Throne and Liberty

Post-Nix Improvements — Unique Gear, Abyss Points and Teleportation

Dev team reveals improvement plan for unique gear growth, Abyss Point fatigue and inter-region movement — with partial implementation already in the June 25 maintenance.

Published on Jun 25, 2026
Source: Korean Server (KR) · tl.plaync.com
Reading · 5 min
9 changes
Official development team notice on gameplay improvements following the Nix update
Official development team notice on gameplay improvements following the Nix update

Quick summary — 5 key points

Tap each seal
Unique Stone Crafting

New formulas to exchange Opening and Reinforcement Stones for Unique Equipment versions

Impact · High
Attendance Rewards

Unique weapon, armor and accessory granted as attendance rewards for new and returning players

Impact · High
Abyss Points — Under Review

Excessive fatigue confirmed; improvements focused on consumption efficiency and repetition under development

Impact · Medium
Teleportation in Nix

5 Teleport Stones at Star Lighthouses eliminate exclusive dependence on the Sky Wedge

Impact · Medium
Mission and Fields Eased

Mission attempts reduced from 4 to 2; difficulty in Nix's normal fields eased

Impact · Medium
CHAPTER 01

Unique Gear — Easing the Growth Path

System

After the gear reorganization, the existing path to grow unique equipment using gear properties disappeared. The effect was immediate: the property enhancement burden rose significantly, especially for those still trying to complete normal unique properties in Raid content that is already about a year old.

The development team determined that, considering the content's lifecycle and the current growth stage, a difficulty adjustment is necessary. The changes aim to allow more efficient use of resources accumulated before the reorganization.

Craft Formula — Unique Opening Stone

New craft recipe
▲ New formula
Opening Stone / Property Opening Stone exchangeable for Unique Opening Stone via a new craft formula. Allows reuse of stones accumulated before the reorganization.

Craft Formula — Unique Property Reinforcement Stone

New craft recipe
▲ New formula
Property Reinforcement StoneUnique Property Reinforcement Stone via a new craft formula. Converts generic resources into unique-specific crafting materials.

Unique Property Reinforcement Stone Supply

Multiple expanded sources
▲ Expanded
Reward quantities increased at the Raid and Mission coin merchant. Addition of new sale products at the Raid item exchange merchant (applies on 06/25).
  • Unique Weapon granted as an attendance reward
  • Unique Armor granted as an attendance reward
  • Unique Accessory granted as an attendance reward
CHAPTER 02

Abyss Points — Fatigue Under Review

PvE

Abyss Content was intentionally adjusted to increase the time spent consuming Abyss Points — the idea was to induce a certain level of concentration and cooperation among group members, given the multiplayer nature of the content.

However, the team confirmed that fatigue in the repetitive hunting section increased beyond expectations. The Abyss is the central growth content used daily, so the excessive burden weighs more than it does in optional content. The review is underway with a focus on two fronts: Abyss Point consumption efficiency and reduction of gameplay repetition.

Details still being finalized

⟡ Notice
The team confirmed that improvements to the Abyss Points are being prepared, but the specific content has not yet been finalized. Details will be communicated through a separate notice. They will not be included in the June 25 maintenance.
CHAPTER 03

Teleportation in Nix — Less Dependence on the Sky Wedge

System

The movement experience in Nix was designed to combine the Sky Wedge (fast travel with a panoramic view) with the Milky Way for exploration. In practice, the Sky Wedge became the only way out of Etherion to the field — which accumulated more fatigue than expected in repetitive gameplay and inter-region switching.

The solution: 5 Teleport Stones, one at each Star Lighthouse location across Nix's 5 regions, available starting with the June 25 maintenance. For exploring wider areas, such as the outer regions of Nix, the Sky Wedge and Milky Way are still required — the original design intent is not compromised.

⟡ Before — Sky Wedge Only

  • Sky Wedge as the only way out of Etherion to the field
  • Fatigue accumulated in daily repetitive hunting routines
  • Inter-region switching dependent on the same single mechanism
  • High friction for players in short sessions

⟡ After — Teleport + Milky Way

  • Teleport Stone at each Star Lighthouse (5 regions)
  • Region entry and inter-region switching via direct teleport
  • Movement between adjacent regions via Milky Way
  • Sky Wedge reserved for exploring wider outer areas

Teleport Stones in Nix

One per region, at the Star Lighthouses
▲ 5 new stones
Before
Only Sky Wedge to exit Etherion to the field
After
Teleport Stones at 5 Star Lighthouses — direct access per region
CHAPTER 04

June 25 Maintenance — What's Coming Now

Fix

Part of the announced improvements will not wait for a full development cycle — the team separated what can go into temporary maintenance. The changes below are applied on June 25 (Thursday).

Raid Item Exchange Merchant

New products available
▲ New items
Addition of new products at the Raid item exchange merchant, including materials for growing unique equipment.

Teleport Stones — 5 Nix Regions

Star Lighthouse of each region
▲ 5 stones added
One Teleport Stone per region, positioned at the local Star Lighthouse. Covers all 5 regions of Nix.

Combat Difficulty — Nix Normal Fields

General difficulty eased
▲ Difficulty eased
Nix's normal fields have their combat difficulty reduced. Affects daily hunting progression and repetition.

Mission Gameplay Attempts

Reduction of daily attempt count
▼ 4 → 2 attempts
Before
4 attempts per cycle
After
2 attempts per cycle

Character Deletion Wait Time

Slot issue fix for Jump Tickets
⚙ Fix
Before
Standard wait time
After
1 hour
Opinion

Scaryel's take

Analysis
S

Scaryel comments

⟡ Creator's voice
This notice is unusual in tone: NCSoft Korea explicitly admits that the environment became heavier than expected after the reorganization and names three concrete problems. The craft formulas to convert normal stones into unique versions are the most significant change — they solve the bottleneck that emerged when the old upgrade path via gear properties was removed. What stands out is what's not included on June 25: the Abyss Points are deferred to a separate notice, indicating the team is still calibrating the solution. For players doing daily repetitive hunting, the environment remains suboptimal for another cycle. The reduction of Mission attempts from 4 to 2 is counterintuitive at first glance — it seems like a nerf — but in the context of repetition fatigue, fewer obligations per session is genuine quality of life.
Final verdictWell-executed course correction · Abyss still being definedConfidence: 7/10
Impact

Impact on players

Community

What changes in practice

Abyss Point improvements still have no set date or details — awaiting a separate notice from NCSoft Korea.

For guilds
Attendance rewards with uniques accelerate onboarding of new and returning members — less time waiting for someone to reach the gear score required for guild content.
For solo PvP
More accessible unique gear growth lowers the gear score gate for entering competitive PvP content. The craft formulas are especially useful for those who lost efficiency in the reorganization.
For casual players
Teleport Stones are the most immediate QoL from the June 25 maintenance: less friction moving around Nix. Missions with 2 attempts instead of 4 also reduce the sense of daily obligation.
Summary

1-minute summary

System

⟡ For those in a hurry

01:00
  1. Unique Gear: growth eased with new craft formulas to convert normal stones into unique versions.
  2. Unique Opening Stone: exchange Opening Stone / Property Opening Stone for the Unique version via new formula.
  3. Unique Property Reinforcement Stone: Property Reinforcement Stone convertible to Unique version via crafting.
  4. Attendance Rewards: unique weapon, armor and accessory granted to support new and returning players.
  5. Abyss Points: excessive fatigue confirmed by the team; improvements under development, no set date yet.
  6. Teleportation in Nix: 5 Stones at Star Lighthouses — solves Etherion exit without relying solely on the Sky Wedge.
  7. June 25 Maintenance: new items at the Raid merchant, normal fields eased, missions from 4 → 2 attempts, character deletion in 1 hour.
  8. Scaryel's Take: honest course correction. Abyss still being defined. Confidence 7.0/10.