Quick summary — 5 key points
Tap each sealMax-level gear drop rises again
Max-level gear rate increases for anyone who already hit the gear cap
Hit Chance stops being just anti-Evasion
Investing in Hit Chance now grants its own bonus per weapon type
Daggers lose free Evasion
Excess synergy with other weapons drops; power shifts to mobility skills
Colossus Vegamor gets more accessible
Events alternate 7 PM and 10 PM, part moves to the weekend and stages 1-3 get easier
Guaranteed Skill Core via crafting
Higher drop in Tumgir Hollow and Co-op, plus 3 new cores for every weapon
Gear progression — the fix that killed the farm
SystemThe gear cap expansion launched with a mistake: drop probabilities by equipment level were applied wrong, and max-level gear was dropping far more than planned.
The team restored the original structure. Except the fix went too far — and the excess took the thrill of opening a drop down with it. The text owns the cost: "it may have cost you the momentum you had already built up".
Max-level gear drop
Early progression
The change isn't immediate
⟡ Heads upThe drop adjustment is planned for November, not October. The team says it will keep monitoring and tuning after that.
Hit Chance gets value of its own
BuffToday Hit Chance only exists to punch through Evasion. Against anyone who hasn't invested in Evasion, every point is wasted — which makes the value of an entire stat depend on the opponent's build.
The team says flat out that a numeric tweak doesn't fix this. The solution is giving Hit Chance a return that doesn't depend on the opponent.
Hit Chance
Dependence on enemy build
Daggers — Evasion moves from passive to your hands
NerfDaggers hold onto high Evasion through skills, with low investment, even when paired with any other weapon. That free ride is what's getting cut.
The evasive identity doesn't disappear. It just moves: anyone chasing the Evasion ceiling will have to actively use the weapon's mobility skills.
Daggers — Evasion synergy with other weapons
Daggers — mobility skills
Weapon identity
November window
⟡ Heads upHit Chance and Daggers land in the same November package, with details locked only in the Release Notes.
Colossus Vegamor — scheduling, fatigue and stages 1-3
PvPFeedback on the Colossus came on three fronts: schedule accessibility, rewards falling short of the effort, and Guild Battle fatigue. The team acknowledges that the payoff doesn't match the time invested and treats it as a priority.
This is the part that arrives first — the schedule and difficulty changes ship this month.
⟡ What improves
- Anyone who can't log in at a fixed time now catches the event every other week
- Weekend slots make room for the whole guild to show up
- Stages 1-3 stop eating the time that should go to the final boss
⟡ What's left open
- The Colossus's rewards got zero numbers in this letter
- No exact date inside October was given — just "still this month"
- Guild Battle fatigue is acknowledged, but only the opening and mid stages were addressed
Peace and Guild events
Part of the events move to the weekend
Guild Battle — stages 1-3
Skill Cores — guaranteed crafting and three new ones per weapon
SkillSkill Cores exist to rewrite how a skill works and open up build space. In practice, there's no reliable path to get the specific core you want — and the player ends up building around whatever dropped, not what they wanted to test.
The answer has two legs: more drops and a deterministic path.
Skill Core drop
Guaranteed Skill Core crafting
New Skill Cores
Scaryel's take
AnalysisScaryel comments
⟡ Creator's voice“The part nobody's going to comment on is the most important one: the team admitted that a numeric tweak doesn't fix the Hit Chance problem. That's rare. It means a structural stat change is coming, not a disguised +5%. The Dagger nerf is a direct consequence of that — without cutting the free Evasion, any Hit Chance buff turns into inflation. Now what's missing is screaming at you: the Colossus got criticized for rewards, and the letter answered with schedule and difficulty. Rewards didn't get a single number.”
Impact on players
CommunityWhat changes in practice
No exact date was given within October — follow the Release Notes, that's where the numbers show up.
1-minute summary
System⟡ For those in a hurry
01:00- Max-level gear: the drop fix went too far; the rate rises again in November for anyone who already hit the cap
- Hit Chance: stops being just anti-Evasion and starts giving its own bonus per weapon type
- Daggers: Evasion synergy with other weapons gets cut; power shifts to the active use of mobility skills
- Colossus Vegamor: Peace and Guild events alternate 7 PM and 10 PM every two weeks, and part of them move to the weekend
- Guild Battle: stages 1-3 get easier so there's more time left for the final boss — still in October
- Skill Cores: higher drop rate in Tumgir Hollow and Co-op, guaranteed crafting of the specific core, and +3 cores per weapon
- Verdict: a letter about direction, not numbers — confidence 7.0, with the Colossus reward answer still missing