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Patch notes — October 27

Fixed Damage and Defense-ignoring Damage become separate rules, the skill core leaves gear and becomes a slot, and the entire calendar is recalibrated to the global standard

Oct 27, 202626 min read165 changesKorean Server (KR) · tl.plaync.com

Quick summary — 8 key points

Tap each seal
Fixed Damage stops being a wildcard

Fixed Damage and Defense-ignoring Damage get their own, written rules

Impact · Critical
Core becomes a slot on 11/11

Leaves gear engraving, enters free character-bound registration

Impact · Critical
60 cores become weapons

Every Arch Boss core collected and mailed back as a weapon

Impact · High
Every season resets

Battlefield, Corridor of Illusion, Challenge Dimension, and Infinite Gateway

Impact · High
Clock recalibrated to the global standard

Ten schedule lines, from sieges to Origin Stone, change time

Impact · High
Vegamont loses Vegarion

Guild phase 2 gets easier, phase 3 gets unpurifiable poison

Impact · Medium
Gauntlet and Dagger rewritten

6-hits-per-second cap on poison and six new tooltips on the punch

Impact · Medium
TL's two-factor authentication shut down

OTP, authenticator, device registration, and character password all cancelled

Impact · Medium
CHAPTER 01

Fixed Damage and Defense-ignoring Damage stop being the same thing

System

The notes open with the foundation: skill damage judgment was systematized. Until now, Fixed Damage and Defense-ignoring Damage lived tangled together in tooltips and in the code — now each one has its own, written rule.

This split is the reason half the patch exists: dozens of skill and item lines were rewritten just to point to the right category.

Defense-ignoring Damage (방어 무시 피해)

Skill damage judgment
⚙ Rule defined
Does not receive the effect of Defense or of skill damage amplification/resistance. Does receive the effect of every other attribute: on a critical hit or Heavy Hit, critical damage and Heavy Hit damage kick in; it also responds to additional damage and to damage reduction received.

Fixed Damage (고정 피해)

Skill damage judgment
⚙ Rule defined
Once the damage value is set, no attribute changes it. It's damage carved in stone — never more, never less.

Highlighted numbers in skill tooltips

Common to every weapon
⚙ General cleanup
Effects whose value changes per level now get a highlight marker in the tooltip. Effects whose value doesn't change lost the highlight they used to have.

Why this shows up in almost every chapter

⟡ Heads up
Most of the lines below aren't a number buff or nerf: they're a skill that used to say Fixed Damage and now says damage that ignores Evasion and Defense (or the other way around). In practice it changes a lot — Fixed Damage ignores your offensive attributes, while Defense-ignoring Damage still scales with critical hits and Heavy Hit.
CHAPTER 02

Longsword

Skill

Three lines, and the only one that actually moves a number is Agony Wave's radius — which grows by one meter.

Agony Wave (고통의 파장) — pulse radius

Effect description fixed · Hero level 5 reference
▲ +1 m
Before
Hits all targets under Taunt / Incision Roar within a 3 m radius, dealing 72% of base damage + 37
After
Hits all targets under Taunt / Incision Roar within a 4 m radius, dealing 72% of base damage + 37

Agony Wave (고통의 파장) — extension trigger

Effect description
⚙ Text fixed
Before
Every time damage is dealt by an attack on a target under Taunt / Incision Roar, remaining time increases by 0.4s
After
Every time damage is dealt by Agony Wave's own attack, remaining time increases by 0.4s

Annihilation Wave (전멸의 파장)

Basic attack completion effect
⚙ Text fixed
Before
Every time damage is dealt by an attack on a target under Taunt / Incision Roar, remaining time increases by 0.4s (max. 3 times per second)
After
Every time damage is dealt by Annihilation Wave's own attack, remaining time increases by 0.4s (max. 3 times per second)

Veil Shredder (장막 분쇄자) core

Certain Victory Chance · Blade of Extermination · Earth Strike
⚙ Reclassified
Before
If the target already has a shield, deals 900% of base damage as fixed damage
After
If the target already has a shield, deals 900% of base damage ignoring Evasion and Defense
CHAPTER 03

Greatsword

Skill

The Greatsword gets the only real mechanical gain in the weapons block: Wedge Charge's amplification now stacks twice.

Wedge Charge (쐐기 돌진) — specialization 5 [Charged Damage Boost]

Fatal Strike · Guillotine Blade
▲ 2 stacks
Before
On hitting a monster, amplifies Fatal Strike and Guillotine Blade damage by 30% for up to 5s, and adds 2s to the reuse window. No stacking.
After
Same effect, with the amplification now stacking up to 2 times.

Ascending Cleave (승천 베기) — specialization 4 [Duration Boost]

2.5s knockdown
▲ Fix
Fixed the issue where the +1s duration effect wasn't being applied to the 2.5s knockdown.

Earth Cleave (대지 가르기) — specialization 1 [Frost Cleave]

Scaling per skill level
⚙ Tooltip fixed
Fixed the issue where the per-level growth values displayed Earth Cleave's own content. Also fixed the tooltip that didn't show the per-level scaling of damage applied to frozen targets.

Da Vinci's Spirit (다빈치의 기백) — specialization 1 [Da Vinci's Chill]

Attack speed
⚙ Tooltip fixed
The tooltip didn't show the attack speed increase effect. Fixed.

Fissure (균열) core

Target with active shield
⚙ Reclassified
Before
Deals 300% of base damage as fixed damage
After
Deals 300% of base damage ignoring Evasion and Defense
CHAPTER 04

Dagger

Skill

The Dagger is still the most-adjusted weapon of the year. This time the target is poison: Deadly Poison Swamp got a per-second trigger cap that simply didn't exist before.

Deadly Poison Swamp (맹독의 늪) core — trigger cap

Deadly Poison Edge
▼ Cap of 6/s
Deadly Poison Edge (맹독의 서슬)'s damage wasn't respecting the per-second trigger cap. Fixed: now at most 6 triggers per second for each source.

Deadly Poison Swamp (맹독의 늪) core — poison cloud

Effect description
⚙ Text detailed
Before
Deadly Poison Edge also triggers on melee critical hits, with a 5% chance to create a 3 m radius poison cloud for 3 seconds.
After
Deadly Poison Edge also triggers on melee critical hits, at most 6 times per second each. On trigger, 5% chance to create a 3 m radius cloud for 3s that deals 140% of base damage + 100 per second to targets inside the area.

Vampiric Strike (흡혈의 일격) — specialization 3 [Shield Life]

Target with active shield
⚙ Reclassified
Before
Deals 540% of base damage as fixed damage
After
Deals 540% of base damage as Defense-ignoring damage

Cruel Incision (잔혹한 절개) — specialization 1 [Thundercloud]

Target under Frost
⚙ Fix
When hitting a target with active Frost, the additional damage proportional to Weaken: Thundercloud stacks was being applied as fixed damage. Fixed.

Foreseen Pain (예견된 고통) core

The notes state the skill effect did NOT change
⚙ Text only
Before
Deadly Poison Edge triggers with 12% chance on melee hits. ~ With Creeping Death or Deadly Poison Swamp equipped, each trigger summons a poison cloud that deals fixed damage. Damage from the Edge and from the cloud ignores a player target's life shield and is applied as fixed damage.
After
Deadly Poison Edge triggers with 12% chance on melee hits. ~ With Creeping Death or Deadly Poison Swamp equipped, each trigger summons a poison cloud that deals damage (no longer tagged as fixed). Damage from the Edge and from the cloud ignores a player target's life shield and is applied as fixed damage that cannot be evaded.
CHAPTER 05

Crossbow

Skill

The Crossbow loses a bug that had been working in its favor: Mark of Mortality was paying out stacks above the intended value.

Mark of Mortality (필멸의 표식)

Accumulated additional damage
▼ Back to intended value
The skill was delivering accumulated additional damage above the intended value. Fixed.

Merciless Barrage (무자비 난사) — specialization 2 [Unmatched Dance]

Scenarios with clear sight and blocked passage
▼ Damage through walls
In places like fences — where you can see through but not pass through — the skill was dealing damage through the wall while the projectile was visually blocked. Fixed.

Wild Elasticity (야성의 탄력)

Skill damage amplification from Legendary 1 onward
⚙ Tooltip fixed
The per-level scaling of the skill damage amplification increase added from Legendary level 1 onward wasn't showing in the tooltip. Fixed.

Exposing Weakness (약점 노출) — specialization 3 [Shield Weaken]

Target with active shield
⚙ Reclassified
Before
Deals 700% as fixed damage
After
Deals 700% ignoring Evasion and Defense
CHAPTER 06

Longbow

Skill

Here's the fix the Longbow had been waiting for since the October 6 notes: Abyss Mark finally delivers the buff to the party.

Abyss Mark (나락의 징표) — specialization 2 [Accuracy Boost]

Party buff
▲ Now works on the party
The Accuracy increase now also applies to party members, as it was always described.

Potential Enhanced Abyss Mark (나락의 징표 강화)

Party buff
▲ Now works on the party
The critical increase now also applies to party members.

Refraction Sanctuary (굴절의 성역) and Earth's Blessing (대지의 가호)

Attribute name in the level tooltip
⚙ Tooltip fixed
Before
Continuous Life Recovery Increase (생명력 지속 회복량 증가)
After
Continuous Skill Recovery Increase (스킬 지속 회복량 증가)
CHAPTER 07

Staff

Skill

Just one line — and it's one of the heaviest in the patch for PvP. Dark Cloud can now be blocked by defensive skills, and the text admits out loud what it always was: unable to be evaded and unable to be purified.

Dark Cloud (암운) core — block

Defensive skills
▼ Now blockable
Fixed the issue where defensive skills couldn't block Dark Cloud.

Dark Cloud (암운) core — core description

Inner Peace · specialization [Thunder's Blessing]
⚙ Text clarified
Before
The [Thunder's Blessing] skill turns into the [Dark Cloud] skill, applied to the enemy target. Damage increased by 60% and applies Weaken: Thundercloud. With 2 of 3 among Dark Cloud, Lightning Condensation, and Thundercloud Explosion active, only the highest amplification counts.
After
The [Thunder's Blessing] skill turns into the [Dark Cloud] skill, applied to the enemy target. This skill cannot be evaded or purified; lightning damage increases by 60% and applies Weaken: Thundercloud. With 2 of 3 among Dark Cloud, Lightning Condensation, and Thundercloud Explosion active, only the highest amplification counts.

Dark Cloud (암운) core — skill description

Inner Peace · specialization 1 [Thunder's Blessing]
⚙ Text clarified
Before
[Thunder's Blessing] turns into [Dark Cloud], which hovers over the enemy target. Deals 120% of base damage per trigger to any enemy in the area for 6s and applies Weaken: Thundercloud. Mana regeneration +960% for 6s, doubled if I'm Wet; outside the Wet state, mana consumption efficiency +96% for 6s after it ends.
After
[Thunder's Blessing] turns into [Dark Cloud], which hovers over the enemy target and cannot be evaded or purified. The rest of the effect is identical. The lightning strike that follows the application is still subject to the Evasion attribute.
CHAPTER 08

Wand

Skill

Two fixes on the same core — and the second one used to lock up entire bosses.

Nightmare Melody (악몽의 선율) core — Incubus application

Specialization [Incubus] active
▲ Fix
With the [Incubus] (몽마) specialization active, Nightmare Melody applied to the target would sometimes not apply Incubus. Fixed.

Nightmare Melody (악몽의 선율) core — boss lockup

Boss monsters
⚙ Fix
Fixed the issue where boss monster behavior would be temporarily interrupted on receiving Nightmare Melody.
CHAPTER 09

Orb

Skill

Just one tooltip line — but it's information that was missing to plan the build.

Echo of the Stars (별의 메아리)

Per-level scaling
⚙ Tooltip added
Added the per-level tooltip for [Orb Effect Damage Increase] (구체 효과 피해량 증가).
CHAPTER 10

Gauntlet

Skill

The Gauntlet is the weapon with the most lines in the patch — and almost all of them are a per-level tooltip for damage amplification against monsters that simply wasn't written anywhere.

Mobility Strike (기동 타격)

Per-level scaling
⚙ Tooltip added
Added the per-level tooltip for [Monster Damage Amplification] (몬스터 피해량 증폭).

Single Strike (일격타) and Blood Wind (혈풍)

Per-level scaling
⚙ Tooltip added
Added the per-level tooltip for [Monster Damage Amplification] (몬스터 피해량 증폭).

Explosive Flurry (폭발연타)

Per-level scaling
⚙ Tooltip added
Added the per-level tooltip for [Monster Damage Amplification] (몬스터 피해량 증폭).

Inch Strike (일촌타) and Blood Explosion (혈폭)

Per-level scaling
⚙ Tooltip added
Added the per-level tooltip for [Monster Damage Amplification] (몬스터 피해량 증폭).

Flesh Rupture (살점 파열)

Advanced Tactic completion effect
⚙ Tooltip fixed
Before
With Fresh Blood Claw adopted, targets with bleed lose 4% Heavy Hit damage resistance for 6s
After
With Fresh Blood Claw active, targets under Weaken: Bleed lose 4% Heavy Hit damage resistance for 6s

Red Mark (붉은 각인) core

Blood Explosion
⚙ Reclassified
Before
Blood Explosion damage drops 40% and, on hit, turns into fixed damage distributed over 3s · max. 3 stacks
After
Blood Explosion damage drops 40% and, on hit, turns into continuous damage that ignores Evasion and Defense over 3s · max. 3 stacks
CHAPTER 11

Items and unique weapons

Buff

Eleven unique weapons were rewritten in the same wave. Most of it is damage reclassification — but four of them get a new number, and two gain a cooldown where there wasn't one.

Ancient Beast's Dark Bone Blade (고대마수의 암골도) — Ancient Beast Strike

Vampiric Strike · 70% chance
▲ 400% → 550%
Before
70% chance to deal 400% of base damage as fixed damage
After
70% chance to deal 550% of base damage as fixed damage that cannot be evaded

Giant Brook's Snowsoul Sword (자이언트 브룩의 설혼검) — Merciless Spore Poison

Continuous damage every 0.4s
▲ 132% → 144% · 2.8% → 3.5%
Before
132% of base damage per tick; against a player, 2.8% of max HP per second as Defense-ignoring damage
After
144% of base damage per tick; against a player, 3.5% of max HP per second as continuous fixed damage

Giant Brook's Radiant Sword (자이언트 브룩의 광성검) — Enraged Spore Poison

Continuous damage every 0.5s
▲ 2% → 2.5%
Before
132% of base damage per tick; against a player, 2% of max HP per second as Defense-ignoring damage
After
132% of base damage per tick; against a player, 2.5% of max HP per second as continuous fixed damage

Last Dragon's Thunderclap Dagger (마지막 용의 뇌명단검) — Atirat's Claw

Player target below 50% HP
▲ 2.5% → 3%
Before
2.5% of the target's HP as Defense-ignoring damage
After
3% of the target's HP as fixed damage that cannot be evaded

Cornelius's Explosive Sword (코넬루스의 폭열검)

Taunt Roar · Incision Roar · specialization [Additional Damage]
⚙ Reclassified
Before
3s after the hit, a 4 m radius area explodes dealing 400% of base damage; those hit lose 250 additional damage for 5s
After
3s after the hit, a 4 m radius area explodes dealing 400% of base damage ignoring Evasion and Defense; those hit lose 250 additional damage for 5s

Giant Brook's Decay Sword (자이언트 브룩의 부패검) — Spore Poison

Continuous damage every 0.5s
⚙ Reclassified
Before
120% of base damage as continuous damage; −300 melee, ranged, and magic Evasion; +100% damage against monsters
After
120% of base damage as continuous damage that ignores Evasion; −300 melee, ranged, and magic Evasion; +100% damage against monsters

Morcus's Decay Sword (모르쿠스의 부패검)

Stun / Shock · 50% chance
⚙ Reclassified + fix
Before
600% of base damage; transfers to 2 more enemies within a 10 m radius, amplifying 50% with each transfer
After
600% of base damage; transfers to 2 more enemies within a 10 m radius as damage that cannot be evaded, amplifying 50% with each transfer. Also fixed the issue where, on transfer, the projectile came out of the player instead of the target.

Leviathan Ore Gauntlet (레비아탄 광성 권갑) — Enraged Leviathan's Incineration

Evaporation · max. 3 stacks
⚙ Reclassified
Before
Every 0.5s, applies for 1s 50% of base damage + 120 as continuous fixed damage
After
Every 0.5s, applies for 1s 50% of base damage + 120 as continuous damage that ignores Evasion and Defense

Endless Winter's Lightning Staff (끝없는 겨울의 전격목) — Firestorm

Fix
▼ Stops piercing everything
Firestorm was being applied ignoring the target's Evasion and Defense. Fixed.

Queen Blendy's Blazing Fist (퀸 블렌디의 작열권) — Gravity Field

Explosive Flurry · Deadly Dance of the Bloody Wind
▼ 34s cooldown
Before
On hit, pulls all targets within a 5 m radius. No reactivation limit.
After
On hit, pulls all targets within a 5 m radius. Reactivation cooldown: 34s.

Queen Blendy's Radiant Gauntlet (퀸 블렌디의 광성권갑) — Enraged Gravity Field

Explosive Flurry · Deadly Dance of the Bloody Wind
▼ 18s cooldown
Before
On hit, pulls all targets within a 5 m radius ignoring their Evasion. No reactivation limit.
After
On hit, pulls all targets within a 5 m radius ignoring their Evasion. Reactivation cooldown: 18s.
CHAPTER 12

Skill cores drop more — on four fronts

PvE

The supply of skill cores (스킬 코어) goes up now, on October 27. It's the direct setup for what's coming on November 11: if the system is about to become a slot, cores need to be in circulation.

Tumgir and Abyss (심연)

Skill core drop
▲ Higher rate
Both the core drop rate and the higher-tier core rate went up.

Rift's Golden Chest (균열의 금궤)

Skill core drop
▲ Higher rate
The skill core drop rate went up.

Co-op Dungeon (협력 던전)

Skill core drop
▲ Higher rate + guaranteed floor
Both the core drop rate and the higher-tier core rate went up. And when no core drops, the reward now grants a Resin Core instead.

What's still coming for cores on November 11

⟡ Preview
The notes already preview three fronts for the November 11 update: new skill cores arrive, and the higher-tier core rate goes up on the Resin Flower (레진 플라워) — but the Resin Flower you already have in your inventory doesn't get the change. A new Resin Flower recipe also arrives that guarantees the desired core. And the sources for obtaining cores are expanded.
CHAPTER 13

The server clock was recalibrated to the global standard

System

With the global service integration, the schedule of the main content was recalibrated around two global criteria: keeping Origin Stone and Dimension Stone event times, and keeping guild-type field boss event times.

All times below are KST — Korean Standard Time.

Arch Boss and Tera Boss · Peace type

Daily
⚙ New schedule
Every day, at 19:00 and 22:00.

Arch Boss and Tera Boss · Guild type

Daily
⚙ New schedule
Every day, at one of two times: 19:00 or 22:00.

Guild Field Boss

Daily
⚙ New schedule
Every day, at 20:30 and 23:30.

Tax Transport (세금 수송)

Biweekly
⚙ New schedule
Every other Sunday, at 20:00.

Home Server Siege (홈서버 공성전)

Biweekly
⚙ New schedule
Every other Sunday, at 20:30.

Interserver Siege (인터서버 공성전)

On alternating Sundays
⚙ New schedule
At 20:30 on Sundays without a Home Server Siege.

Origin Stone · Home server (홈서버 기원석)

Weekly
⚙ New schedule
Monday and Friday, at 21:00.

Origin Stone · Interserver (인터서버 기원석)

Weekly
⚙ New schedule
Friday, at 21:30.

Dimension Stone · Home server (홈서버 차원석)

Weekly
⚙ New schedule
Tuesday and Saturday, at 21:00.

Dimension Stone · Interserver (인터서버 차원석)

Weekly
⚙ New schedule
Saturday, at 21:30.
CHAPTER 14

Every season resets on November 11

PvP

The global integration also restarts the competitive calendar: Battlefield, Corridor of Illusion, Challenge Dimension, and Infinite Gateway end the current season and open a new one. The dates aren't all the same — two end before the 11th.

Challenge Dimension (도전 차원진)

Early close
⚙ New season
Before
Current schedule ends on November 3
After
New schedule starts on Wednesday, November 11

Infinite Gateway (무한의 관문)

Early close
⚙ New season
Before
Current schedule ends on November 4
After
New schedule starts on Wednesday, November 11

Battlefield (전장)

Immediate swap
⚙ New season
Before
Current season ends on Wednesday, November 11
After
The new season starts at the same time, with no gap

Corridor of Illusion (환상회랑)

Immediate swap
⚙ New season
Before
Current season ends on Wednesday, November 11
After
The new season starts at the same time, with no gap

Tera Boss: Vegamont (베가몬트) — Peace type

Weekly event
⚙ New schedule
Now happens every Tuesday and every Saturday, at 19:00 and 22:00.

Tera Boss: Vegamont (베가몬트) — Guild type

Biweekly event
⚙ New schedule
Now happens on Thursdays, alternating biweekly between 19:00 and 22:00.
CHAPTER 15

Preview 11/11 — the skill core leaves gear and becomes a slot

System

This is the headline change of the notes, and it doesn't land on October 27 — it arrives in the November 11 update. The skill core stops being engraved on gear and becomes character-registered, slotted into a dedicated slot.

In practice: no more engraving or extraction cost, no more fear of burning a core on the wrong piece.

Core registration and equipping

New flow
▲ Zero cost to swap
Before
The core was engraved onto a gear piece, with an engraving and extraction cost
After
Using the core item registers the core to the character. Once registered, it can be equipped and removed at no cost at all.

Core engraving and extraction

Attribute conversion kept
⚙ Functions removed
The engrave and extract functions for cores will be removed. The attribute conversion function stays available as it is today.

Where to equip it

Skills menu
⚙ New interface
The core is now equipped under [Skills > Skill Core].

Activation condition

Unique gear
⚙ Category rule
The core's effect only applies with a unique piece of gear equipped, and with the core matching that piece's category.

Core sets

Swap by combat situation
▲ New
Skill core sets arrive, to swap the entire combination depending on the combat situation.

Arch Boss cores — how to obtain them

Arch Boss weapon line
⚙ Becomes an achievement
Before
Core obtained as an item, used as a material in Arch Boss weapon recipes
After
The core becomes the reward for the achievement of obtaining the matching weapon. Arch Boss weapon recipes that used a core as a material — and the Arch Boss core recipes themselves — will be removed.

Cores already equipped on a unique piece

Collection handling
⚙ Returned by mail
Cores engraved on unique gear will be unequipped and sent by mail.

Arch Boss cores already owned

Collection handling
⚙ Collected and swapped
Cores from the Arch Boss line will be collected, and the original weapon for that core will be sent by mail — see the full table in the following chapters.

Automatic achievement and registration

Whoever has or will receive the weapon
⚙ Already resolved
Characters who already own the weapon, or who receive it through this change, will have the achievement and the core registration reflected together. The achievement is granted already marked as claimed, and the gear items arrive untradeable.

Everything in this block is a preview

⟡ Heads up
The notes themselves warn: this is a preview announcement, and part of the content may change before it goes live. None of this applies in the October 27 maintenance.
CHAPTER 16

Preview 11/11 — conversion: Tevent cores

System

Ten Tevent cores are collected. Each one returns the source weapon by mail, untradeable, with the achievement already marked as claimed.

Skill Core: Tevent's Fierce Bombardment (스킬 코어: 테벤트의 맹폭격)

Tevent · base line
⚙ Becomes a weapon
Before
Core collected on conversion
After
Receives by mail: Tevent's Screaming Bow (테벤트의 비명활)

Skill Core: Tevent's Despair Trap (스킬 코어: 테벤트의 절망덫)

Tevent · base line
⚙ Becomes a weapon
Before
Core collected on conversion
After
Receives by mail: Tevent's Despair Sword (테벤트의 절망검)

Skill Core: Tevent's Mad Fury (스킬 코어: 테벤트의 광분노)

Tevent · base line
⚙ Becomes a weapon
Before
Core collected on conversion
After
Receives by mail: Tevent's Slaughter Blade (테벤트의 학살도)

Skill Core: Tevent's Hunger (스킬 코어: 테벤트의 굶주림)

Tevent · base line
⚙ Becomes a weapon
Before
Core collected on conversion
After
Receives by mail: Tevent's Wedge Bone (테벤트의 쐐기뼈)

Skill Core: Tevent's Erosion (스킬 코어: 테벤트의 잠식)

Tevent · base line
⚙ Becomes a weapon
Before
Core collected on conversion
After
Receives by mail: Tevent's Pupil (테벤트의 눈동자)

Skill Core: Enraged Tevent's Fierce Bombardment (스킬 코어: 분노한 테벤트의 맹폭격)

Tevent · Enraged line
⚙ Becomes a weapon
Before
Core collected on conversion
After
Receives by mail: Tevent's Radiant Bow (테벤트의 광성활)

Skill Core: Enraged Tevent's Despair Trap (스킬 코어: 분노한 테벤트의 절망덫)

Tevent · Enraged line
⚙ Becomes a weapon
Before
Core collected on conversion
After
Receives by mail: Tevent's Radiant Sword (테벤트의 광성검)

Skill Core: Enraged Tevent's Mad Fury (스킬 코어: 분노한 테벤트의 광분노)

Tevent · Enraged line
⚙ Becomes a weapon
Before
Core collected on conversion
After
Receives by mail: Tevent's Radiant Blade (테벤트의 광성도)

Skill Core: Enraged Tevent's Hunger (스킬 코어: 분노한 테벤트의 굶주림)

Tevent · Enraged line
⚙ Becomes a weapon
Before
Core collected on conversion
After
Receives by mail: Tevent's Radiant Scepter (테벤트의 광성홀)

Skill Core: Enraged Tevent's Erosion (스킬 코어: 분노한 테벤트의 잠식)

Tevent · Enraged line
⚙ Becomes a weapon
Before
Core collected on conversion
After
Receives by mail: Tevent's Radiant Pupil (테벤트의 광성 눈동자)
CHAPTER 17

Preview 11/11 — conversion: Queen Blendy cores

System

Ten Queen Blendy (퀸 블렌디) cores enter the same swap — five from the base line, five from the Enraged line.

Skill Core: Queen Blendy's Putrid Poison (스킬 코어: 퀸 블렌디의 부패독)

Queen Blendy · base line
⚙ Becomes a weapon
Before
Core collected on conversion
After
Receives by mail: Queen Blendy's Annihilation Bow (퀸 블렌디의 소멸궁)

Skill Core: Queen Blendy's Explosive Insect (스킬 코어: 퀸 블렌디의 폭발충)

Queen Blendy · base line
⚙ Becomes a weapon
Before
Core collected on conversion
After
Receives by mail: Queen Blendy's Dominion Wand (퀸 블렌디의 지배봉)

Skill Core: Queen Blendy's Quicksand (스킬 코어: 퀸 블렌디의 모래늪)

Queen Blendy · base line
⚙ Becomes a weapon
Before
Core collected on conversion
After
Receives by mail: Queen Blendy's Blade (퀸 블렌디의 칼날)

Skill Core: Queen Blendy's Hunger (스킬 코어: 퀸 블렌디의 허기)

Queen Blendy · base line
⚙ Becomes a weapon
Before
Core collected on conversion
After
Receives by mail: Queen Blendy's Hungry Maw Spear (퀸 블렌디의 아귀창)

Skill Core: Queen Blendy's Gravity Field (스킬 코어: 퀸 블렌디의 중력장)

Queen Blendy · base line
⚙ Becomes a weapon
Before
Core collected on conversion
After
Receives by mail: Queen Blendy's Blazing Fist (퀸 블렌디의 작열권)

Skill Core: Enraged Queen Blendy's Putrid Poison (스킬 코어: 분노한 퀸 블렌디의 부패독)

Queen Blendy · Enraged line
⚙ Becomes a weapon
Before
Core collected on conversion
After
Receives by mail: Queen Blendy's Radiant Bow (퀸 블렌디의 광성궁)

Skill Core: Enraged Queen Blendy's Explosive Insect (스킬 코어: 분노한 퀸 블렌디의 폭발충)

Queen Blendy · Enraged line
⚙ Becomes a weapon
Before
Core collected on conversion
After
Receives by mail: Queen Blendy's Radiant Wand (퀸 블렌디의 광성봉)

Skill Core: Enraged Queen Blendy's Quicksand (스킬 코어: 분노한 퀸 블렌디의 모래늪)

Queen Blendy · Enraged line
⚙ Becomes a weapon
Before
Core collected on conversion
After
Receives by mail: Queen Blendy's Radiant Blade (퀸 블렌디의 광성칼날)

Skill Core: Enraged Queen Blendy's Hunger (스킬 코어: 분노한 퀸 블렌디의 허기)

Queen Blendy · Enraged line
⚙ Becomes a weapon
Before
Core collected on conversion
After
Receives by mail: Queen Blendy's Radiant Spear (퀸 블렌디의 광성창)

Skill Core: Enraged Queen Blendy's Gravity Field (스킬 코어: 분노한 퀸 블렌디의 중력장)

Queen Blendy · Enraged line
⚙ Becomes a weapon
Before
Core collected on conversion
After
Receives by mail: Queen Blendy's Radiant Gauntlet (퀸 블렌디의 광성권갑)
CHAPTER 18

Preview 11/11 — conversion: Deluge Noah cores

System

Deluge Noah is the widest line in the table: eighteen cores, covering the base, Enraged, and Snowsoul lineages.

Skill Core: Deluge Noah's Chill (스킬 코어: 델루즈 노아의 한기)

Deluge Noah · base line
⚙ Becomes a weapon
Before
Core collected on conversion
After
Receives by mail: Deluge Noah's Frost Bow (델루즈 노아의 서리활)

Skill Core: Deluge Noah's Hail (스킬 코어: 델루즈 노아의 우박)

Deluge Noah · base line
⚙ Becomes a weapon
Before
Core collected on conversion
After
Receives by mail: Deluge Noah's Ice Staff (델루즈 노아의 얼음목)

Skill Core: Deluge Noah's Barrier (스킬 코어: 델루즈 노아의 결계)

Deluge Noah · base line
⚙ Becomes a weapon
Before
Core collected on conversion
After
Receives by mail: Deluge Noah's Freezing Cut (델루즈 노아의 빙결참)

Skill Core: Deluge Noah's Touch (스킬 코어: 델루즈 노아의 손길)

Deluge Noah · base line
⚙ Becomes a weapon
Before
Core collected on conversion
After
Receives by mail: Deluge Noah's Chill Sword (델루즈 노아의 냉기검)

Skill Core: Deluge Noah's Wave (스킬 코어: 델루즈 노아의 파도)

Deluge Noah · base line
⚙ Becomes a weapon
Before
Core collected on conversion
After
Receives by mail: Deluge Noah's Tidal Spear (델루즈 노아의 해일창)

Skill Core: Deluge Noah's Spray (스킬 코어: 델루즈 노아의 물보라)

Deluge Noah · base line
⚙ Becomes a weapon
Before
Core collected on conversion
After
Receives by mail: Deluge Noah's Snowstorm Gauntlet (델루즈 노아의 풍설권갑)

Skill Core: Enraged Deluge Noah's Chill (스킬 코어: 분노한 델루즈 노아의 한기)

Deluge Noah · Enraged line
⚙ Becomes a weapon
Before
Core collected on conversion
After
Receives by mail: Deluge Noah's Radiant Bow (델루즈 노아의 광성활)

Skill Core: Enraged Deluge Noah's Hail (스킬 코어: 분노한 델루즈 노아의 우박)

Deluge Noah · Enraged line
⚙ Becomes a weapon
Before
Core collected on conversion
After
Receives by mail: Deluge Noah's Radiant Staff (델루즈 노아의 광성목)

Skill Core: Enraged Deluge Noah's Barrier (스킬 코어: 분노한 델루즈 노아의 결계)

Deluge Noah · Enraged line
⚙ Becomes a weapon
Before
Core collected on conversion
After
Receives by mail: Deluge Noah's Radiant Cut (델루즈 노아의 광성참)

Skill Core: Enraged Deluge Noah's Touch (스킬 코어: 분노한 델루즈 노아의 손길)

Deluge Noah · Enraged line
⚙ Becomes a weapon
Before
Core collected on conversion
After
Receives by mail: Deluge Noah's Radiant Sword (델루즈 노아의 광성검)

Skill Core: Enraged Deluge Noah's Wave (스킬 코어: 분노한 델루즈 노아의 파도)

Deluge Noah · Enraged line
⚙ Becomes a weapon
Before
Core collected on conversion
After
Receives by mail: Deluge Noah's Radiant Spear (델루즈 노아의 광성창)

Skill Core: Enraged Deluge Noah's Spray (스킬 코어: 분노한 델루즈 노아의 물보라)

Deluge Noah · Enraged line
⚙ Becomes a weapon
Before
Core collected on conversion
After
Receives by mail: Deluge Noah's Radiant Gauntlet (델루즈 노아의 광성권갑)

Skill Core: Merciless Deluge Noah's Touch (스킬 코어: 냉혹한 델루즈 노아의 손길)

Deluge Noah · Snowsoul line
⚙ Becomes a weapon
Before
Core collected on conversion
After
Receives by mail: Deluge Noah's Snowsoul Sword (델루즈 노아의 설혼검)

Skill Core: Merciless Deluge Noah's Barrier (스킬 코어: 냉혹한 델루즈 노아의 결계)

Deluge Noah · Snowsoul line
⚙ Becomes a weapon
Before
Core collected on conversion
After
Receives by mail: Deluge Noah's Snowsoul Cut (델루즈 노아의 설혼참)

Skill Core: Merciless Deluge Noah's Chill (스킬 코어: 냉혹한 델루즈 노아의 한기)

Deluge Noah · Snowsoul line
⚙ Becomes a weapon
Before
Core collected on conversion
After
Receives by mail: Deluge Noah's Snowsoul Bow (델루즈 노아의 설혼활)

Skill Core: Merciless Deluge Noah's Hail (스킬 코어: 냉혹한 델루즈 노아의 우박)

Deluge Noah · Snowsoul line
⚙ Becomes a weapon
Before
Core collected on conversion
After
Receives by mail: Deluge Noah's Snowsoul Staff (델루즈 노아의 설혼목)

Skill Core: Merciless Deluge Noah's Wave (스킬 코어: 냉혹한 델루즈 노아의 파도)

Deluge Noah · Snowsoul line
⚙ Becomes a weapon
Before
Core collected on conversion
After
Receives by mail: Deluge Noah's Snowsoul Spear (델루즈 노아의 설혼창)

Skill Core: Merciless Deluge Noah's Spray (스킬 코어: 냉혹한 델루즈 노아의 물보라)

Deluge Noah · Snowsoul line
⚙ Becomes a weapon
Before
Core collected on conversion
After
Receives by mail: Deluge Noah's Snowsoul Gauntlet (델루즈 노아의 설혼권갑)
CHAPTER 19

Preview 11/11 — conversion: Giant Brook cores

System

Twelve Giant Brook cores, across the three lineages — and this is where the Resurrection Stone sits, the only piece in the table that isn't an attack weapon.

Skill Core: Giant Brook's Swamp (스킬 코어: 자이언트 브룩의 늪)

Giant Brook · base line
⚙ Becomes a weapon
Before
Core collected on conversion
After
Receives by mail: Giant Brook's Dominion Bow (자이언트 브룩의 지배궁)

Skill Core: Giant Brook's Blessing (스킬 코어: 자이언트 브룩의 가호)

Giant Brook · base line
⚙ Becomes a weapon
Before
Core collected on conversion
After
Receives by mail: Giant Brook's Spore Hand (자이언트 브룩의 포자손)

Skill Core: Giant Brook's Spore Poison (스킬 코어: 자이언트 브룩의 포자독)

Giant Brook · base line
⚙ Becomes a weapon
Before
Core collected on conversion
After
Receives by mail: Giant Brook's Decay Sword (자이언트 브룩의 부패검)

Skill Core: Giant Brook's Forest Echo (스킬 코어: 자이언트 브룩의 숲울림)

Giant Brook · base line
⚙ Becomes a weapon
Before
Core collected on conversion
After
Receives by mail: Giant Brook's Resurrection Stone (자이언트 브룩의 부활석)

Skill Core: Enraged Giant Brook's Spore Poison (스킬 코어: 분노한 자이언트 브룩의 포자독)

Giant Brook · Enraged line
⚙ Becomes a weapon
Before
Core collected on conversion
After
Receives by mail: Giant Brook's Radiant Sword (자이언트 브룩의 광성검)

Skill Core: Enraged Giant Brook's Swamp (스킬 코어: 분노한 자이언트 브룩의 늪)

Giant Brook · Enraged line
⚙ Becomes a weapon
Before
Core collected on conversion
After
Receives by mail: Giant Brook's Radiant Bow (자이언트 브룩의 광성궁)

Skill Core: Enraged Giant Brook's Blessing (스킬 코어: 분노한 자이언트 브룩의 가호)

Giant Brook · Enraged line
⚙ Becomes a weapon
Before
Core collected on conversion
After
Receives by mail: Giant Brook's Radiant Scepter (자이언트 브룩의 광성홀)

Skill Core: Enraged Giant Brook's Forest Echo (스킬 코어: 분노한 자이언트 브룩의 숲울림)

Giant Brook · Enraged line
⚙ Becomes a weapon
Before
Core collected on conversion
After
Receives by mail: Giant Brook's Radiant Orb (자이언트 브룩의 광성구)

Skill Core: Merciless Giant Brook's Spore Poison (스킬 코어: 냉혹한 자이언트 브룩의 포자독)

Giant Brook · Snowsoul line
⚙ Becomes a weapon
Before
Core collected on conversion
After
Receives by mail: Giant Brook's Snowsoul Sword (자이언트 브룩의 설혼검)

Skill Core: Merciless Giant Brook's Swamp (스킬 코어: 냉혹한 자이언트 브룩의 늪)

Giant Brook · Snowsoul line
⚙ Becomes a weapon
Before
Core collected on conversion
After
Receives by mail: Giant Brook's Snowsoul Bow (자이언트 브룩의 설혼궁)

Skill Core: Merciless Giant Brook's Blessing (스킬 코어: 냉혹한 자이언트 브룩의 가호)

Giant Brook · Snowsoul line
⚙ Becomes a weapon
Before
Core collected on conversion
After
Receives by mail: Giant Brook's Snowsoul Scepter (자이언트 브룩의 설혼홀)

Skill Core: Merciless Giant Brook's Forest Echo (스킬 코어: 냉혹한 자이언트 브룩의 숲울림)

Giant Brook · Snowsoul line
⚙ Becomes a weapon
Before
Core collected on conversion
After
Receives by mail: Giant Brook's Snowsoul Orb (자이언트 브룩의 설혼구)
CHAPTER 20

Preview 11/11 — conversion: standalone and dragon cores

System

The ten cores that don't belong to any of the four Arch Boss lineages close out the table — including the ones from the Last Dragon and from the Inverted Scale.

Skill Core: Dragon's Counterattack (스킬 코어: 용의 역습)

Standalone cores
⚙ Becomes a weapon
Before
Core collected on conversion
After
Receives by mail: Last Dragon's Thunder Greatsword (마지막 용의 천둥대검)

Skill Core: Wall of Bitter Frost (스킬 코어: 혹한의 성벽)

Standalone cores
⚙ Becomes a weapon
Before
Core collected on conversion
After
Receives by mail: Sword of the Scale Lord's Slaughter (비늘 군주의 학살검)

Skill Core: Atirat's Claw (스킬 코어: 아티라트의 발톱)

Standalone cores
⚙ Becomes a weapon
Before
Core collected on conversion
After
Receives by mail: Last Dragon's Thunderclap Dagger (마지막 용의 뇌명단검)

Skill Core: Atirat's Flame (스킬 코어: 아티라트의 불꽃)

Standalone cores
⚙ Becomes a weapon
Before
Core collected on conversion
After
Receives by mail: Inverted Scale Tracker's Judgment Bow (역린 추적자의 심판궁)

Skill Core: Ice Dragon Slayer (스킬 코어: 빙룡살)

Standalone cores
⚙ Becomes a weapon
Before
Core collected on conversion
After
Receives by mail: Inverted Scale Destroyer's Execution Bow (역린 파괴자의 처형궁)

Skill Core: Elemental Fusion (스킬 코어: 원소 융합)

Standalone cores
⚙ Becomes a weapon
Before
Core collected on conversion
After
Receives by mail: Endless Winter's Lightning Staff (끝없는 겨울의 전격목)

Skill Core: Dragon's Blessing (스킬 코어: 용의 가호)

Standalone cores
⚙ Becomes a weapon
Before
Core collected on conversion
After
Receives by mail: Winter Storm's Arcane Wand (겨울 폭풍의 마도봉)

Skill Core: Ramus's Judgment (스킬 코어: 라무스의 심판)

Standalone cores
⚙ Becomes a weapon
Before
Core collected on conversion
After
Receives by mail: Storm Lord's Heaven's Punishment Spear (폭풍 군주의 천벌창)

Skill Core: Starlight Star-Destroyer (스킬 코어: 별빛 멸성탄)

Standalone cores
⚙ Becomes a weapon
Before
Core collected on conversion
After
Receives by mail: Vengeance's Lightning Strike Mana Orb (복수의 낙뢰 마력구)

Skill Core: Last Dragon's Blessing (스킬 코어: 마지막 용의 가호)

Standalone cores
⚙ Becomes a weapon
Before
Core collected on conversion
After
Receives by mail: Snowfield Destroyer's Thunder Gauntlet (설원의 파괴자 뇌전권갑)
CHAPTER 21

Preview 11/11 — engraving and extraction scrolls leave circulation

System

If engraving and extraction cease to exist, the two consumables built for that purpose go too. Crafting and selling end, and whatever is in your inventory turns into a mailed item.

Skill Core Engraving Scroll (스킬 코어 각인서)

Per unit
⚙ Converted
Before
Skill core engraving consumable — crafting and selling ended
After
1,220,000 Solant per unit, sent by mail

Skill Core Extraction Scroll (스킬 코어 추출 주문서)

Per unit
⚙ Converted
Before
Skill core extraction consumable — crafting and selling ended
After
Per unit: 5 Precious Marind Ore (진귀한 마린드 원석) + 5 Refining Catalyst (정제 촉매제) + 2 Adventure Coin: Endurance (모험 주화: 불굴) + 1,220,000 Solant
CHAPTER 22

Preview 11/11 — TL's two-factor authentication is shut down

System

Outside the game, an account change worth your attention: all two-factor authentication registered for Throne and Liberty will be cancelled.

Two-factor authentication (2차 인증)

Account security
▼ Service discontinued
Before
OTP, NC Authenticator, device registration, and character password available for TL
After
All items registered for Throne and Liberty are cancelled, and the service stops being offered

Other NC games

Scope of the change
⚙ No impact
The change doesn't affect NC two-factor authentication registered for other games.
CHAPTER 23

Vegamont softened in phase 2, hardened in phase 3

Arch Boss

The Tera Boss Vegamont (베가몬트) got the patch's biggest round of combat adjustments — and the seven points don't all point the same direction.

Reward wait time

Arch Boss × Tera Boss
▲ Separate counters
Before
A single shared wait time
After
Arch Boss and Tera Boss now have independent wait times

Guild war phase 2 — Vegarion (베가리온)

Guild-type combat
▲ Difficulty reduced
Vegarion was removed from the second phase, easing the fight's difficulty.

Phase 2 — lower joint and ballista

Phase mechanic
▲ One shot is enough
Hitting the lower joint with the ballista just once now triggers the ice whirlwind.

Phase 3 — cave poison

Phase mechanic
▼ Unpurifiable and longer
Before
Poison applied inside the cave could be removed
After
The poison can no longer be removed, and its duration increased

Phase 4 — opening whirlwind

Phase mechanic
▲ Becomes an elevator
The whirlwind created at the start of phase 4 now lets you rise to Vegamont's own height.

Character stuck inside the boss's body

Post-kill
⚙ Fix
Fixed the issue where the character got stuck inside Vegamont's body after defeating it.

Ballista projectile

Visual effect
⚙ Fix
Fixed the issue where the ballista projectile's visual stayed on screen for a while.
CHAPTER 24

Optimization: freezing, character teleport, and disconnects on world switch

Fix

Four client and network fronts — two fixed, two only alleviated, according to the notes themselves.

Periodic screen freeze

Performance
▲ Fixed
Fixed the phenomenon where the screen would freeze periodically in specific situations.

Other players' movement

Network
▲ Alleviated
The notes say alleviated, not fixed: other characters' movement, which looked artificial, became smoother.

Connection drop on world switch

Network
▲ Fixed
Fixed the occasional disconnection when switching worlds for group matching or a field boss.

Movement lock after being hit

Combat
▲ Alleviated
Also alleviated, not fixed: the rare case where the character became unable to move after being hit by certain skills.
CHAPTER 25

Content fixes: field boss, Tumgir, Cradle of the Iron Cat, and more

Dungeon

Nine content fronts made the fix list. The most relevant for day-to-day play is the field boss one, which changes behavior instead of just patching a bug.

Field boss before combat reset

Routine change
⚙ New behavior
Before
The boss would reset from wherever it was
After
The boss now walks to the center and waits before the combat reset — and combat can be resumed during the wait
  • Solo Abyss Dungeon: Tumgir Vault (1인 심연 던전 : 툼기르 수장고): fixed the case where, with 1 to 2 seconds left, killing every monster on the floor wouldn't extend the time limit and the run simply ended.
  • Solo Abyss Dungeon: Tumgir Vault (1인 심연 던전 : 툼기르 수장고): fixed the case where, with monsters from the previous floor still alive, killing every monster on the current floor wouldn't extend the time limit.
  • Dimension: Cradle of the Iron Cat (차원진 : 철묘의 요람): fixed the issue where the character got stuck in certain pipes.
  • Corridor of Illusion: Lionhead (환상회랑 : 라이온헤드): on the seal stone pattern, the connection lines would sometimes not disappear after a soul of the same color was absorbed by the stone. Fixed.
  • Infinite Gateway (무한의 관문): fixed the issue where, in the challenge completion reward, the activity score would overwrite the completion flag.
  • Sudden event: Ice Floe Survival (돌발 이벤트 : 빙판 생존): on repeating the event, the ice would appear broken or simply not appear. Fixed.
  • Nix's Reflection (닉스의 잔영): fixed the issue where some puzzle treasure chests placed in the Akium Fortress couldn't be used.
  • Star Journey: Traces of Time and Space (별의 여정 : 시공의 흔적): the relic fishing spot's glow effect was adjusted.
  • Battlefield (전장): fixed the issue where, intermittently, resurrection wasn't possible.
CHAPTER 26

Interface, guild, visual, and trait item lock

Fix

The notes close with surface-level fixes — and a rule change worth checking before you organize your inventory: six trait stones stop accepting locks.

Locking trait items

Six items affected
▼ Lock disabled
Before
The items below could be locked in the inventory
After
Trait Opening Stone (특성 개방석) · Unique Trait Opening Stone (유니크 특성 개방석) · Trait Enhancement Stone (특성 강화석) · Unique Trait Enhancement Stone (유니크 특성 강화석) · Trait Resonance Stone (특성 공명석) · Conversion Stone (전환석) — none of them accept locks anymore
  • Guild (길드): fixed the rewards tab's score history, which was displayed incorrectly.
  • Guild (길드): fixed the case where, with a new item in the distribution history, the red dot wouldn't appear on the distribution tab, which is the parent category.
  • Map (지도): fixed the issue where the word 'online' (온라인) was displayed next to every icon in Icons and filters.
  • Appearance (의상): fixed the application of the part 3 gold color on the Moonlit Night Harlequin headpiece (달밤의 어릿광대).
CHAPTER 27

Known issues

Fix

The section exists in the notes and is declared empty: no confirmed issues as of publication. The official text keeps the commitment to quickly fix any anomaly that shows up afterward.

Empty list at publication

⟡ Heads up
A patch this size — damage reclassification across nine weapons, eleven unique items, and a full calendar rewrite — rarely goes by without a hiccup. Worth checking the notice page again after the servers come back up.
Opinion

Scaryel's take

Analysis
S

Scaryel comments

⟡ Creator's voice
“Whoever reads this patch looking for a buff will find little and close the tab — and miss the whole patch. What NC did here was fix the foundation: Fixed Damage and Defense-ignoring Damage had been treated as synonyms for too long, and half the "this item doesn't do what it says" complaints were born right there. From now on, Fixed Damage is carved in stone and doesn't scale with anything, and Defense-ignoring Damage still responds to critical hits and Heavy Hit. Go back over your items with that in hand, because some of them got better without a single number changing. The second message is the November 11 preview: pulling the skill core off gear and putting it into a slot with free swapping is the most important design fix of the year. The current system punished experimentation; the new one invites it. And the sixty-conversion table is NC admitting the Arch Boss core economy had turned into a knot. Just don't forget what's hiding in the footer of the maintenance notice: after the 27th, the marketplace closes.”
Final verdict⟡ Foundation patch · the 11/11 preview matters more than today's updateConfidence: 8.5/10
Impact

Impact on players

Community

What changes in practice

Korean server notes, applied in the October 27 maintenance from 10:00 to 18:00 (KST, 8 hours), with site maintenance from 12:50 to 15:50. After this maintenance, the marketplace and some paid products are suspended because of the global service integration. Everything marked Preview 11/11 only lands in the November 11 update and may change before then.

For guilds
Redo the whole schedule: sieges, Tax Transport, Origin Stone, and Dimension Stone all changed day and time, and the guild Vegamont is now every other Thursday.
For solo PvP
Staff's Dark Cloud became blockable, Queen Blendy's Gravity Field got a cooldown, and Longbow's Abyss Mark finally buffs the party.
For casual players
Skill cores drop more in Tumgir, Abyss, the Rift, and the co-op dungeon — and the co-op dungeon now grants a Resin Core when no core drops.
Meta

Reward for the player · Risk to the meta

System

⟡ Reward

  • Swapping skill cores costs zero starting November 11
  • Core sets let you swap the entire build depending on combat
  • Skill cores drop more from four distinct sources already on October 27
  • The co-op dungeon guarantees a Resin Core when no core drops
  • Longbow's Abyss Mark finally applies Accuracy and critical to the party
  • Greatsword's Wedge Charge now stacks the amplification twice

⟡ Risk to the meta

  • Fixed damage stops scaling with any attribute — several builds change value with no numeric warning
  • The Dagger's poison gets a 6-triggers-per-second cap that didn't exist before
  • Queen Blendy's Gravity Field goes from unlimited to a 34s and 18s cooldown
  • The Crossbow's Mark of Mortality returns to its intended damage, below what it was delivering
  • Vegamont's phase 3 now has longer, unpurifiable cave poison
  • All of TL's two-factor authentication is cancelled on November 11
Summary

1-minute summary

System

⟡ For those in a hurry

01:00
  1. New rule: Fixed Damage doesn't scale with anything once calculated; Defense-ignoring Damage still responds to critical hits, Heavy Hit, additional damage, and damage reduction.
  2. Nine weapons rewritten: Longsword, Greatsword, Dagger, Crossbow, Longbow, Staff, Wand, Orb, and Gauntlet — most of it damage reclassification, not numbers.
  3. Dagger: Deadly Poison Edge gets a 6-triggers-per-second cap that simply didn't exist.
  4. Longbow: Abyss Mark now applies Accuracy and critical to party members, as it was always written.
  5. Staff: Dark Cloud becomes blockable by defensive skills, but stays unable to be evaded or purified.
  6. Items: 400% → 550% on Ancient Beast's Dark Bone Blade, 2.8% → 3.5% on Giant Brook's Snowsoul Sword, and a new cooldown on Queen Blendy's Gravity Field.
  7. Skill cores: drop rate rises in Tumgir, Abyss, Rift's Golden Chest, and the co-op dungeon — the last one with a guaranteed Resin Core when nothing drops.
  8. Schedule: ten schedule lines recalibrated to the global standard, including a biweekly siege on Sunday at 20:30.
  9. Seasons: Challenge Dimension ends 11/3, Infinite Gateway ends 11/4, Battlefield and Corridor of Illusion end 11/11 with an immediate swap.
  10. 11/11 preview: the core becomes a slot with free swapping, 60 Arch Boss cores become weapons by mail, engraving and extraction scrolls leave circulation, TL's 2FA is shut down.
  11. Outside the game: maintenance runs from 10:00 to 18:00 KST, and afterward the marketplace and some paid products are suspended.
  12. Verdict: foundation patch, 8.5/10 — the November 11 preview matters more than today's update.