Arch Boss Ramus with ten Item Level 85 weapons, two crafting routes, a seven-weapon rebalance and level Inheritance at half price.
Arch BossPvEBuffNerfFixImpact Critical
Published on Jul 28, 2026
Source: Korean Server (KR) · tl.plaync.com
Reading · 32 min
96 changes
Ramus descends on the snowfield: the new Arch Boss opens the Tuesday and Friday schedule
Quick summary — 6 key points
Tap each seal
Arch Boss Ramus
New Arch Boss with peace and guild events. Schedule gains Tuesday and Friday, 7 PM and 10 PM
Impact · Critical
Ten Item Level 85 weapons
One per class, fixed level, plus the Heavenly Thunder's Ascent cloak
Impact · Critical
Skill Core crafting route
5.1 million Solant against 17.3 million on the raw route
Impact · High
Thuban and Sopor become raids
Plus the Iron Tomb's Cradle Dimensional. Requires guild level 30
Impact · High
Seven weapons rebalanced
Crossbow regains 30% in PvP and Staff Skill Cores double their damage
Impact · High
Inheritance at half cost
Inheritance stones drop 50% and Resonance no longer rolls backwards
Impact · High
CHAPTER 01
Arch Boss Ramus
Arch Boss
Ramus closes out Nix's winter cycle. The new Arch Boss arrives with both a peace-type and a guild-type event, and the Arch Boss calendar gains two full days.
What he drops is in the next chapter, weapon by weapon.
Arch Boss schedule
New fixed slots on the calendar
▲ +2 days
Tuesday and Friday, at 7 PM and 10 PM, join the Arch Boss calendar.
Ramus events
Event types for the new Arch Boss
▲ Peace and Guild
Ramus arrives with a peace-type and a guild-type event. The overall Arch Boss schedule changed along with it.
!
⟡ The note was revised on July 27, at 9:40 PM
⟡ Heads up
The original version got four corrections before maintenance: the level change for Radiant Toland Arch weapons was added, the increased drop rate for those weapons' crafting materials was added, the advance notice block for August 25 was added, and the crafting material for the Last Dragon's Thunder Greatsword in the Skill Core recipe was corrected.
CHAPTER 02
Ramus weapons — full reward list
PvE
Ten weapons, one for each class, plus a cloak. All of them at a fixed Item Level of 85 — they don't go up and they don't go down.
Below, weapon by weapon, with every stat on each.
Last Dragon's Thunder Greatsword (마지막 용의 천둥대검)
Greatsword · fixed Item Level 85
▲ New Arch weapon
Strength 17 · Dexterity 13 · Heavy Attack Damage +11.5% · Melee Heavy Attack Hit 210.
Radiant Toland Arch weapons: the level goes from 70 to 80. The level of weapons you already own changes too.
Increased drop: the amount of scorched materials from part breaks and drop rewards on Deluge Noah and Giant Brook was raised.
!
⟡ Advance notice — August 25
⟡ Heads up
Not part of this maintenance. On August 25, recipes arrive that upgrade Radiant Deluge Noah and Radiant Giant Brook weapons into Snow Soul (설혼) weapons using new materials — as already previewed in the developer feed. This week's increased drop rate for scorched materials is the setup for that.
CHAPTER 05
Dagger — every change
Buff
The Dagger stops burning its own stacks to trigger the buff. Both infusions now only require the 20 stacks on the target — the cost is gone, the effect stays.
Deadly Venom Infusion (맹독 주입)
Additional-use effect · +20% Heavy Attack Damage for 6s
Target with 20 Thundercloud stacks · consumes none
Deadly Venom Edge (맹독의 서슬)
Weapon Attack Specialization · Advanced tier
⚙ Fix
The skill damage was not receiving the attack power increase that basic damage received. Fixed.
CHAPTER 06
Crossbow — every change
PvP
A single change, but a big one: four Supporting Fire skills get back 30% damage against players.
Skill Core: Supporting Fire (지원 사격)
Extreme Rapid Fire, Recoil Shot, Wave Shot and Explosive Arrow
▲ +30% PvP damage
Before
-30% damage against players
After
Penalty removed
CHAPTER 07
Gauntlet — every change
Buff
Eight changes, the largest package in the patch. Sweep doubles its movement speed, Explosive Combo gains a new specialization, and Mobile Strike absorbs for free an effect that used to cost points.
Chain Strike: Slam (내려찍기)
Hit radius
▲ +1m
Before
4m
After
5m
Chain Strike: Slam (내려찍기)
Skills that open the chain
▲ New opener
Can now also be used after Seismic Wave (지진파).
Mobile Strike spec 2 (기동 타격)
Renamed from Mobility Boost to Range Increase
⚙ 3-point cost
Before
Mobile Strike: move while charging · Afterimage: +20% Range
After
Afterimage: +20% Range
Mobile Strike (기동 타격)
Effect that left the specialization
▲ Becomes base effect
Moving while charging no longer costs a point and becomes a base effect of Mobile Strike.
Sweep spec 3 (휩쓸기)
Movement speed increase
▲ Doubled
Before
25%
After
50%
Explosive Combo (폭발연타)
New specialization [Cooldown Reduction] · 5 points
▲ New specialization
Cuts 1% off Explosive Combo's own cooldown and, with every hit it lands, shaves 5% off the remaining cooldown of One-Inch Punch (일촌타).
Explosive Combo spec 2 (폭발연타)
[Range Increase] · point cost
⚙ Cost adjusted
The specialization now costs 3 points.
Continuous Claw (연속 할퀴기)
Use during aerial movement
▲ Usable mid-jump
Can now be used while jumping.
Skill Core: Fear Erosion (공포 침식)
Movement speed and defense reduction
⚙ Fix
Fixed the abnormal values applied by the effect and the wrong numbers in the icon tooltip.
CHAPTER 08
Longbow — every change
Nerf
Precision Bombardment loses two privileges at once: it stopped respecting defense and evasion, and it couldn't be blocked. Both were fixed.
The Torrent and Eye of Ventius changes look like a brutal nerf on the table, but they're only a display split — the power didn't change.
The skill ignored the target's defense and evasion. Fixed.
Precision Bombardment (회심의 폭격)
Interaction with Phantom Smokescreen (Dagger)
▼ Fix
It could not be blocked by the Dagger's Phantom Smokescreen (환영의 연막). Fixed.
Flash Shot spec 1 — Flash Veil (섬광너울)
Effect application on the user
⚙ Fix
The effect was not applied to the user depending on their movement speed or the terrain. Fixed.
Skill Core: Torrent (격류)
Monster damage amplification · display only
⚙ Display split
Before
185% (summed into the skill)
After
50% (shown separately)
Skill Core: Eye of Ventius (벤티우스의 눈)
Monster damage amplification · display only
⚙ Display split
Before
260% (summed into the skill)
After
50% (shown separately)
Torrent and Eye of Ventius
Tooltip and per-level skill growth
⚙ Line added
Monster damage amplification joins the per-level growth list and leaves the skill tooltip.
Skill Core: Gale Arrow (질풍의 화살)
Improperly shared cooldown
⚙ Fix
Its cooldown also locked Flash Shot (섬광살). Fixed.
Swift Resolution (속전속결)
Damage over time from the enhanced Precision Snipe
▼ Now mitigated
The damage over time is now affected by defense and evasion.
CHAPTER 09
Staff — every change
Buff
The biggest numerical buff in the patch is here: three Skill Cores double their damage — Dark Cloud, Lightning Condensation and Thundercloud Burst.
Thundercloud Burst gets double damage, but now takes the PvP damage reduction that had been skipping it.
Inner Peace (내면의 평정)
Spec 1 description — Thunder's Blessing
⚙ Text fix
The Thunder's Blessing (천둥의 가호) description was mistakenly applied to Inner Peace. Fixed.
Skill Core: Dark Cloud (암운)
Damage
▲ Doubled
Before
60%
After
120%
Skill Core: Lightning Condensation (번개 응축)
Damage
▲ Doubled
Before
90%
After
180%
Skill Core: Lightning Condensation (번개 응축)
Per-level skill growth
⚙ Standardized
The per-level growth table is now identical to Inner Peace's.
Skill Core: Thundercloud Burst (뇌운 폭발)
Damage
▲ Doubled
Before
60%
After
120%
Skill Core: Thundercloud Burst (뇌운 폭발)
Monster damage amplification · value was wrong
⚙ Text fix
Before
50%
After
150%
Skill Core: Thundercloud Burst (뇌운 폭발)
Damage reduction against players
▼ Now applies
PvP damage reduction was not being applied to the skill. Fixed. The tooltip also stops showing monster amplification.
Skill Core: Thundercloud Burst (뇌운 폭발)
Per-level skill growth
⚙ Standardized
The per-level growth table is now identical to Inner Peace's.
Skill Core: Absolute Zero (절대 영도)
Per-level skill growth
⚙ Swapped
Per-level growth now applies to cooldown reduction.
Skill Core: Freezing Burst (빙결 폭발)
Skill tooltip
⚙ Display
Monster damage amplification leaves the tooltip.
CHAPTER 10
Wand — every change
Fix
No damage number changed. This is a description and condition fix package — but the Incubus one genuinely changes when the specialization fires.
Specialization: Incubus (몽마)
Trigger condition on monsters
⚙ Condition rewritten
Before
Touch of Despair · Corruption Magic Circle · Time of Corruption · Time of Punishment
After
Touch of Despair · Corruption Magic Circle · Touch of Corruption · Time of Punishment · Nightmare Melody
Skill Core: Magic Circle Expansion (마력진 확장)
Cooldown reduction unit in the tooltip
⚙ Unit fix
Before
Shown in seconds
After
Shown in %
Skill Core: Nightmare Melody (악몽의 선율)
Tooltip and per-level growth
⚙ Display
Monster damage amplification leaves the tooltip. Sleep duration increase joins the per-level growth list.
Skill Core: Nightmare Concerto (악몽의 협주곡)
Skill tooltip
⚙ Display
Monster damage amplification leaves the tooltip.
CHAPTER 11
Spear — every change
Nerf
A single change, and it's the one that hurts most: the Spear loses a cooldown reduction of up to 15 seconds that plenty of people used without knowing it was a bug.
Cooldown reduction on targets with Weaken: Brand (쇠약: 낙인)
▼ Exploit fixed
Before
Up to -15s based on stacks of Rupture, Ignition and Shock
After
No cooldown reduction
CHAPTER 12
Items and gear skills
Fix
Eight unique items touched. A straight 30 percentage point buff to Guillotine Blade and a heavy nerf to Purifying Cry, which loses half its targets and swaps a fixed radius for a proportional one.
Two water-based cooldown tricks die here — entering and leaving water no longer resets cooldowns.
Scarlet Snow / Azure Snow Greatsword — Judgment
Guillotine Blade amplification on monsters below 50% health
▲ +30 pp
Before
50%
After
80%
Frost Flame / Frost Comet Longbow — Purifying Cry
Area and target count
▼ Half the targets
Before
3m radius · 6 people
After
25% of Attack Range · 3 people
Bitter Cold Melody — 4-piece (혹한의 선율)
Health restored when applying a shield
▼ Becomes a flat value
Before
160% of base damage + 600
After
750
Scarlet Snow's Ruin Greatsword (적설의 멸망 대검) and Azure Snow's Ice Dragon Greatsword (청설의 빙룡대검) — Judgment (심판): the Guillotine Blade (단두대 칼날) damage amplification against monsters at 50% health or below rises from 50% to 80%.
Iron Tomb's Beheading Greatsword (철묘의 참수대검) — Battlefield Momentum (전장의 기세): fixed the issue where the Wedge Charge (쐐기 돌진) cooldown reset when entering and leaving water.
Justice's Flash Crossbow (정의의 섬광 석궁) — Disruptive Shot (교란 사격): fixed the Weaken effect duration in the tooltip, which didn't match the actual duration.
Scarlet Snow's Tracking Bow (적설의 추적궁) and Azure Snow's Crystal Bow (청설의 수정궁) — Dual Trap (이중 함정): fixed the issue where the Explosive Trap (폭발 함정) cooldown reset when entering and leaving water.
Frost Flame Longbow (냉기의 홍염장궁) and Frost Comet Longbow (냉기의 혜성 장궁) — Purifying Cry (정화의 외침): the area stops being a fixed 3m radius and becomes 25% of Attack Range; the target count drops from 6 to 3. And the target, which applied to allies contrary to the description, now applies only to party members.
Cold-Blooded Conductor's Arcane Staff (냉혈의 지휘자 마력목) — Freezing Spike (빙결 송곳): fixed the effect, which wasn't being applied; the charge gauge now appears when using the skill.
Cold-Blooded Baton (냉혈의 지휘봉) — Prism Ray (프리즘 광선): fixed the issue that allowed summoning without limit.
Bitter Cold Melody (혹한의 선율), 4-piece effect: the health restored when applying a shield stops being 160% of base damage + 600 and becomes a flat 750.
CHAPTER 13
Economy — cheaper gear progression
System
Gear progression got cheaper on three fronts at once, and the Resonance die stopped rolling backwards.
Level Inheritance costs half the stones. Anyone who already paid full price gets the difference back by mail.
Level Inheritance (계승)
Stones consumed
▼ -50% stones
Anyone who already spent stones on Inheritance gets a refund by mail.
Resonance Enhancement (공명 강화)
Die probability
▲ No regression
Probability was adjusted so an attempt cannot roll lower than what you already had.
Unique gear — Potential Ability
Manifestation and Inheritance
▲ Unlocked
Unique gear can now manifest and inherit Potential Ability (잠재 능력).
Opening Stone via Adventure Coin
Adventure Coin: Endurance
⚙ Recipe swapped
The old recipe is out and the new Opening Stone recipe is in. The coin amount followed the conversion rate between the old and new stone.
Resonance Enhancement (공명 강화): the die probability was adjusted so an attempt cannot produce a lower number than the current one.
Level Inheritance (계승): the stone requirement drops to 50% of what it was. Stones already spent on Inheritance come back by mail.
Opening Stone via Adventure Coin: the recipe that used Adventure Coin: Endurance (모험 주화: 불굴) to craft the old Opening Stone was deleted, and the new stone's recipe was added. The coin amount required was calculated from the conversion rate between old and new.
Unique gear: Potential Ability (잠재 능력) can now be manifested and inherited.
CHAPTER 14
Fixes — raid, dungeon, boss and world
Fix
Dragail stops shielding on Normal — and stops being interrupted on Skilled and Extreme, which rewrites the script on both sides of the raid.
The field boss guild portal opens with a third fewer people, and relic carriers in Sealing lost their movement skill.
Guild portal — field boss
Minimum participants
▼ -12 players
Before
36 people
After
24 people
Infinite Gateway — Nightmare Conductor (악몽의 지휘자)
Attack power
▼ Reduced
The Nightmare Conductor's attack power was lowered.
Sealing Battlefield — relic carrier
Bitter Frost Fortress
▼ No movement skill
Relic carriers can no longer use movement skills. Exception: players transformed into Air Raid or Blitz (Disruptor) keep using them, relic or not.
Kalancia raid (칼란시아): on Normal difficulty, the shield pattern Dragail (드라가일) used at 50% health was removed.
Kalancia raid: on Skilled and Extreme difficulty, Dragail no longer interrupts its special pattern when hitting 50% health mid-pattern.
Sealing Battlefield: Bitter Frost Fortress (혹한의 서리 요새): fixed the known issue where part of the ice floor and stairs went invisible on low graphics quality.
Sealing Battlefield: anyone holding the relic cannot use movement skills. Players transformed into Air Raid or Blitz (Disruptor) are exempt, relic or not.
Dimensional: Frost Breath Cave (서리 숨결 동굴): fixed the 'defeat without taking damage from Vulcanus's Fury and Wrath attacks' exploration, which wasn't completing.
Dimensional: Iron Tomb's Cradle (철묘의 요람): fixed the issue where the pillar wouldn't fall when the power source was summoned in certain positions during the boss fight.
Infinite Gateway (무한의 관문): the Nightmare Conductor's (악몽의 지휘자) attack power was reduced.
Field boss: the guild portal minimum drops from 36 to 24 participants.
Field boss — Sopor (소포르): fixed the case where the ice prison was destroyed instantly by player attacks, preventing any response to the follow-up attack.
Field boss — Sopor: fixed the case where, with the ice prison broken quickly, distant players were hit by the follow-up attack's projectile.
Field boss — Sopor: the region's scenery was partially adjusted.
Field boss — Thuban (투반): fixed the case where Thuban wouldn't attack players hugging the outer structures.
Guild raid: fixed the region name displaying abnormally when entering the Pakilo Naru (파킬로 나루) guild raid.
Elite content: the system message range changed when the creature appears. In Laslan, Stonegard and Toland the alert goes to the whole region; in Nix the alert fires within the Nix region.
Sudden event — Blood Mirage (피의 환몽): fixed the issue where the boss soul wouldn't use skills.
Sudden event — Blood Mirage: fixed the issue that allowed the boss to keep being summoned even with the soul's owner dead.
Hunting grounds — Nix, Silent Tundra, Bitter Cold Roar (혹한의 포효): latches added and the Arch Boss entrance was opened.
Hunting grounds — Nix, Tumgir Ruins, Akium Fortress (아키움 요새): removed the latches left floating in mid-air.
Chronicle — Eternal Tundra, Guild Decree: Submersion (길드 포고령: 침잠): fixed the issue where the activation text for the Sopor and Thuban field boss event wasn't showing.
CHAPTER 15
Fixes — system, interface and items
Fix
The Skill Core tooltip finally says which gear it goes into. And item links in chat show Item Level, stats and Trait Resonance again.
The Opening Stone leaves fishing and expeditions for good — old sacks and pouches stop dropping it.
The Skill Core tooltip now shows which gear type it can be engraved into
Item links in chat show correct Item Level, stats and Trait Resonance again
Stat — Species Damage Resistance
Fixed monster damage that ignores defense
▼ No longer reduces
Fixed monster damage that ignores defense can no longer be reduced by Species Damage Resistance (종족 피해 저항).
Gear Rubbing Album
Ended early on July 16
▲ Extended to Aug 4, 10 AM
The albums' registration state reverts to what it was before the early close.
Red Frost — auto-collect
Rarity filter
▲ 3 options
You can pick between All, Rare and above and Heroic and above.
Guild Distribution: fixed the case where the option to include gear above the set level looked editable to players without guild settings permission.
Guild Distribution: fixed the case where the member list wouldn't refresh properly according to the chosen sale method.
Guild Distribution: gems dropped by bosses no longer enter guild distribution.
Appearance Effect: fixed the case where the Mirror Boutique red dot wouldn't appear — or wouldn't clear — when obtaining an effect item.
Gear appearance: two wrong names fixed. Appearance: North Wind's Roar Staff (북풍의 포효홀) becomes Appearance: Cold-Blooded Conductor's Arcane Staff (냉혈의 지휘자 마력목); Appearance: Endless Winter's Lightning Staff (끝없는 겨울의 전격홀) becomes Appearance: Endless Winter's Lightning Rod (끝없는 겨울의 전격목).
Costume: fixed the case where the Midday Wave Keeper's Hat (한낮의 파도지기 모자) changed appearance on female characters when combined with certain outfits.
Skill Core: the tooltip now shows the weapon related to the core.
Item link: fixed the case where Item Level, stats and the Trait Resonance value didn't display properly when linking an item in chat.
Item link: when linking an item without Potential Ability, the acquisition probability tooltip no longer appears.
HUD edit mode: fixed the rolling text in the edit settings popup.
Stat: fixed monster damage that ignores defense can no longer be reduced by Species Damage Resistance (종족 피해 저항).
Fishing: fixed the issue preventing the Obsidian Starfish (흑요석 불가사리) from being caught in certain habitats.
Fishing rewards: since the Opening Stone is out of use, the fishing sack was swapped for a new one. The old sack no longer drops Opening Stones.
Expedition rewards: same logic — the expedition pouch was swapped for a new one, and the old one no longer drops Opening Stones.
Dissolution (용해): the amount of Magic Powder obtained when dissolving gear with an applied trait changed.
Extraction Stone (추출석): since it is no longer used, it can now be sold at the shop.
Gear Rubbing Album: some albums closed early on July 16 stay active until August 4 at 10 AM. The registration state reverts to what it was.
Red Frost (붉은 서리) — auto-collect: the rarity filter now accepts All, Rare and above, or Heroic and above.
CHAPTER 16
Events and promotions
Event
Two weeks of assault on the Radiant Arch Boss land alongside the maintenance, and a new battle pass opens in the shop.
Event — Radiant Arch Boss Great Assault! (광성 아크보스 대공습!)
Limited-time event
⚙ 2 weeks
The Radiant Arch Boss assault event runs for two weeks.
The official banner marks the end of the sales window on August 25, at 11 AM.
Battle Pass: Scarlet Drift goes on sale with the maintenance and runs until August 25
Opinion
Scaryel's take
Analysis
S
Scaryel comments
⟡ Creator's voice
“The headline is Ramus, but what actually changes most people's routine is buried in the middle of the note: level Inheritance at half price and Resonance that can't roll backwards. That's the second month in a row of cost cuts — Korea has clearly decided the endgame bottleneck was price, not content.
The detail almost nobody will read is the Skill Core crafting route: 5.1 million Solant against 17.3 million on the raw route, and 20 Thundercloud Stones against 90. If you have the right core sitting in your inventory, the Arch Boss weapon costs less than a third. Check what you already own before you go grinding materials.”
Final verdict⟡ Big on content and generous on cost · Check your Skill Cores before farmingConfidence: 8.5/10
Impact
Impact on players
Community
What changes in practice
This is the Korean July 28 note. Global usually receives this package weeks later — and the Skill Core crafting route may arrive already adjusted.
For guilds
Guild level 30 becomes an immediate goal — without it, Thuban and Sopor stay locked. And the field boss portal now opens with 24 instead of 36.
For solo PvP
The Crossbow got back 30% PvP damage across the four Supporting Fire skills. In exchange, relic carriers in Sealing lost their movement skill.
For casual players
Level Inheritance at half price, with a refund by mail. The Red Frost filter and the fixed item link take friction out of daily play.
Summary
1-minute summary
System
⟡ For those in a hurry
01:00
Ramus: new Arch Boss with peace and guild events; the schedule gains Tuesday and Friday, at 7 PM and 10 PM.
Ten new weapons: one per class, fixed Item Level 85, plus the Heavenly Thunder's Ascent cloak.
Two crafting routes: 17,387,846 Solant on the raw route or 5,163,600 Solant using the right Skill Core.
New PvE: Iron Tomb's Cradle in the Dimensional, and the Thuban and Sopor guild raids from guild level 30.
Weapons: Dagger stops burning stacks, Crossbow regains 30% PvP damage and three Staff Skill Cores double their damage.
Economy: level Inheritance costs half, Resonance no longer regresses and Unique gear can manifest and inherit Potential.
Radiant Toland: Arch weapons go from level 70 to 80, including the ones you already own.
Verdict: big and cheap at the same time — 8.5 confidence.