Vegamor pays double, seven weapons lose cooldown reduction, and the critical damage formula is fixed
Oct 6, 202618 min read86 changesKorean Server (KR) · tl.plaync.com
Quick summary — 6 key points
Tap each seal
Vegamor pays double
Otherworld Eye and Otherworld Crystal double across the entire chest table
Impact · High
Resonance is less brutal
Higher dice chance and a dedicated recipe for the resonance stone
Impact · High
Broad cooldown cut
Seven weapons lose cooldown reduction on their potential skills
Impact · High
Dagger reworked around poison
Three poison cores change proc, damage, and now pierce player shields
Impact · Critical
Attribute formula fixed
Critical damage and Heavy Hit stop subtracting more than they added
Impact · High
Two festivals back to back
Starlight from Oct 8 to Oct 15, Pumpkin from Oct 15 to Nov 5
Impact · Medium
CHAPTER 01
Vegamor pays double
Arch Boss
The reward table for the Colossus Vegamor achievement was recalculated from top to bottom. All five chest tiers double the yield of the two main materials, and the 도약 (Leap) tier, which used to drop nothing, now drops something.
The exclusive trait stone no longer drops directly and is now an individual roll.
Eye of the Otherworld (이계의 심안) — Chaos tier
Vegamor achievement box
▲ 2x
Before
4 units
After
8 units
Eye of the Otherworld (이계의 심안) — Fierce Combat tier
Vegamor achievement box
▲ 2x
Before
3 units
After
6 units
Eye of the Otherworld (이계의 심안) — Crushing tier
Vegamor achievement box
▲ 2x
Before
2 units
After
4 units
Eye of the Otherworld (이계의 심안) — Advance tier
Vegamor achievement box
▲ 2x
Before
1 unit
After
2 units
Eye of the Otherworld (이계의 심안) — Leap tier
Vegamor achievement box
▲ Now drops
Before
No units
After
1 unit
Otherworld Crystal (이계의 결정) — Chaos tier
Vegamor achievement box
▲ 2x
Before
2 units
After
4 units
Otherworld Crystal (이계의 결정) — Fierce Combat tier
Vegamor achievement box
▲ 2x
Before
1 unit
After
2 units
Otherworld Crystal (이계의 결정) — Crushing tier
Vegamor achievement box
▲ Now drops
Before
No units
After
1 unit
Otherworld Crystal (이계의 결정) — Advance and Leap tiers
Vegamor achievement box
⚙ No change
The two lowest tiers still do not grant the Otherworld Crystal. The patch table marks both with a dash.
Lucky Reward Box (행운 보상 상자)
New drop format for the exclusive stone
▲ New
The Unique Trait Enhancement Stone (유니크 고유 특성 강화석) that Vegamor used to drop now falls inside a Lucky Reward Box. The box goes to every character that contributes, with its own chance, and sits outside guild distribution.
Vegamor event schedule
Peace and guild types
⚙ New schedule
Before
Peace and guild types on the previous rotation
After
Tuesdays at 19:00 and 22:00 (KST), alternating peace and guild each week
Guild distribution
Boss items that can now be registered
▲ +24 items
Part of the Amitoi, transformations, and materials that bosses drop can be registered in the guild distribution chest. Targets: 11 Amitoi, 11 transformations, 혼돈의 결정 (Chaos Crystal), and 빙설화 (Frost Snow Flower).
!
Vegamor on Brazil time
⟡ Heads up
The Tuesday windows at 19:00 and 22:00 (KST) land at 7:00 and 10:00 in Brasília, still on Tuesday. And the event type alternates each week: one week is peace, the next is guild. Scheduling a guild raid without checking which week it is means finding the Colossus with half the raid.
CHAPTER 02
Trait resonance gets cheaper
System
Trait resonance enhancement (특성 공명) got easier from two directions at once: the dice roll improved, and the stone no longer depends only on drops.
Resonance enhancement dice roll
Resonance enhancement
▲ Higher chance
The probability of the dice roll in resonance enhancement was increased. The patch notes do not publish the new or old percentages.
Trait Resonance Stone (특성 공명석)
New crafting recipe
▲ New recipe
6 Trait Resonance Stone Fragments (특성 공명석 조각) + 25 Precious Magic Powder (진귀한 마력가루) + 30,000 Solant produce one Trait Resonance Stone.
CHAPTER 03
Longsword
Skill
A single line in the whole patch, and it is a cut.
Enhanced Chain Hook (사슬 갈고리 강화)
Potential skill
▼ -2s reduction
Before
Cooldown reduced by 6 seconds
After
Cooldown reduced by 4 seconds
CHAPTER 04
Dagger
Skill
The Dagger is the weapon that changes most in this patch. All three poison colors were rewritten together: proc, damage formula, and the interaction between them.
The balance clearly moves the weapon from PvE toward PvP.
Enhanced Ankle Strike (발목 타격 강화)
Potential skill
▼ -4s reduction
Before
Cooldown reduced by 9 seconds
After
Cooldown reduced by 5 seconds
Shadow Afterimage (그림자 잔상)
Active skill — activation condition
▼ Scope narrowed
Before
A mobility skill, or a skill that moves my position
After
A Dagger mobility skill, or a Dagger skill that moves my position
Creeping Death (기어오는 죽음)
Skill core
▲ 10% → 12%
Before
When Deadly Poison Edge (맹독의 서슬) activates, 10% chance to create a 1.5 m poison cloud that follows the target for 3 seconds, dealing damage per second proportional to base damage. Each poison stack amplifies damage by 3%.
After
The chance rises to 12%. Damage per second becomes 140% of base damage + 100. Each poison stack still amplifies by 3%, and the damage dealt by the cloud gains +15% amplification.
Deadly Poison Swamp (맹독의 늪)
Skill core
▼ 10% → 5% · 80% → 15%
Before
Deadly Poison Edge also activates on melee critical hits, with a 10% chance to create a 3 m cloud for 3 seconds. Each stack amplifies by 3%, and damage against Edge and cloud monsters is amplified by 80%.
After
The chance drops to 5%. With the Creeping Death core equipped, the chance becomes 12%. Amplification against monsters falls from 80% to 15%.
Foreseen Pain (예견된 고통)
Skill core
⚙ Rewritten
Before
Deadly Poison Edge activates with 15% chance on melee hits, and its damage is applied as fixed damage. With the Creeping Death or Deadly Poison Swamp core, each activation summons a poison cloud that deals fixed damage to the target.
After
The base chance drops to 12%; with Creeping Death equipped, it rises to 20%. When hitting a player target with knockdown or immobilize, Deadly Poison Edge activates once with 100% chance. With Creeping Death or Deadly Poison Swamp, each activation still summons the cloud. The damage from the Edge and the cloud now ignores the life shield of player targets and is applied as fixed damage.
!
The Dagger got a shield breaker
⟡ Heads up
With Foreseen Pain, knockdown and immobilize on a player target guarantee one activation of Deadly Poison Edge, and the poison damage now ignores life shields. In exchange, the base proc dropped from 15% to 12%, and the amplification against Swamp monsters crashed from 80% to 15%. Anyone running the Dagger to farm just lost the day; anyone running it to fight gained a tool that did not exist before.
CHAPTER 05
Longbow
Skill
The Longbow no longer buffs only its owner. Abyss Mark became a party tool, and it cost half the value to get there.
Refraction Sanctuary went the other way and rose in three areas.
Enhanced Abyss Mark (나락의 징표 강화)
Potential skill — target of the effect
⚙ Now affects the party
Before
Target: the caster
After
Target: party members
Enhanced Abyss Mark (나락의 징표 강화)
Potential skill — critical
▼ 240 → 120
Before
Critical 240
After
Critical 120
Enhanced Abyss Mark (나락의 징표 강화)
Potential skill — side and rear critical
▼ 360 → 180
Before
Side and rear critical 360
After
Side and rear critical 180
Enhanced Refraction Sanctuary (굴절의 성역 강화)
Potential skill — continuous recovery
▲ 2.5% → 3%
Before
Continuous skill recovery +2.5% per party member
After
Continuous skill recovery +3% per party member
Enhanced Refraction Sanctuary (굴절의 성역 강화)
Potential skill — tooltip fix
⚙ Tooltip
Before
Attack range +10% per party member
After
Attack range amplified by 100% of the original value per party member
Refraction Sanctuary (굴절의 성역)
With the Sanctuary of Witness (목도의 성역) specialization, legendary level 5
▲ 0.75% → 1.1%
Before
Attack range +0.75% per party member
After
Attack range +1.1% per party member
Enhanced Swift Resolution (속전속결 강화)
Potential skill
▼ -2s reduction
Before
Cooldown reduced by 10 seconds
After
Cooldown reduced by 8 seconds
CHAPTER 06
Wand
Skill
Enhanced Clay's Salvation (클레이의 구원 강화)
Potential skill
▼ -3s reduction
Before
Cooldown reduced by 9 seconds
After
Cooldown reduced by 6 seconds
Enhanced Flawless Mind (무결한 정신 강화)
Potential skill — fix
⚙ Fix
The effect was already being applied normally, but the interface showed an unapplied value. Only the display was fixed; actual damage does not change.
CHAPTER 07
Spear
Skill
Enhanced Gale Cleave (돌풍 가르기 강화)
Potential skill
▼ -2s reduction
Before
Cooldown reduced by 10 seconds
After
Cooldown reduced by 8 seconds
CHAPTER 08
Orb
Skill
The largest single cooldown reduction cut in the entire patch.
Enhanced Supernova Collapse (초신성 붕괴 강화)
Potential skill
▼ -10s reduction
Before
Cooldown reduced by 30 seconds
After
Cooldown reduced by 20 seconds
CHAPTER 09
Gauntlet
Skill
The Gauntlet has the largest fix package in the patch. Both blood cores were broken in six different ways at the same time.
Flesh Rupture (살점 파열)
Advanced Tactic effect — fix
⚙ Fix
It was impossible to use transformation when the Flesh Rupture effect landed. Fixed.
Enhanced Indomitable Shell (불굴의 갑각 강화)
Potential skill
▼ 25% → 15%
Before
Cooldown reduced by 25%
After
Cooldown reduced by 15%
Red Mark (붉은 각인)
Skill core — tooltip fix
⚙ Tooltip
Before
Blood Burst (혈폭) damage is reduced by 40% and, on hit, converted into fixed damage lasting 3 seconds. Maximum of 3 stacks.
After
Blood Burst damage is reduced by 40% and, on hit, converted into fixed damage spread over 3 seconds. Maximum of 3 stacks. The continuous damage from this effect does not trigger Heavy Hit judgment.
Red Mark (붉은 각인)
Fix — defense
⚙ Fix
It was impossible to defend while using a defensive skill. Fixed.
Red Mark (붉은 각인)
Fix — specializations
⚙ Fix
Specialization 2 (Additional Effect) and specialization 3 (Weaken Shield) were not being applied. Fixed.
Red Mark (붉은 각인)
Fix — bleed
⚙ Fix
The damage amplification per bleed stack was not being applied. Fixed.
Red Echo (붉은 잔향)
Skill core — tooltip fix (hero level 5)
▼ Loses +10% vs. players
Before
Deals 720% + 85 damage to targets within twice the attack range. Against bleeding targets, +8% damage per stack. Against players, damage is amplified by 10%. Against monsters, amplified by 80%.
After
Amplifies Blood Burst damage by 10% and deals 720% + 85 damage to targets within twice the range. Against bleeding targets, +8% per stack. Against monsters, amplified by 80%. The +10% vs. players line was removed from the description.
Red Echo (붉은 잔향)
Fix — with Red Mark equipped
⚙ Fix
With the Red Mark core active at the same time, the bleed debuff was removed when Blood Burst hit. Fixed.
Red Echo (붉은 잔향)
Fix — with Red Mark equipped
⚙ Fix
With the Red Mark core active at the same time, the damage amplification per bleed stack was not applied when Blood Burst hit. Fixed.
CHAPTER 10
Items and sets
Buff
Four top sets gain damage, one loses it, and three fixes close the section. The pattern is clear: critical damage from 15% to 17% and Heavy Hit from 20% to 22%.
Sword of the Scale Lord's Slaughter (비늘 군주의 학살검) — Frigid Wall
Tooltip fix
⚙ Tooltip
Before
The target that receives the effect
After
The target that receives the effect, for the duration
Dawn of Black Lament (검은 비탄의 여명) — set 1
Critical damage and melee critical vs. players
▲ 15% → 17% · 30 → 36
Before
Critical damage +15%. Melee critical vs. players +30 per 10 Determination (투지).
After
Critical damage +17%. Melee critical vs. players +36 per 10 Determination.
Brand of the Grey Oath (잿빛 맹세의 낙인) — set 1
Critical damage and ranged critical vs. players
▲ 15% → 17% · 30 → 36
Before
Critical damage +15%. Ranged critical vs. players +30 per 10 Dexterity (기량).
After
Critical damage +17%. Ranged critical vs. players +36 per 10 Dexterity.
Lord of Return (재림 군주) — set 1
Heavy Hit damage
▲ 20% → 22%
Before
Heavy Hit damage +20%
After
Heavy Hit damage +22%
Frost Lord's Black Scale (서리 군주의 흑린) — set 1
Heavy Hit damage
▲ 20% → 22%
Before
Heavy Hit damage +20%
After
Heavy Hit damage +22%
Mirage of Nine Lives (아홉 생의 환영) — 4 pieces
Critical damage on hitting an attack
▼ -1s duration · +5s cooldown
Before
On hitting an attack, critical damage +20% for 6 seconds. Cooldown of 15 seconds.
After
On hitting an attack, critical damage +20% for 5 seconds. Cooldown of 20 seconds.
Vow of Azure Indigo (청람의 서원) — set 2
Fix
⚙ Fix
When switching equipment set and attributes, the skill damage amplification effect was not removed when the piece was unequipped. Fixed.
It was impossible to defend while using a defensive skill. Fixed — same problem that hit Red Mark.
Celestial Thunder Ascent (천뇌의 비상)
Appearance fix
⚙ Fix
The equipment's visual was displayed as the 살얼음 심장 망토 (Thin Ice Heart Cloak). Fixed.
CHAPTER 11
Attribute calculation
System
One technical line that is worth several. The reduction formula for four attributes was fixed, and it is the quietest change in the patch.
Critical damage, critical damage resistance, Heavy Hit damage, and Heavy Hit damage resistance
Reduction formula
⚙ Formula
When an attribute decreases, the reduction now applies only up to what had been added. Before, the reduction could subtract more than the bonus had granted.
CHAPTER 12
Boss fixes
Arch Boss
Vegamor and Excavis add up to six entries between fixes and spawn changes.
Tera Boss: Vegamor — phase 2
Fix
⚙ Fix
When operating the ice pillar lock, the character was sometimes moved to a position from which they could no longer move. Fixed.
Tera Boss: Vegamor — phase 2
Fix
⚙ Fix
The Blizzard Crystal (눈보라 결정) sometimes spawned beneath the map. Fixed.
Tera Boss: Vegamor — phase 3
Spawn change
⚙ Change
The Unconscious Ancient Tree Warrior (자아를 잃은 거목 전사) now appears in additional quantity in the third phase.
Field Boss: Excavis
Fix — faction battle
⚙ Fix
After dying in a faction battle, the resurrection interface did not appear, making revival impossible. Fixed.
Field Boss: Excavis
Fix — rescue
⚙ Fix
Jumping next to a player trapped in the Mana Prison (마력 감옥) sometimes did not rescue anyone. Fixed.
Field Boss: Excavis
Fix — reward
⚙ Fix
The participation reward for the achievement was being paid as a Grimturg reward. Fixed.
CHAPTER 13
Dungeons and sudden events
Dungeon
Dimensional Rift — Iron Tomb Cradle (철묘의 요람)
Fix
⚙ Fix
Players who left the dungeon and re-entered could not attack the boss. Fixed.
Cliff of Screams Top Reliquary (비명의 절벽 위 유물 상자) → Plaza of Resolve Reliquary (투지의 광장 유물 상자)
!
The Pilgrim changed owners
⟡ Heads up
The name Pilgrim's Reliquary moved to a different box. The old Pilgrim became North of the Watchpost, and the name went to the former Thorn Lake Reliquary. Any guide written before this week that tells you to look for the Pilgrim now points to the wrong box.
CHAPTER 17
Solisium Starlight Festival
Event
A second global anniversary event, short and direct. A Lucky Star (행운의 별) falls on the village plazas at fixed times, three times per round.
Interacting with the star guarantees one item drawn from the table.
Event period
Seoul time (KST)
⚙ 7 days
From Oct 8 (Thu), 17:00 to Oct 15 (Thu), 17:00. The patch notes summarize the window as October 8 to 15.
Drop times — Tuesday to Saturday
Lucky Star
⚙ 4 rounds
01:30 · 05:30 · 12:30 · 21:30 (KST). The Lucky Star drops 3 times per round, on its own cycle.
Drop times — Saturday and Sunday
Lucky Star
⚙ 5 rounds
01:30 · 05:30 · 12:30 · 16:30 · 21:30 (KST). One extra round compared to weekdays.
Event locations
Plazas of the three villages
⚙ 3 plazas
Kastler Village — Liberation Plaza. Vienta Village — Travelers' Plaza. Herba Village — North Wind Plaza.
Trait Opening Stone Fragment (특성 개방석 조각) — 2 or 22 units
Unique Trait Opening Stone Fragment (유니크 특성 개방석 조각) — 2 or 22 units
Trait Enhancement Stone Fragment (특성 강화석 조각) — 2 or 22 units
Unique Trait Enhancement Stone Fragment (유니크 특성 강화석 조각) — 2 or 22 units
Trait Resonance Stone Fragment (특성 공명석 조각) — 2 or 22 units
Refining Catalyst (정제 촉매제) — 2 or 22 units
Resin Core (레진 코어) — 2 or 22 units
Precious Marind Ore (진귀한 마린드 원석) — 2 or 22 units
Precious Rubix Ore (진귀한 루빅스 원석) — 2 or 22 units
Precious Emmeret Ore (진귀한 엠머렛 원석) — 2 or 22 units
Precious Staron Ore (진귀한 스타론 원석) — 2 or 22 units
Precious Parchment (진귀한 양피지) — 2 or 22 units
Precious Omnipotent Parchment (진귀한 전능 양피지) — 2 or 22 units
Radiant Parchment (찬란한 양피지) — 2 or 22 units
Radiant Omnipotent Parchment (찬란한 전능 양피지) — 2 or 22 units
Rare Marind Ore (희귀한 마린드 원석) — 2 or 22 units
Rare Emmeret Ore (희귀한 엠머렛 원석) — 2 or 22 units
Rare Rubix Ore (희귀한 루빅스 원석) — 2 or 22 units
Rare Staron Ore (희귀한 스타론 원석) — 2 or 22 units
22,222 Solant — 1 unit
2,222,222 Solant — 1 unit
All event items are non-transferable. The schedule and part of the rewards may change at internal discretion.
CHAPTER 18
The return of the Pumpkin Festival
Event
The Nightmare Pumpkin Patch (악몽의 호박밭) returns as an event dungeon, under [Co-op Dungeon] > [Dimensional Rift]. It has a cart, a giant pumpkin, and Jack Pumpkin at the end.
Before you enter, the costumed neighbors in front of the abyss teleport stones hand out a one-hour buff.
The Pumpkin Cart crossing the ravine, with the ghosts and bats of the event scenery
The decorated entrance to the patch, with eyes hanging from the trees and the sheet lurking
The narrow corridor the Giant Pumpkin rolls down; being run over ends the race
Event period
Seoul time (KST)
⚙ 3 weeks
From Oct 15 (Thu), 17:00 to Nov 5 (Thu), 17:00. Crafting and item exchange run until Nov 12 (Thu), 17:00.
Spooky Neighbor's Gift (무서운 이웃의 선물)
1-hour buff
▲ +10% Solant · +50 undead
Solant +10%. Weapon specialization experience +10%. Damage amplification against undead +50 and damage resistance against undead +50.
Creepy Neighbor's Gift (오싹한 이웃의 선물)
1-hour buff
▲ +10% Solant · +50 demons
Solant +10%. Weapon specialization experience +10%. Damage amplification against demons +50 and damage resistance against demons +50.
Suspicious Neighbor's Gift (수상한 이웃의 선물)
1-hour buff
▲ +10% Solant · +50 beasts
Solant +10%. Weapon specialization experience +10%. Damage amplification against wild beasts +50 and damage resistance against wild beasts +50.
Macabre Neighbor's Gift (섬뜩한 이웃의 선물)
1-hour buff
▲ +10% Solant · +50 constructs
Solant +10%. Weapon specialization experience +10%. Damage amplification against constructs (피조류) +50 and damage resistance against constructs +50.
Buff stacking rule
Neighbor's Gifts
⚙ Rule
They stack with the Fruit of Abundance and the main foods, but do not stack with each other. Receiving the buff turns the character into a pumpkin guard dog; using another transformation undoes the first one automatically.
Candy Corn (캔디 콘)
Final box key
⚙ 1 per day
Obtained from the attendance book, 1 per day of access. Attendance runs from Oct 15, 11:00 to Nov 5, 11:00, three weeks with a daily reset at 11:00, 21 Candy Corn in total. Without Candy Corn in the inventory, the final box does not open.
Pumpkin Cart (호박 카트)
Dungeon mechanic
⚙ Mechanic
Means of transport inside the patch. It consumes pumpkin fuel and requires protecting the companion who carries the cargo.
Giant Pumpkin (거대 호박)
Dungeon mechanic
⚙ Mechanic
Rolls down narrow corridors. Being crushed ends the party's run.
Jack Pumpkin (잭 펌킨)
Final boss
⚙ Boss
Defeating the boss as a group guarantees the Dimensional Pumpkin and a special stele fragment.
Pumpkin Box — guaranteed reward
Requires Candy Corn in the inventory
▲ 15 + 5 + 5
Dimensional Pumpkin x15, Kitchen Pumpkin x5, and Bait Pumpkin x5. There is also a chance at a cosmetic appearance, a cooking material, and a fishing bait. The validity of the three pumpkins: Nov 12, 17:00.
CHAPTER 19
Pumpkins: exchange, cooking, and fishing
Event
The Dimensional Pumpkin is the festival currency and goes straight to the exchange vendor. The other two feed the stove and the fishing rod.
Almost the whole shop is limited to one purchase per character, so you can empty the exchange vendor in a week and ignore the other two.
⟡ Worth the time
The Unique Enhancement Stone Choice Box for 30 Dimensional Pumpkins: two dungeon runs pay for it
The Ghost Pumpkin Latte doubles Solant and weapon specialization experience for 30 minutes
The Pumpkin Cake delivers +60 critical and +60 Heavy Hit against bosses
⟡ Watch the deadline
Without Candy Corn in the inventory the final box does not open, and you only get 1 per day of login
All three pumpkins expire on Nov 12, 17:00; the kitchen only closes on Nov 19
Almost the whole shop is 1 time per character, so stockpiling Dimensional Pumpkins beyond what you need is wasted
Unique Enhancement Stone Choice Box (고유 특성 강화석 선택 상자) — 30 Dimensional Pumpkins · 1 time per character
Chaos Rune Choice Box — armor (혼돈 룬 선택 상자) — 20 Dimensional Pumpkins · 1 time per character
Weekly Rune Chance Box — ALL (주간 룬 확률 상자) — 1 Dimensional Pumpkin · 1 time per character
Refining Catalyst (정제 촉매제) — 2 Dimensional Pumpkins · 1 time per character
Enhancement Stone Fragment (특성 강화석 조각) — 1 Dimensional Pumpkin · 1 time per character
Unique Enhancement Stone Fragment (유니크 특성 강화석 조각) — 1 Dimensional Pumpkin · 1 time per character
Trait Resonance Stone Fragment (특성 공명석 조각) — 1 Dimensional Pumpkin · 1 time per character
Flame of Purification: 100 points (정화의 불꽃) — 1 Dimensional Pumpkin · 1 time per character
Superior Stellabum (우수한 스텔라붐) — 1 Dimensional Pumpkin · 1 time per character
The exchange counter stays open until Nov 12 (Thu), 17:00.
[Food] Pumpkin Cake (호박 케이크) — Kitchen Pumpkin + Cheese — damage amplification against all races +50, critical against bosses +60, Heavy Hit against bosses +60 — lasts 30 minutes
The food buff persists even after death. The recipes can be cooked at village stoves until Nov 19 (Thu), 17:00.
Jelly Fish (젤리 물고기) — movement speed +3.5%, attack speed +3%, maximum stamina +15, stamina regeneration +4 — lasts 30 minutes
Sweet Pumpkin Carp (호박 캔디 잉어) — damage resistance against all races +50, boss damage reduction +10, skill damage resistance +60 — lasts 30 minutes
The Bait Pumpkin equipped on the rod is what makes the two fish appear during the event.
All event items are non-transferable. The schedule and part of the rewards may change at internal discretion.
CHAPTER 20
Battle Pass: Whispering Tomb
Event
The new pass costs 500 Lucent, lasts two weeks, and goes up to level 25. The free track exists and delivers fragments; the premium track is what carries the full stones.
Sales and mission period
Seoul time (KST)
⚙ 14 days
From Oct 6 (Tue), 11:00 to Oct 20 (Tue), 11:00. Rewards already activated can be claimed for 180 days after missions end.
Price and limit
Special shop
⚙ 500 Lucent
Limit of 1 purchase per character. The pass is bound to the character and is not shared with the account's other characters. Buying with Lucent activates the premium benefit the moment you click.
Progression
Levels and points
⚙ 25 levels
Each level costs 100 experience points. Through the Add point button, 1 point can be bought for 1 Lucent.
Mission resets
Three distinct cycles
⚙ 3 cycles
Daily at 11:00 (KST). Weekly on Tuesday, 11:00. Permanent at the start of the season and at 11:00.
Daily missions
10 points each
▲ 50 points per day
Complete Resistance commissions 3x · defeat 50 monsters · spend 5 commission coins · spend 30,000 Solant · donate guild resources 1x. Missed days can be recovered within the pass window.
Weekly missions — week 1
10 points each
▲ 50 points
Regional event effort reward 1x · Field Boss participation reward 1x · complete the Illusion Corridor 1x · 100 guild contribution points · spend 10,000 Contract Mark: Abyss points.
Weekly missions — week 2
10 points each
▲ 100 points
Regional event 1x · Field Boss 1x · spend 1,000,000 Solant · Challenge Dimensional Rift 1x, 2x, and 3x · defeat 100, 200, and 300 monsters · spend 10,000 Contract Mark: Abyss points. The following week's missions open every Tuesday at 11:00 (KST), and the total points per week are the same.
Permanent missions
Available for the whole season
▲ 3,000 points
Log in 4 times — 1,500 points. Spend 10,000,000 Solant — 1,500 points.
Level 25 — Free: Moonlit Jester x1 · Premium: The Weight of the Crown x1
!
The pass leaves the inventory on the 20th
⟡ Heads up
The Battle Pass: Whispering Tomb expires on Oct 20, 11:00 (KST). Anyone still holding the pass item in their bag on that day loses it, as it is deleted automatically. Activating the additional bonus also stops being possible after that time. Rewards already activated remain claimable for 180 days, and tabs with nothing pending stay hidden.
CHAPTER 21
Known issues
Fix
The team listed three problems that ship with the patch unfixed. Two of them hit exactly the weapon whose function changed the most in this patch.
Longbow — Abyss Mark, specialization 2 (명중 증가)
Known issue
▼ Open
The accuracy increase is being applied only to the caster, not to the whole party.
Longbow — Enhanced Abyss Mark (나락의 징표 강화)
Known issue
▼ Open
The critical increase is being applied only to the caster, not to the whole party.
Pumpkin Festival
Known issue
⚙ Open
The event's attendance book can be used before the event starts.
!
The Longbow rework launches broken
⟡ Heads up
Abyss Mark was rewritten to buff the party, and its critical went from 240 to 120 precisely because the effect would now reach everyone. But according to the patch's own known issues list, the buff still only applies to the caster. In practice, the Longbow enters the week with half the critical and no group gain. Until a hotfix arrives, it is not worth rebuilding around this.
Opinion
Scaryel's take
Analysis
S
Scaryel comments
⟡ Creator's voice
“This patch's title is Vegamor, but what will change your week is the line almost nobody read: the critical damage and Heavy Hit reduction formula was fixed. Anyone swapping equipment sets mid-session was giving back more attributes than they had gained, and now they don't. It's the kind of silent fix that revives builds everyone retired for 'not working properly'. As for the rest: cutting cooldown reduction on seven weapons at once is not a targeted balance change, it's the team pulling the handbrake on the whole game's rotation speed. And the Longbow enters the week with a rework the patch notes themselves admit is broken.”
Final verdict⟡ Dense maintenance patch · Vegamor is worth the schedule, the Longbow is notConfidence: 7.5/10
Impact
Impact on players
Community
What changes in practice
Korean server patch notes, applied in the October 6 maintenance from 10:00 to 14:00 (KST). Global usually receives this package a few weeks later, and all event times mentioned here are in KST.
For guilds
Redo the Vegamor schedule: the box doubled on every tier, and 24 new items entered guild distribution.
For solo PvP
The Dagger gained poison that pierces player shields; the Longbow lost half its critical, and the party bonus still does not work.
For casual players
Resonance got cheaper with its own recipe, and two back-to-back festivals pay progression materials without requiring a raid.
Meta
Reward for the player · Risk to the meta
System
⟡ Reward
Vegamor pays double across the whole table, and the Leap tier no longer drops nothing
Trait resonance gets its own recipe and a better dice roll
The Dagger gains poison damage that ignores the life shield of player targets
Four top sets gain critical damage and Heavy Hit damage
The attribute reduction formula stops subtracting more than it added
⟡ Risk to the meta
Seven weapons lose cooldown reduction on their potential skills at the same time
The Longbow trades 240 critical for 120 while the party bonus is still broken
Deadly Poison Swamp drops from 80% to 15% amplification against monsters
Mirage of Nine Lives loses 1 second of duration and gains 5 of cooldown
The Refining Catalyst recipe that used Extraction Stone was deleted from the game
Summary
1-minute summary
System
⟡ For those in a hurry
01:00
Vegamor: Otherworld Eye and Crystal double across all five box tiers, and the Leap tier goes from nothing to something.
Lucky Box: the exclusive trait stone became an individual roll per contribution, and it sits outside guild distribution.
Resonance: higher dice chance and a new recipe: 6 fragments + 25 Precious Magic Powder + 30,000 Solant.
Cooldown: seven weapons lose reduction on their potentials. The Orb takes the biggest drop, from 30s to 20s.
Dagger: three poison colors rewritten. Damage now ignores player life shields, but amplification against monsters falls from 80% to 15%.
Longbow: Abyss Mark becomes a party buff at half the value, and the patch notes admit the party buff does not work yet.
Attributes: critical damage and Heavy Hit stop subtracting more than the bonus had granted.
Events: Starlight from Oct 8 to 15, Pumpkin from Oct 15 to Nov 5, and Battle Pass for 500 Lucent until Oct 20.
Verdict: dense maintenance patch, 7.5/10, worth it for the silent attribute formula fix.