a simple 15m radius, and the Enraged Incineration stops hitting hard all at once and hits three times, slowly.

Scale Lord's Massacre Sword — [Rampart of Bitter Cold] (비늘 군주의 학살검 / 혹한의 성벽)

Counter-damage area
⚙ Rewritten
Before
For the duration, the marked target returns 150% of base damage when attacked within 1.3× attack range (4.3× for ranged and magic attacks)
After
For the duration, the marked target returns 150% of base damage when attacked within a 15m radius

Last Dragon's Thunderclap Dagger (마지막 용의 뇌명단검)

Weapon skill description
⚙ Text fix
Before
All damage against a PvP combat target
After
All damage against a PvP combat target dealt by Blitz Blade Dance (맹폭의 칼춤)

Reverse Scale Tracker's Judgment Bow — [Artirat's Flame] (역린 추적자의 심판궁 / 아티라트의 불꽃)

Presentation visibility
▲ Always visible
The skill presentation now shows always, regardless of the player's effect display range setting.

Storm Lord's Punishment Spear (폭풍 군주의 천벌창)

Weapon skill description
⚙ Text fix
Part of the description was missing and has been filled in.

Storm Lord's Punishment Spear (폭풍 군주의 천벌창)

Movement speed reduction
⚙ Fix
The movement speed reduction effect was operating abnormally.

Deluge Noah's Tidal Spear (델루즈 노아의 해일창)

Damage range
⚙ Narrowed
Before
138~361
After
172~327

Deluge Noah's Radiant Spear (델루즈 노아의 광성창)

Damage range
⚙ Narrowed
Before
163~428
After
204~387

Deluge Noah's Snowsoul Spear (델루즈 노아의 설혼창)

Damage range
⚙ Narrowed
Before
180~473
After
221~432

Leviathan Radiant Gauntlet — [Enraged Incineration] (레비아탄 광성 권갑 / 분노한 레비아탄의 소각)

Damage inside the Evaporation (증발) area
⚙ Rewritten
Before
With Evaporation, damage taken drops 20% more and movement speed drops 25% more · targets in the area take 125% of base damage + 300 extra fixed damage every 0.5s
After
With Evaporation, damage taken drops 20% more and movement speed drops 25% more · targets in the area take, every 0.5s, a damage over time of 50% of base damage + 120 for 1 second · up to 3 stacks
CHAPTER 11

The two earrings switch sides

Build

Spark of Birth and Spring Daydream swapped roles as mirror images: what was offensive became defensive, and what was defensive became offensive.

Each has eight trait lines — only the mana consumption efficiency stayed standing in both.

Spark of Birth Earring (탄생의 불씨 귀걸이)

Trait 1
⚙ Turns defensive
Before
Max Mana (최대 마나)
After
Max Health (최대 생명력)

Spark of Birth Earring (탄생의 불씨 귀걸이)

Trait 2
⚙ Kept
Before
Mana Consumption Efficiency (마나 소모 효율)
After
Mana Consumption Efficiency (마나 소모 효율)

Spark of Birth Earring (탄생의 불씨 귀걸이)

Trait 3
⚙ Turns defensive
Before
Front Hit (전방 명중)
After
Front Evasion (전방 회피)

Spark of Birth Earring (탄생의 불씨 귀걸이)

Trait 4
⚙ Turns defensive
Before
Front Critical (전방 치명타)
After
Front Heavy Attack Evasion (전방 강타 회피)

Spark of Birth Earring (탄생의 불씨 귀걸이)

Trait 5
⚙ Turns defensive
Before
Front Heavy Attack Hit (전방 강타 적중)
After
Front Damage Reduction (전방 피해량 경감)

Spark of Birth Earring (탄생의 불씨 귀걸이)

Trait 6
⚙ Turns defensive
Before
Rear Hit (후방 명중)
After
Rear Evasion (후방 회피)

Spark of Birth Earring (탄생의 불씨 귀걸이)

Trait 7
⚙ Turns defensive
Before
Rear Critical (후방 치명타)
After
Rear Heavy Attack Evasion (후방 강타 회피)

Spark of Birth Earring (탄생의 불씨 귀걸이)

Trait 8
⚙ Turns defensive
Before
Rear Heavy Attack Hit (후방 강타 적중)
After
Rear Damage Reduction (후방 피해량 경감)

Spring Daydream Earring (봄의 백일몽 귀걸이)

Trait 1
⚙ Turns offensive
Before
Max Health (최대 생명력)
After
Max Mana (최대 마나)

Spring Daydream Earring (봄의 백일몽 귀걸이)

Trait 2
⚙ Kept
Before
Mana Consumption Efficiency (마나 소모 효율)
After
Mana Consumption Efficiency (마나 소모 효율)

Spring Daydream Earring (봄의 백일몽 귀걸이)

Trait 3
⚙ Turns offensive
Before
Front Evasion (전방 회피)
After
Front Hit (전방 명중)

Spring Daydream Earring (봄의 백일몽 귀걸이)

Trait 4
⚙ Turns offensive
Before
Front Heavy Attack Evasion (전방 강타 회피)
After
Front Critical (전방 치명타)

Spring Daydream Earring (봄의 백일몽 귀걸이)

Trait 5
⚙ Turns offensive
Before
Front Damage Reduction (전방 피해량 경감)
After
Front Heavy Attack Hit (전방 강타 적중)

Spring Daydream Earring (봄의 백일몽 귀걸이)

Trait 6
⚙ Turns offensive
Before
Rear Evasion (후방 회피)
After
Rear Hit (후방 명중)

Spring Daydream Earring (봄의 백일몽 귀걸이)

Trait 7
⚙ Turns offensive
Before
Rear Heavy Attack Evasion (후방 강타 회피)
After
Rear Critical (후방 치명타)

Spring Daydream Earring (봄의 백일몽 귀걸이)

Trait 8
⚙ Turns offensive
Before
Rear Damage Reduction (후방 피해량 경감)
After
Rear Heavy Attack Hit (후방 강타 적중)
CHAPTER 12

Thuban and Nix's Reflection

Arch Boss

Two fixes on Thuban — one about rewards, one about abuse — and a downgrade inside Nix's Reflection (닉스의 잔영).

Thuban (투반)

Combat area
▲ More latches
More latches (걸쇠) were placed in the combat area to make reward collection smoother.

Thuban (투반)

During movement skill
⚙ Invulnerable
The boss can no longer be killed while it is performing a movement skill.

Frost Two-Headed Spirit (서리 이두 악령)

Nix's Reflection · category
▼ Downgraded
Before
Boss
After
Party Elite (파티 정예)

Frost Two-Headed Spirit (서리 이두 악령)

Nix's Reflection · difficulty
▼ Easier
The combat difficulty was adjusted downward along with the category downgrade.
CHAPTER 13

Guild — occupation, interserver siege and tags

PvP

The change that touches your Sunday: an occupied stone stops dripping points per minute. Now the score comes all at once, and only if the guild wins.

Origin Stone and Dimension Stone occupation (기원석, 차원석)

Guild activity points
⚙ Rule rewritten
Before
1 point per minute while the stone is occupied
After
3,000 points at once, on victory in the Guild Occupation War

Interserver siege (인터서버 공성전)

Server that won by forfeit
▲ Priority
Whoever advanced by walkover enters with matchmaking priority in the next interserver siege.

Guild tags

Language list
▼ Removed
The Russian tag left the guild tag list.
CHAPTER 14

Eleven default configuration values changed

System

The notes change the default value of eleven options. Most of it is sound: the master volume is halved and two audio alerts are born turned off.

Gameplay > UI > HUD UI Size

Default value
⚙ Default
Before
2
After
3

Gameplay > Content > Overlay Map > Field Transparency

Default value
⚙ Default
Before
80
After
100

Gameplay > Chat > UI Settings > Viewer Display Time

Default value
⚙ Default
Before
30 seconds
After
Always visible

Gameplay > Camera > Camera Rotation > Show Cursor While Rotating

Default value
⚙ Default
Before
On
After
Off

Gameplay > Character > Show My Info in HUD Party List

Default value
⚙ Default
Before
Off
After
On

Notification > Inventory > World Tree Leaf (세계수의 잎) Alert > Sound Type

Default value
⚙ Default
Before
Alert sound 1
After
Off

Notification > Community > Guild Member Login Alert > Sound Type

Default value
⚙ Default
Before
Alert sound 1
After
Off

Sound > General > Master Volume

Default value
⚙ Default
Before
100
After
50

Sound > General > Sound Effects > Amitoi (아미토이)

Default value
⚙ Default
Before
100
After
50

Sound > Advanced > Background Volume

Default value
⚙ Default
Before
On
After
Reduce

Sound > General > Quick Volume Adjust > General

Default value
⚙ Default
Before
Music 80 · Effects > Amitoi 50 · Ambient sound 80
After
Music 70 · Effects > Amitoi 100 · Ambient sound 50

Amitoi shows up twice, in opposite directions

⟡ Heads up
On the sound effects line, Amitoi drops from 100 to 50. On the quick volume adjust, the same Amitoi rises from 50 to 100. Both lines are in the notes exactly like this — check which of the two your client applied after maintenance.
CHAPTER 15

Housing, ranking, achievements and interface fixes

Fix

The patch's housekeeping: a bigger housing chest, three texts that appeared wrong and two Nix achievements straightened out.

Housing storage (하우징 창고)

Super-extra-large house (초대형 주택)
▲ 800 slots
The super-extra-large house's storage was expanded to 800 slots.

Activity points

Reward display
⚙ Fix
Content that grants activity points wasn't displaying that reward.

Integrated Ranking (통합 랭킹)

Tooltip
⚙ Fix
The ranking criteria text, on the right of the tooltip, appeared as a text key instead of the sentence.

Tumgir Vault (툼기르 수장고)

Portal entry message
⚙ Text rewritten
Before
"Cannot be used right now."
After
"You do not have the Ruins' Phantom Stone (유적의 환영석) and cannot enter."

Achievement: Nix Boss Expert (닉스 보스 전문가)

Objectives
▲ +2 targets
Grimturg (그림투르그) and Exabis (엑사비스) joined the objectives list.

Achievement: Nix Elite Monster Expert (닉스 정예 몬스터 전문가)

Wrong name on objective
⚙ Fix
Before
The target Navigator Sorel (항해사 소렐) appeared as Black Blade Pirate Gang Ice Mage (검은 칼 해적단 냉기 마법사)
After
The target appears with the correct name: Navigator Sorel

Achievement: Nix Elite Monster Expert (닉스 정예 몬스터 전문가)

Wrong name on objective
⚙ Fix
Before
The target Commander Ranvier (기사단장 랑비에르) appeared as Akium Snowfield Mobile Squad Leader (아키움 설원 기동대장)
After
The target appears with the correct name: Commander Ranvier
CHAPTER 16

The known issue

Fix

The notes close by acknowledging one item that remains broken after maintenance.

Purification doesn't clear [Dragon's Dominance]

⟡ Known issue
Purification items are failing to remove the [Dragon's Dominance] (용의 위압) effect from the Winter Storm Magic Staff (겨울 폭풍의 마도봉). The Korean team logged the case and promised a fix.
Opinion

Scaryel's take

Analysis
S

Scaryel comments

⟡ Creator's voice
“What will change your week isn't the Terabos — it's the bottom line of the recipe. It's 60 Otherworldly Eyes per weapon, coming from a boss that opens once a week, in two windows. Do the math: the new tier is a months-long project, not a weekend one, and anyone who doesn't have the Unique weapon ready when the first batch drops starts the race behind. The rest is housekeeping — but the earring swap is bigger than it looks. Anyone who built around Spark of Birth woke up Tuesday with a defensive earring where the offensive one used to be, and its mirror was on the other side of the bag the whole time.”
Final verdict⟡ Content patch with wide housekeeping · The bottleneck is the Otherworldly EyeConfidence: 7.5/10
Impact

Impact on players

Community

What changes in practice

This is a Korean server note. Global usually receives the same package weeks later and with its own nomenclature — over there, the Eye of Chaos was already announced as a Heroic weapon promotion.

For guilds
Tuesday becomes guild day: Vegamont's guild-type event alternates with the peaceful one at 7 PM and 10 PM, and stone occupation now pays 3,000 points only on victory.
For solo PvP
Gravity gains a 3s per-target lockout and the Star of Purification stops stacking — two crutches fewer in the solo player's kit.
For casual players
Check sound and HUD after the patch: eleven default values changed, including the master volume dropping from 100 to 50.
Summary

1-minute summary

System

⟡ For those in a hurry

01:00
  1. Vegamont: new Terabos, with peaceful and guild events alternating every Tuesday at 7 PM and 10 PM.
  2. Eye of Chaos: 10 recipes, one per weapon type, promoting the Unique weapon to the tier above.
  3. Cost: Unique weapon + 60 Otherworldly Eyes (이계의 심안) + consumables. Trait, resonance and random stats carry over; potential is optional.
  4. Seven weapons: Greatsword, Dagger, Staff, Wand, Spear, Orb and Gauntlet — mostly skill core fixes, except Scarlet Mark, which was rewritten.
  5. Nine items: from the Rampart of Bitter Cold becoming a 15m radius to the three Deluge Noah spears with a narrowed damage range.
  6. Earrings: Spark of Birth and Spring Daydream swap roles as mirror images, eight traits each.
  7. Guild: stone occupation goes from 1 point per minute to 3,000 on victory, and the Russian tag was removed.
  8. Verdict: content patch with wide housekeeping. Confidence 7.5 — the real bottleneck is the amount of Otherworldly Eye.