Throne and Liberty

Patch notes — August 11

Party ready check and countdown, 160 new decal albums, Trait Stones at a fifth of the price and nine rebalanced weapons.

Published on Aug 11, 2026
Source: Korean Server (KR) · tl.plaync.com
Reading · 40 min
160 changes
The new party ready check button only shows up for players with leader permission
The new party ready check button only shows up for players with leader permission

Quick summary — 6 key points

Tap each seal
Party ready check and countdown

Live O/X ready check, three-second countdown and a chat notice channel

Impact · High
Trait Stones 5x cheaper

218,180 → 43,000 Solant, with the overpaid difference refunded by mail

Impact · Critical
Helping Hand by combat power

No longer new-and-returning only, and it reaches the Challenge Dimensional

Impact · High
160 decal albums

New collection built from pre-Nix gear, paying gems and Polishing Crystals

Impact · Medium
Flash becomes a 99-stack

The Greatsword Skill Core now adds 12% damage per tornado hit

Impact · High
Elemental Awakening reworked

Fire 5→3 and Lightning 7→4, but cooldown reduction drops across the whole scale

Impact · High
CHAPTER 01

Party coordination — ready check, countdown and map

System

The party gains an entire synchronization suite: ready check, three-second countdown and a notice channel in chat. All of it restricted to players holding party leader or raid leader permission.

The map icon now goes to chat with Alt + left click — or through the button that appears on hover.

The confirmation popup reaches every party member as soon as the leader starts the check
The confirmation popup reaches every party member as soon as the leader starts the check
Countdown button next to the ready check one, visible only with leader permission
Countdown button next to the ready check one, visible only with leader permission
The countdown runs for three seconds in the center of the screen and locks the other buttons
The countdown runs for three seconds in the center of the screen and locks the other buttons
The party notice chat sits in the chat tab, unlocked for the leader with permission
The party notice chat sits in the chat tab, unlocked for the leader with permission
Map icon shared into chat via the hover button or Alt + left click
Map icon shared into chat via the hover button or Alt + left click

Party ready check

Who sees the buttons
⚙ Leader only
The ready check and countdown buttons only appear for players with party leader or raid leader permission.

Party ready check

While the check runs
⚙ Buttons locked
Pressing the button starts checking each member's state. During the check, the other buttons become unavailable.

Party ready check

Real-time feedback
▲ O/X icon
Everyone who receives the request sees a confirmation popup. Who has confirmed and who hasn't shows as an O/X icon above the ID, updated live during the check.

Party countdown

Opening sync
⚙ 3 seconds
The countdown runs for 3 seconds and exists to line up the group's timing. While it runs, the other buttons are locked too.

Party notice chat

Chat tab
▲ New channel
Available through the chat tab, only for the party leader with permission.

Map icon sharing

Send shortcut
▲ Alt + left click
You can share through the button that appears when hovering the icon, or with the Alt + left click shortcut.

Map icon sharing

Coverage limit
⚙ Public content
The feature only covers part of the public content — some maps and icons cannot be shared.
CHAPTER 02

Relief in cooperative PvE

PvE

The wipe consolation buff leaves the raid and enters the Dimensional. And the Helping Hand stops being a newcomer-and-returning privilege: anyone below the dungeon's combat power now takes the extra reward too.

Delivery also changed trigger — it no longer depends on opening the chest.

Star Fragment's Resolve (별조각의 결의)

Where the wipe buff shows up
▲ Reaches the Dimensional
Before
Raid only
After
Raid, Dimensional and Challenge Dimensional

Star Fragment's Resolve (별조각의 결의)

Limit in the Challenge Dimensional
⚙ 1st stage only
In the Challenge Dimensional, the buff is only granted on the 1st stage.

Star Fragment's Resolve (별조각의 결의)

Trigger and interval
⚙ 3 min between buffs
Applied when the boss fight restarts. After one application, you have to wait 3 minutes for a new buff.

Star Fragment's Resolve (별조각의 결의)

Maximum stacks
▲ Up to 5 stacks
The buff stacks up to 5 times.

Helping Hand (도움의 손길)

Eligible content
▲ + Challenge Dimensional
Before
Cooperative dungeon and raid
After
Cooperative dungeon, raid and Challenge Dimensional

Helping Hand (도움의 손길)

Who receives it
▲ By combat power
Before
New or returning character only
After
New, returning and anyone below the combat power set per dungeon

Helping Hand — Dimensional: Elite

Combat power ceiling
⚙ 6,000
Characters with combat power at or below 6,000 qualify for the extra reward.

Helping Hand — Dimensional: Heroic

Combat power ceiling
⚙ 7,800
Characters with combat power at or below 7,800 qualify for the extra reward.

Helping Hand — Challenge Dimensional: 1st stage

Combat power ceiling
⚙ 8,000
Characters with combat power at or below 8,000 qualify for the extra reward.

Helping Hand — Raid: Normal

Combat power ceiling
⚙ 6,000
Characters with combat power at or below 6,000 qualify for the extra reward.

Helping Hand (도움의 손길)

Delivery trigger and weekly cap
▲ 30 per week
Before
On opening the chest after killing the boss
After
Killing the boss alone already delivers, up to 30 times per week

Helping Hand (도움의 손길)

Who gets left out
▼ Requires presence and contribution
A character not inside the dungeon at delivery time, or with no contribution to the boss, does not receive the reward.
The Helping Hand panel with the weekly counter and the new combat power criterion
The Helping Hand panel with the weekly counter and the new combat power criterion
CHAPTER 03

Collection and boss rewards

PvE

In come 160 decal albums built from gear that predates the Nix update — a retroactive collection for anyone with a wardrobe full of old pieces.

Ramus pays out three new gear pieces and ten Skill Cores. Field bosses and guild raids get rate and reward adjustments.

Decal Album — Common grade

Gear with a max level of 50 or below
▲ 16 types
Every new album uses gear from before the Nix update, with a max level of 50 or less.

Decal Album — Advanced grade

Gear with a max level of 50 or below
▲ 21 types
Completing the album pays gems and Polishing Crystals.

Decal Album — Rare grade

Gear with a max level of 50 or below
▲ 31 types
Completing the album pays gems and Polishing Crystals.

Decal Album — Heroic grade

Gear with a max level of 50 or below
▲ 92 types
It's the largest block of the batch. Across all four grades, that's 160 new albums.

Arch Boss Ramus — new gear

Three items join the drop table
▲ +3 items
Killing Ramus can now drop Lost Dynasty's Rune Shackles (사라진 왕조의 룬 수갑), Heavenly Thunder's Ascent (천뇌의 비상) and the Twin-Headed Dragon's Green Eye Ring (쌍두용의 녹안 반지).

Arch Boss Ramus — Skill Cores

Drop list
▲ +10 Skill Cores
Ten new Skill Cores join the list of items Ramus drops.

Field boss — weapon drop rate

Radiant Toland and Nix
▲ Rate increased
The weapon drop rate of the Radiant Toland field bosses and the Nix field bosses was raised.

Guild raid — rewards

Toland bosses and Nix bosses
▲ Rewards increased
The rewards paid out in the guild raids of the Toland bosses and the Nix bosses were raised.

Raid Supply Merchant

Merchant currency list
▲ + Chaos Crystal
The Chaos Crystal (혼돈의 결정) joins the merchant's currency list — you can check how many you hold right in the shop.
CHAPTER 04

Economy — Trait Stones at a fifth of the price

System

The crafting fee for both Trait Stones falls from 218,180 to 43,000 Solant — 80.3% less on every conversion.

Anyone who already paid the old price since the Nix update gets the difference back.

Trait Unlock Stone (특성 개방석)

Fee to craft from fragments
▼ -80.3% cost
Before
218,180 Solant
After
43,000 Solant

Trait Enhancement Stone (특성 강화석)

Fee to craft from fragments
▼ -80.3% cost
Before
218,180 Solant
After
43,000 Solant

Refund by mail

⟡ Heads up
The Solant overspent crafting Trait Unlock Stones and Trait Enhancement Stones between the Nix update and the August 11 maintenance comes back by mail. No ticket needed.
CHAPTER 05

Greatsword — every change

Buff

The patch's biggest rework lives here: Flash stops being a mobility core and becomes a damage stack — 12% per tornado hit, up to 99 stacks.

A hit from behind is worth 3 stacks at once.

Skill Core: Flash (섬광)

Main effect rewritten
▲ +12% per stack · up to 99
Before
Hitting Stun or Shock with a Greatsword skill cuts 0.8s off the mobility skill's cooldown · Annihilation Tornado and Ice Tornado cut 0.2s off Fulminating Smash's cooldown · PvP damage taken +100% · PvP damage dealt -90%
After
Every hit of Annihilation Tornado, Incandescent Tornado or Ice Tornado amplifies damage by 12% for 3 seconds, stacking up to 99 times — a hit from behind applies 3 stacks. All the previous effects still apply

Skill Core: Rear Strike (후방 타격)

Extra damage against all species
▲ +200
The core gains a new effect: +200 extra damage against all species.

Skill Core: Gravity (중력)

Collision: Pull
⚙ Fix
Fixed the case where the Collision: Pull effect failed to trigger Tevent's Trap of Despair or the Enraged Tevent version.

Fatal Strike spec. 1 (일격필살)

[Damage Stack] — maximum charge time
▼ -25% time
The skill's maximum stacking time drops 25%.

Guillotine Blade (단두대 칼날)

Target condition to amplify damage
▲ Broader condition
Before
Target in Collision: Knockdown or in Shock
After
Target in Collision or in Shock

Guillotine Blade spec. 1 (단두대 칼날)

[Damage Stack] — maximum charge time
▼ -25% time
The skill's maximum stacking time drops 25%.

Weapon specialization — Defense [Iron Wall Armor]

Completion effect tooltip
⚙ Text fix
The tooltip didn't state the reduction of 100 Ranged Hit and Magic Hit. Fixed.
CHAPTER 06

Longsword — every change

Fix

Two lines only, both fixes. The more relevant one is Roar of Rage, which wasn't triggering Wave of Pain on a taunted target.

Skill Core: Roar of Rage (격노의 포효)

Target under Debuff: Taunt
⚙ Fix
Fixed the case where attacking a target under Debuff: Taunt failed to trigger the Wave of Pain (고통의 파장) effect.

Common aid [Gerard's Will] (게라드의 의지)

Completion effect tooltip
⚙ Text fix
Before
On dodging or blocking the attack with a shield
After
Whenever you dodge, block or parry the attack with a defense skill
CHAPTER 07

Longbow — every change

Nerf

Ventius's Eye loses more than half its amplification against monsters: 50% becomes 20%.

And the Rapid-Fire Bombardment table was corrected — the Mythic 1 number was inflated in the tooltip.

Skill Core: Ventius's Eye (벤티우스의 눈)

Damage amplification against monsters
▼ -30 p.p.
Before
50%
After
20%

Rapid-Fire Bombardment (연발 폭격)

Fix to the per-level damage display
⚙ Table fix
Full scale (before → after): Legendary 3 138% + 49 → 139% + 49 · Legendary 4 141% + 51 → 142% + 51 · Legendary 5 144% + 53 → 145% + 53 · Mythic 1 174% + 55 → 148% + 55. Only Mythic 1 goes down — the three legendary levels go up one percentage point.

Healing Touch spec. 4 (치유의 손길)

[Concentration Stance] — tooltip
⚙ Text added
The skill swap on activation marker was missing. Added.

Flash Arrow spec. 1 (섬광살)

[Veil of Light] — tooltip
⚙ Text fix
Before
to allies within the area
After
to party members within the area
CHAPTER 08

Crossbow — every change

Nerf

Ponsine's Will stops listing five skills and goes blanket — which means the PvP penalty now hits every skill on the weapon, not just the five.

Skill Core: Ponsine's Will (폰시네의 의지)

Scope of the PvP damage reduction
▼ Applies to everything
Before
-90% PvP damage on Multishot, Swift Shot, Impact Shot, Blade Storm and Frost Spread
After
-90% PvP damage, with no skill list

Skill Core: Blade Storm (칼날 폭풍)

Interaction with the target's defense skill
⚙ Fix
Fixed the issue where the skill's damage and Debuff effect were applied ignoring the target's defense skill.
CHAPTER 09

Staff — every change

Nerf

Elemental Awakening gets far easier to turn on — Fire drops from 5 to 3 stacks and Lightning from 7 to 4 — but the cooldown reduction falls across the entire scale, from Advanced 1 to Legendary 5.

Dark Cloud stops missing its target over hit and dodge.

Elemental Awakening (원소 각성)

Stacks required to trigger
▲ Easier condition
Before
Fire 5 · Ice 2 · Lightning 7
After
Fire 3 · Ice 2 · Lightning 4

Elemental Awakening (원소 각성)

Remaining cooldown reduction — full scale
▼ Cut at every level
Compensation for the easier condition. Full scale (before → after): Advanced 1 7.6% → 7% · 2 8.2% → 7.5% · 3 8.8% → 8% · 4 9.4% → 8.5% · 5 10% → 9% · Rare 1 10.6% → 9.5% · 2 11.2% → 10% · 3 11.8% → 10.5% · 4 12.4% → 11% · 5 13% → 11.5% · Heroic 1 13.6% → 12% · 2 14.2% → 12.5% · 3 14.8% → 13% · 4 15.4% → 13.5% · 5 16% → 14% · Legendary 1 16.3% → 14.2% · 2 16.6% → 14.4% · 3 16.9% → 14.6% · 4 17.2% → 14.8% · 5 17.5% → 15%.

Chain Lightning spec. 1 and Ice Tomb spec. 1

[Electric Current] and [Ice Armor] — tooltip
⚙ Text added
The skill swap on activation marker was missing on both specializations. Added.

Skill Cores: Dark Cloud, Lightning Condensation and Thundercloud Burst

Damage amplification description
⚙ Rule spelled out
With two of the three active at once, only the highest damage amplification applies — the description now says so.

Skill Core: Dark Cloud (암운)

Hit and dodge on application
⚙ Fix
Fixed the case where hit/dodge was taken into account and Dark Cloud failed to land on the target. The hit/dodge of Dark Cloud's lightning still works as before.

Skill Core: Dark Cloud (암운)

Core description
⚙ Text fix
Before
The Thunder's Blessing skill, spec. 1 of Inner Peace, is swapped for the Dark Cloud skill
After
The Thunder's Blessing skill, spec. 1 of Inner Peace, is swapped for the Dark Cloud skill applied on the enemy target
CHAPTER 10

Wand — every change

Fix

Two fixes. Nightmare Melody stacks with the Decay Magic Circle's damage over time again.

Calamity Ray spec. 1 (재앙의 광선)

[Target Expansion] — tooltip
⚙ Text added
The skill swap on activation marker was missing. Added.

Skill Core: Nightmare Melody (악몽의 선율)

Coexistence with damage over time
⚙ Fix
Fixed the issue where the effect was not applied together with the damage over time of the Decay Magic Circle (부패 마력진).
CHAPTER 11

Spear — every change

Fix

A single line: the buff icon that stayed stuck on the bar after the effect ended.

Abyss Cleave spec. 3 (나락 가르기)

[Critical and Critical Damage] — buff icon
⚙ Fix
Fixed the case where the buff icon did not disappear after the effect was applied.
CHAPTER 12

Orb — every change

Nerf

Annihilating Bullet's healing cut stops being guaranteed — it becomes an 80% chance, lasting 3 seconds.

Annihilating Bullet spec. 4 (멸성탄)

[Additional Effect] — healing received cut
▼ Becomes an 80% chance
Before
The Debuff gains, without fail, -80% healing received
After
80% chance to apply -80% healing received for 3 seconds
CHAPTER 13

Gauntlet — every change

Buff

Single Strike can now be used on the move and stops sharing a cooldown with an Orb skill.

In exchange, two Sweep tricks and one Explosive Barrage trick die here.

Single Strike (일격타)

Use while moving
▲ Usable on the move
The skill can now be used while the character is moving.

Single Strike (일격타)

Cooldown shared by mistake
⚙ Fix
Fixed the issue where using Single Strike shared a cooldown with Void Slash (공허 참격), from the Orb.

Continuous Clawing (연속 할퀴기)

Skill tooltip
⚙ Text added
The tooltip now states that the bleed effect stacks up to 10 times.

Sweep (휩쓸기)

Target's collision resistance
⚙ Fix
Fixed the issue where the skill ignored collision resistance.

Sweep (휩쓸기)

Caster's status effect immunity
⚙ Fix
Fixed the issue where using Sweep increased the status effect immunity of the caster.

Explosive Barrage (폭발연타)

Endless Queen Blendi Gravity Field
⚙ Fix
With the Incandescent Fist or Queen Blendi's Radiant Gauntlet equipped, you could keep the Gravity Field (and the enraged version) running non-stop under certain conditions. Fixed.

Advanced Attack specialization [Threat Suppression] (위협억제)

Completion effect tooltip
⚙ Text fix
Before
Base damage now increases 1.6%
After
Base damage now increases up to 3.25%, proportional to the growth stage
CHAPTER 14

Items and gear skills

Fix

Seven unique gear pieces touched. The biggest numeric nerf is the Iron Tomb's Erosion Staff's Mana Absorption, falling from 900 to 100 per tick — but it gains range, duration and a rule spelled out in the tooltip.

The Bulwark of Devotion stops being a self-buff and now covers the target too.

Iron Tomb's Erosion Staff — Mana Absorption (마나 흡수)

Mana drained per tick
▼ -800 per tick
Before
900
After
100

Hymn of Justice Greatsword — Bulwark of Devotion (헌신의 방벽)

Shield trigger and target
▲ Covers the target too
Before
On using Blood Bond of Devotion or Sanctuary of Devotion, removes the shield health reduction applied to me and the shield received reduction, and creates for 6 seconds a shield worth 15% of max health that ignores shield removal effects
After
On using Sanctuary of Devotion, creates on me and on the target, for 6 seconds, a shield worth 15% of the caster's max health that ignores shield removal effects, and removes the shield health and shield received reductions

Inverted Scale Destroyer's Execution Bow — Ice Dragon Slayer (빙룡살)

Bind duration by charge time
▲ Up to 4.5s
The Bind duration now grows with the stacking time, up to 4.5 seconds.

Endless Winter's Lightning Staff — Elemental Fusion (원소 융합)

Stacks required, following Elemental Awakening
▲ Easier condition
Before
Lava Dust: Fire 5 + Ice 2 · Magnetic Field: Ice 2 + Lightning 7 · Firestorm: Lightning 7 + Fire 5
After
Lava Dust: Fire 3 + Ice 2 · Magnetic Field: Ice 2 + Lightning 4 · Firestorm: Lightning 4 + Fire 3

Winter Storm's Arcane Staff — Dragon's Blessing renamed

Name clash with the Snowfield Destroyer's Lightning Gauntlet
⚙ New name
Before
Dragon's Blessing (용의 가호)
After
Dragon's Dominance (용의 위압)

Winter Storm's Arcane Staff — Dragon's Dominance (용의 위압)

Fear effect
⚙ Chance only
Fear stops being affected by hit and resistance and is now applied by chance only. A target already hit becomes immune to other players' Fear during the immunity window.

Giant Brook's Decay Sword / Radiant Sword — Spore Poison (포자독)

Several players on the same target
⚙ Fix
Fixed the issue where Spore Poison damage (and the enraged version) was not applied properly when several players used Fatal Strike on the same target.

Cold-Blooded Baton — Prism Ray (프리즘 광선)

Speed reduction applied to oneself
⚙ Fix
Fixed the case where Calamity Ray spec. 2 [Speed Reduction] was applied to the caster while spec. 4 [Duration Concentration] was active.
  • Giant Brook's Decay Sword (자이언트 브룩의 부패검) and Giant Brook's Radiant Sword (자이언트 브룩의 광성검) — Spore Poison: fixed the damage that was not applied correctly when several people used Fatal Strike on the same target, in both the normal and the Enraged Giant Brook versions.
  • Hymn of Justice Greatsword (정의의 찬가 대검) — Bulwark of Devotion: the trigger is no longer Blood Bond of Devotion or Sanctuary of Devotion and becomes Sanctuary of Devotion only; the shield worth 15% of the caster's max health now covers the target as well.
  • Inverted Scale Destroyer's Execution Bow (역린 파괴자의 처형궁) — Ice Dragon Slayer: the Bind now scales with charge time, up to 4.5 seconds.
  • Endless Winter's Lightning Staff (끝없는 겨울의 전격목) — Elemental Fusion: the required stacks follow the Elemental Awakening change — Lava Dust (Fire 5→3, Ice 2→2), Magnetic Field (Ice 2→2, Lightning 7→4) and Firestorm (Lightning 7→4, Fire 5→3).
  • Cold-Blooded Baton (냉혈의 지휘봉) — Prism Ray: fixed the case where Calamity Ray spec. 2 [Speed Reduction] was applied to the caster while spec. 4 [Duration Concentration] was active.
  • Iron Tomb's Erosion Staff (철묘의 침식 지팡이) — Mana Absorption: fixed the issue where hit and dodge were not applied to the effect.
  • Iron Tomb's Erosion Staff (철묘의 침식 지팡이) — Mana Absorption: fixed the issue where the absorption duration was not affected by the buff duration stat.
  • Iron Tomb's Erosion Staff (철묘의 침식 지팡이) — Mana Absorption: when the Barrier of Salvation shield ends, the mana absorption ends too.
  • Iron Tomb's Erosion Staff (철묘의 침식 지팡이) — Mana Absorption: the drained value falls from 900 to 100.
  • Iron Tomb's Erosion Staff (철묘의 침식 지팡이) — Mana Absorption: description rewritten. Before: Barrier of Salvation cooldown +10 seconds in exchange for absorbing 900 mana from surrounding enemies every 0.5 seconds. After: Barrier of Salvation cooldown +10 seconds in exchange for absorbing 100 mana from all enemies within a 4m radius, every 0.5 seconds, for 6 seconds; when the shield ends, the absorption ends too.
  • Winter Storm's Arcane Staff (겨울 폭풍의 마도봉) — the Dragon's Blessing skill (용의 가호) was renamed to Dragon's Dominance (용의 위압), because it used the same term as Last Dragon's Blessing (마지막 용의 가호), from the Snowfield Destroyer's Lightning Gauntlet.
  • Winter Storm's Arcane Staff (겨울 폭풍의 마도봉) — Dragon's Dominance: the Fear effect stops being affected by hit and resistance and is now applied by chance only.
  • Winter Storm's Arcane Staff (겨울 폭풍의 마도봉) — Dragon's Dominance: a target under the skill's Fear becomes immune, during the immunity window, to the same skill's Fear coming from other players.
CHAPTER 15

Accessories and sets

Buff

Thirty-six accessories gain four new traits each, all tied to crowd control: necklaces and rings receive Hit for Bind, Petrification, Fear, Silence and Sleep; bracelets, wristguards and belts receive Resistance to the same states.

It's the biggest CC stat injection since Nix landed.

Necklaces and shroud — new traits

8 pieces, all with control Hit
▲ +4 traits per piece
Forest's Breath, Sad Meteor, Dawn's First Light, Twilight's Sinking, Last Dragon's Grudge, Abandoned Priestess's Shroud, Exiled Dead's Greed and Stopped Time's Fragment.

Bracelets and wristguards — new traits

7 pieces, all with control Resistance
▲ +4 traits per piece
Darkness Shackles, Dawn's First Light, Twilight's Sinking, Lost Dynasty's Rune Shackles, Blind Twilight's Crystal, Swallowed Greed's Flames and Forgotten Civilization's Oath.

Belts and sashes — new traits

7 pieces, all with control Resistance
▲ +4 traits per piece
Fear's Yoke, Dawn's First Light, Twilight's Sinking, Unbeliever, Silver Moon Knight, Fallen Giant's Glory and Earth's Scream.

Rings — new traits

14 pieces, all with control Hit
▲ +4 traits per piece
It's the biggest block on the list. Includes the Twin-Headed Dragon's Green Eye Ring, which debuts now on Ramus's drop table.

Prayer of Salvation set (구원의 기도)

2-piece effect tooltip
⚙ Text fix
Before
Max health +2,200 · on applying a healing skill, damage reduction 35 for 1.5 seconds and +150 resistance to all status effects
After
Max health +2,200 · on applying a skill effect that restores health, damage reduction 35 for 1.5 seconds and +150 resistance to all status effects

Black Lament's Dawn 1 and Grey Oath's Mark 1 sets

Critical damage stacking
⚙ Fix
Fixed the issue where the critical damage increase from both sets stacked with the critical damage increase from other sets.
  • Forest's Breath Necklace (숲의 숨결 목걸이): Bind Hit · Fear Hit · Silence Hit · Sleep Hit.
  • Sad Meteor Necklace (슬픈 유성 목걸이): Bind Hit · Petrification Hit · Silence Hit · Sleep Hit.
  • Dawn's First Light Necklace (새벽의 서광 목걸이): Bind Hit · Petrification Hit · Silence Hit · Sleep Hit.
  • Twilight's Sinking Necklace (황혼의 침잠 목걸이): Bind Hit · Fear Hit · Silence Hit · Sleep Hit.
  • Last Dragon's Grudge Necklace (마지막 용의 원념 목걸이): Bind Hit · Petrification Hit · Fear Hit · Sleep Hit.
  • Abandoned Priestess's Shroud (버림받은 무녀의 수의): Petrification Hit · Fear Hit · Silence Hit · Sleep Hit.
  • Exiled Dead's Greed Necklace (추방된 망자의 탐욕 목걸이): Bind Hit · Petrification Hit · Fear Hit · Silence Hit.
  • Stopped Time's Fragment Necklace (멈춘 시간의 파편 목걸이): Bind Hit · Petrification Hit · Fear Hit · Sleep Hit.
  • Darkness Shackles Bracelet (암흑의 족쇄 팔찌): Petrification Resistance · Fear Resistance · Silence Resistance · Sleep Resistance.
  • Dawn's First Light Wristguard (새벽의 서광 아대): Bind Resistance · Petrification Resistance · Fear Resistance · Sleep Resistance.
  • Twilight's Sinking Wristguard (황혼의 침잠 아대): Bind Resistance · Petrification Resistance · Fear Resistance · Sleep Resistance.
  • Lost Dynasty's Rune Shackles (사라진 왕조의 룬 수갑): Petrification Resistance · Fear Resistance · Silence Resistance · Sleep Resistance.
  • Blind Twilight's Crystal Bracelet (눈먼 황혼의 결정 팔찌): Bind Resistance · Petrification Resistance · Fear Resistance · Silence Resistance.
  • Swallowed Greed's Flames Wristguard (삼켜진 탐욕의 불길 아대): Bind Resistance · Petrification Resistance · Fear Resistance · Sleep Resistance.
  • Forgotten Civilization's Oath Bracelet (잊혀진 문명의 맹세 팔찌): Bind Resistance · Petrification Resistance · Silence Resistance · Sleep Resistance.
  • Fear's Yoke Belt (공포의 굴레 허리띠): Petrification Resistance · Fear Resistance · Silence Resistance · Sleep Resistance.
  • Dawn's First Light Sash (새벽의 서광 복대): Bind Resistance · Petrification Resistance · Silence Resistance · Sleep Resistance.
  • Twilight's Sinking Sash (황혼의 침잠 복대): Bind Resistance · Fear Resistance · Silence Resistance · Sleep Resistance.
  • Unbeliever's Belt (불신자의 허리띠): Bind Resistance · Petrification Resistance · Fear Resistance · Sleep Resistance.
  • Silver Moon Knight's Belt (은월 기사의 허리띠): Petrification Resistance · Fear Resistance · Silence Resistance · Sleep Resistance.
  • Fallen Giant's Glory Belt (몰락 거인의 영광 허리띠): Petrification Resistance · Fear Resistance · Silence Resistance · Sleep Resistance.
  • Earth's Scream Belt (대지의 비명 허리띠): Bind Resistance · Petrification Resistance · Silence Resistance · Sleep Resistance.
  • Life's Spiral Ring (생명의 나선 반지): Petrification Hit · Fear Hit · Silence Hit · Sleep Hit.
  • Emblem of Flight Ring (비상의 문장 반지): Petrification Hit · Fear Hit · Silence Hit · Sleep Hit.
  • Dawn's First Light Ring (새벽의 서광 반지): Bind Hit · Petrification Hit · Fear Hit · Sleep Hit.
  • Dawn's Palace Ring (새벽의 제궁 반지): Bind Hit · Petrification Hit · Silence Hit · Sleep Hit.
  • Twilight's Sinking Ring (황혼의 침잠 반지): Bind Hit · Petrification Hit · Fear Hit · Sleep Hit.
  • Twilight's Watcher Ring (황혼의 주시자 반지): Bind Hit · Petrification Hit · Silence Hit · Sleep Hit.
  • Twin-Headed Dragon's Green Eye Ring (쌍두용의 녹안 반지): Bind Hit · Petrification Hit · Fear Hit · Sleep Hit.
  • Sacred Tree's Resurrection Ring (신성목의 부활 반지): Bind Hit · Petrification Hit · Fear Hit · Silence Hit.
  • Lost Loyalty Ring (길 잃은 충심 반지): Bind Hit · Fear Hit · Silence Hit · Sleep Hit.
  • Sunken Arrogance Ring (침몰한 오만의 반지): Bind Hit · Petrification Hit · Fear Hit · Sleep Hit.
  • Blue Moon's Snowflower Ring (푸른 달의 눈꽃 반지): Petrification Hit · Fear Hit · Silence Hit · Sleep Hit.
  • Immaculate Oath Ring (무구한 맹세의 반지): Petrification Hit · Fear Hit · Silence Hit · Sleep Hit.
  • Ruins' Confession Ring (폐허의 고해 반지): Bind Hit · Petrification Hit · Silence Hit · Sleep Hit.
  • Astronomer's Astrolabe Ring (천문술사의 성반 반지): Bind Hit · Petrification Hit · Fear Hit · Silence Hit.
CHAPTER 16

Bag and storage

System

The bag is reorganized by the nature of the item, not by system. The Enhancers tab is gone and what was in it spreads between Materials and Consumables.

Housing items get a fixed address in the Life Bag — including whatever is already sitting in storage.

Bag tabs

Reorganized by the nature of the item
⚙ 8 tabs

Enhancers tab

Content redistribution
⚙ Tab removed
The tab is deleted. Enhancement-related materials and consumables move to the right tabs — Materials and Consumables.

Consumables tab

Display criterion
▲ Single rule
Every item that has an effect on use now shows up in the Consumables tab, no exceptions.

Life Bag

Housing items
▲ Fixed address
Dye Powder, House Purchase Voucher, Time Reduction Voucher and Vital Stone now live in the Life Bag. Anything already in storage lands straight there when withdrawn.

Storage — Quick Store

Categories displayed
▲ Aligned with the bag
The item list and categories of Quick Store were reorganized along with the bag.
CHAPTER 17

Acquisition info, sudden event and boss target

System

Acquisition Info now covers two systems that were left out: Amitoi Expedition and Material Transmutation — and the transmutation entry opens the system interface directly.

The minimap also gains a sudden event tooltip, with a wait timer where one exists.

Amitoi Expedition now appears under Acquisition > Gathering > Expedition
Amitoi Expedition now appears under Acquisition > Gathering > Expedition
The Material Transmutation entry opens the system interface with one click
The Material Transmutation entry opens the system interface with one click
Sudden event tooltip on the minimap when there is no wait time
Sudden event tooltip on the minimap when there is no wait time
With a wait time, the counter joins the same tooltip
With a wait time, the counter joins the same tooltip

Acquisition Info — Amitoi Expedition

Path: Acquisition > Gathering > Expedition
▲ New source
The Amitoi Expedition joins Acquisition Info.

Acquisition Info — Material Transmutation

Path: Acquisition > System > Transmutation
▲ Direct shortcut
Selecting Material Transmutation in the acquisition list takes you straight to the system interface.

Sudden event on the minimap

Tooltip with event info
▲ New tooltip
You can now check the sudden event through the minimap tooltip. When the event has a wait time, the counter shows up with it.

Boss target

Reading who is being targeted
▲ Clearer marking
The information about who the boss is targeting became more visible on screen.
The marking of who the boss is targeting became easier to read mid-fight
The marking of who the boss is targeting became easier to read mid-fight
CHAPTER 18

Mirror Boutique — search and sorting

System

Appearance Presentation and Emote gain a search field. The emote list also toggles between icon and list view, with icon as the default.

Search field inside Appearance Presentation
Search field inside Appearance Presentation
The same search reaches the Emote menu
The same search reaches the Emote menu
Toggle between icon format and list format, with icon as the default
Toggle between icon format and list format, with icon as the default

Mirror Boutique — search

Appearance Presentation and Emote
▲ Search field
Both menus now have search by name.

Emote — sorting

View toggle
▲ Icon or list
You can toggle between icon format and list format. Icon comes in as the default.
CHAPTER 19

Player housing and furniture

System

Interacting with the door now takes you to another player's house, drawn at random — respecting anyone who marked their house as closed to visits.

The property cap stops depending on estate score and is now bought with Solant, up to six houses.

The house door now offers a random visit to another resident
The house door now offers a random visit to another resident
Kastleton 4-1: one of the two giant houses arriving in this patch
Kastleton 4-1: one of the two giant houses arriving in this patch
Vienta 4-1, the second giant house of the batch
Vienta 4-1, the second giant house of the batch
The four Gigantrite furniture pieces: clock, gramophone, figurine and lamp
The four Gigantrite furniture pieces: clock, gramophone, figurine and lamp

Random visit

Interacting with the house door
▲ New system
Interacting with the door sends the character to another player's house, chosen at random.

Random visit

House owner's option
⚙ Can be blocked
Depending on the visit option set by the owner, the house can be kept out of the draw.

House cap

How to expand the purchase limit
▲ Up to 6 houses
Before
House estate score
After
Expansion purchase with Solant, up to 6 properties

New giant houses

Kastleton and Vienta
▲ +2 properties
One giant house arrives in each village: Kastleton 4-1 and Vienta 4-1.

Gigantrite furniture

Four new pieces
▲ +4 furniture
Pendulum clock, gramophone, figurine and table lamp.

Furniture achievement

New entry on the list
▲ New achievement
In comes the Gigantrite's Ornaments (기간트리테의 장식품) achievement.
CHAPTER 20

Fixes — dungeons, Arch Boss and Nix

Fix

Ramus concentrates five fixes, including the case where a part break during the Absolute Barrier jammed the rest of the pattern.

Iron Tomb's Cradle also stops showing Challenge Dimensional icons in the regular Dimensional.

Arch Boss Ramus — Absolute Barrier

Part break during the pattern
⚙ Fix
Fixed the case where a part break during the Absolute Barrier stopped the next pattern from running properly.

Iron Tomb's Cradle — map icons

Challenge Dimensional objects
⚙ Fix
The map icons of Challenge Dimensional objects were showing up in the regular Dimensional. Fixed.

Tumgir Depot — elevator

Unintended route and stuck character
⚙ Fix
You could escape the elevator by jumping, and anyone inside it got stuck on completing the dungeon. Both cases were fixed.
  • Space-Time Singularity: fixed the case where the character got stuck on the platform when jumping at a certain singularity in the Stonegard Arcane Wasteland.
  • Tumgir Depot: fixed the case where you could exit through an unintended route by jumping during the elevator ride.
  • Tumgir Depot: fixed the case where a character riding the elevator got stuck on completing the dungeon.
  • Iron Tomb's Cradle: fixed the case where the map icon of Challenge Dimensional objects appeared in the regular Dimensional.
  • Iron Tomb's Cradle: fixed the case where the character could not move at a certain position during the fight against Chardum, Butcher of Tumgir (툼기르의 학살병 차르둠).
  • Iron Tomb's Cradle: fixed the case where the instant-death damage of the Powerful Power Orb (강력한 동력구) did not hit players on the other side of the pillar during the Challenge Dimensional boss fight.
  • Arch Boss Ramus: fixed the case where Atirat's (아티라트) part break happened with an abnormal delay.
  • Arch Boss Ramus: fixed the mismatch between Ramus's landing position and the ice wall's spawn position.
  • Arch Boss Ramus: fixed the case where Ramus teleported into the air and took fall damage.
  • Arch Boss Ramus: fixed the case where the next pattern did not run properly when there was a part break during the Absolute Barrier (절대 방벽).
  • Arch Boss Ramus: when mounting the Dragon Assault Lance (용격창), your own character's nameplate no longer appears on the aiming screen, even with the display enabled.
  • Nix elite monsters: the map icon of the Taurk Warrior (타우르크 용사) is now the same as the other elites'.
  • Nix elite monsters: map icons were added for the Mutant Beast (변종 야수) and the Navigator Sorel (항해사 소렐).
  • Nix quests: fixed the case where the objective name of some quests from administrator Boltman (볼트만), in Aetherion, appeared different from what the content notifier showed.
  • The Candle That Melts Eternity: fixed the case where Melvin's (멜빈) attack cutscene was not displayed.
  • Isle of Terror: fixed the case where the boss Kertaki (케르타키) intermittently lost its target.
  • Cooperative dungeon: the lock icon shown when combat power does not meet the requirement is now centered in the dungeon list.
CHAPTER 21

Fixes — world, system and interface

Fix

A party invite to someone inside a Rift is now automatically declined. And opening the map on the move stops halting the character on keyboard and mouse.

The Statue of Honor gets three display fixes.

Rift — party invite

Character in progress inside the Rift
⚙ Auto-decline
Inviting someone mid-Rift is now automatically declined.

Map — opening while moving

Keyboard and mouse
⚙ Fix
Opening the map while walking or in sprint transformation no longer interrupts movement.

Crimson Frost — purification points

Duplicated display and wrong value
⚙ Fix
The purification points of Crimson Frost items showed up duplicated and with a value different from the real one. Fixed.
  • Wingsuit: fixed the case where, on leaping in Aetherion while in sprint transformation, the transition cutscene and sound for the wingsuit were not played.
  • World: fixed the case where, on leaving a Nix sudden event that runs in a separate instance, the region name notice appeared blank on screen.
  • Crimson Frost: fixed the case where the item's purification points appeared duplicated and with a value different from the real one.
  • World Tree Guide: fixed the case where the quest to claim the Arch Boss event participation reward — Foliage Fruit, 2nd stage — did not advance on killing Ramus.
  • Rift: inviting a character in progress inside the Rift to a party is now automatically declined.
  • Map: fixed the case where, on keyboard and mouse, activating the map while moving — on foot or in sprint transformation — stopped the character.
  • Statue of Honor: fixed the case where the statue character's outfit adornment and weapon did not appear even at close range.
  • Statue of Honor: fixed the case where, intermittently, a color that did not match the ranking was applied.
  • Statue of Honor: fixed the case where gear effects were displayed on the statue.
  • Mirinae: fixed the case where changing the Settings – Control – Mirinae – Mirinae cutscene camera option was not applied immediately while mounted on Mirinae.
  • Mirinae: fixed the case where Mirinae's flight path overlapped the floating islands in Aetherion.
CHAPTER 22

Promotions

Event

Two shop entries open alongside the maintenance: the Ancient Shaman package and the new battle pass.

Promotion — Ancient Shaman (태고의 주술사)

Sales open with the maintenance
⚙ In the shop
The Ancient Shaman package goes on sale.

Promotion — Battle Pass: Meridian Rise (배틀패스: 메리디언 라이즈)

Sales open with the maintenance
⚙ New pass
The Battle Pass: Meridian Rise goes on sale.
Promotional art for the Ancient Shaman package, opening with Tuesday's maintenance
Promotional art for the Ancient Shaman package, opening with Tuesday's maintenance
Opinion

Scaryel's take

Analysis
S

Scaryel comments

⟡ Creator's voice
The headline is the party ready check, but the line that moves the most money is the Trait Stone at 43,000 Solant — down to a fifth of the price, with a retroactive refund going back to Nix. It's the third straight month of cost cuts: Korea keeps treating price, not content, as the endgame bottleneck. What almost nobody will read sits in the Staff chapter. Elemental Awakening got far easier to turn on — Fire 5→3, Lightning 7→4 — but the cooldown reduction drops across the whole scale, and at Legendary 5 the math is 17.5% becoming 15%. Anyone already playing with high uptime loses; anyone who couldn't hold the cycle gains. It's a leveling pass dressed up as a condition buff. And pay attention to the Helping Hand: moving from a "new and returning" criterion to combat power turns a welcome system into a permanent PvE subsidy. Thirty deliveries a week, no chest opening required.
Final verdictA convenience patch with real economic weight · Worth logging in before the refundConfidence: 7.5/10
Impact

Impact on players

Community

What changes in practice

Korean note dated August 11. Global usually receives this package weeks later — and the Solant refund only applies to spending on the KR server between the Nix update and this maintenance.

For guilds
Ready check and the three-second countdown solve the raid-opening problem without having to shout on voice. And guild raid rewards in Toland and Nix went up.
For solo PvP
Ponsine's Will stopped listing five skills and became a blanket PvP penalty on the Crossbow. On the other side, 36 accessories gained control Hit and Resistance — the CC meta is about to shift.
For casual players
Trait Stones at a fifth of the price with a refund by mail, Helping Hand by combat power and a reorganized bag. It's the friendliest patch of the quarter for anyone who plays a little.
Summary

1-minute summary

System

⟡ For those in a hurry

01:00
  1. Party: ready check with live O/X, three-second countdown, notice chat and a map icon shareable with Alt + left click.
  2. Helping Hand: reaches the Challenge Dimensional and now goes by combat power — 6,000 in Elite and normal raid, 7,800 in Heroic, 8,000 in Challenge; up to 30 deliveries per week.
  3. Star Fragment's Resolve: the wipe buff leaves the raid and enters the Dimensional, with 3 minutes between applications and up to 5 stacks.
  4. Economy: Trait Unlock and Trait Enhancement Stones fall from 218,180 to 43,000 Solant, with a refund by mail for the overspend since Nix.
  5. Collection: 160 new decal albums built from pre-Nix gear — 16 Common, 21 Advanced, 31 Rare and 92 Heroic.
  6. Weapons: Flash becomes a 12% stack up to 99 on the Greatsword, Ventius's Eye drops from 50% to 20% on the Longbow, and the Staff's Elemental Awakening trades an easier condition for less cooldown.
  7. Accessories: 36 pieces gain four control traits each — Hit on necklaces and rings, Resistance on bracelets and belts.
  8. Verdict: a convenience patch with real economic weight. Confidence 7.5.