Post-Nix Improvements — Unique Gear, Abyss Points and Teleportation
Dev team reveals improvement plan for unique gear growth, Abyss Point fatigue and inter-region movement — with partial implementation already in the June 25 maintenance.

Quick summary — 5 key points
Tap each sealUnique Stone Crafting
New formulas to exchange Opening and Reinforcement Stones for Unique Equipment versions
Attendance Rewards
Unique weapon, armor and accessory granted as attendance rewards for new and returning players
Abyss Points — Under Review
Excessive fatigue confirmed; improvements focused on consumption efficiency and repetition under development
Teleportation in Nix
5 Teleport Stones at Star Lighthouses eliminate exclusive dependence on the Sky Wedge
Mission and Fields Eased
Mission attempts reduced from 4 to 2; difficulty in Nix's normal fields eased
Unique Gear — Easing the Growth Path
SystemAfter the gear reorganization, the existing path to grow unique equipment using gear properties disappeared. The effect was immediate: the property enhancement burden rose significantly, especially for those still trying to complete normal unique properties in Raid content that is already about a year old.
The development team determined that, considering the content's lifecycle and the current growth stage, a difficulty adjustment is necessary. The changes aim to allow more efficient use of resources accumulated before the reorganization.
Craft Formula — Unique Opening Stone
Craft Formula — Unique Property Reinforcement Stone
Unique Property Reinforcement Stone Supply
Abyss Points — Fatigue Under Review
PvEAbyss Content was intentionally adjusted to increase the time spent consuming Abyss Points — the idea was to induce a certain level of concentration and cooperation among group members, given the multiplayer nature of the content.
However, the team confirmed that fatigue in the repetitive hunting section increased beyond expectations. The Abyss is the central growth content used daily, so the excessive burden weighs more than it does in optional content. The review is underway with a focus on two fronts: Abyss Point consumption efficiency and reduction of gameplay repetition.
Details still being finalized
⟡ NoticeThe team confirmed that improvements to the Abyss Points are being prepared, but the specific content has not yet been finalized. Details will be communicated through a separate notice. They will not be included in the June 25 maintenance.
Teleportation in Nix — Less Dependence on the Sky Wedge
SystemThe movement experience in Nix was designed to combine the Sky Wedge (fast travel with a panoramic view) with the Milky Way for exploration. In practice, the Sky Wedge became the only way out of Etherion to the field — which accumulated more fatigue than expected in repetitive gameplay and inter-region switching.
The solution: 5 Teleport Stones, one at each Star Lighthouse location across Nix's 5 regions, available starting with the June 25 maintenance. For exploring wider areas, such as the outer regions of Nix, the Sky Wedge and Milky Way are still required — the original design intent is not compromised.
⟡ Before — Sky Wedge Only
- Sky Wedge as the only way out of Etherion to the field
- Fatigue accumulated in daily repetitive hunting routines
- Inter-region switching dependent on the same single mechanism
- High friction for players in short sessions
⟡ After — Teleport + Milky Way
- Teleport Stone at each Star Lighthouse (5 regions)
- Region entry and inter-region switching via direct teleport
- Movement between adjacent regions via Milky Way
- Sky Wedge reserved for exploring wider outer areas
Teleport Stones in Nix
June 25 Maintenance — What's Coming Now
FixPart of the announced improvements will not wait for a full development cycle — the team separated what can go into temporary maintenance. The changes below are applied on June 25 (Thursday).
Raid Item Exchange Merchant
Teleport Stones — 5 Nix Regions
Combat Difficulty — Nix Normal Fields
Mission Gameplay Attempts
Character Deletion Wait Time
Scaryel's take
AnalysisScaryel comments
⟡ Creator's voice“This notice is unusual in tone: NCSoft Korea explicitly admits that the environment became heavier than expected after the reorganization and names three concrete problems. The craft formulas to convert normal stones into unique versions are the most significant change — they solve the bottleneck that emerged when the old upgrade path via gear properties was removed. What stands out is what's not included on June 25: the Abyss Points are deferred to a separate notice, indicating the team is still calibrating the solution. For players doing daily repetitive hunting, the environment remains suboptimal for another cycle. The reduction of Mission attempts from 4 to 2 is counterintuitive at first glance — it seems like a nerf — but in the context of repetition fatigue, fewer obligations per session is genuine quality of life.”
Impact on players
CommunityWhat changes in practice
Abyss Point improvements still have no set date or details — awaiting a separate notice from NCSoft Korea.
1-minute summary
System⟡ For those in a hurry
01:00- Unique Gear: growth eased with new craft formulas to convert normal stones into unique versions.
- Unique Opening Stone: exchange Opening Stone / Property Opening Stone for the Unique version via new formula.
- Unique Property Reinforcement Stone: Property Reinforcement Stone convertible to Unique version via crafting.
- Attendance Rewards: unique weapon, armor and accessory granted to support new and returning players.
- Abyss Points: excessive fatigue confirmed by the team; improvements under development, no set date yet.
- Teleportation in Nix: 5 Stones at Star Lighthouses — solves Etherion exit without relying solely on the Sky Wedge.
- June 25 Maintenance: new items at the Raid merchant, normal fields eased, missions from 4 → 2 attempts, character deletion in 1 hour.
- Scaryel's Take: honest course correction. Abyss still being defined. Confidence 7.0/10.
