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Throne and LibertyNCSoft · Amazon Games
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Watermark guide — how gear leveling really works, with an interactive calculator

The average of your 3 highest drops rules everything · new dungeons drop no weapons · ~135 drops minimum to hit IL 90

Jul 5, 20267 min readGlobal · analysis by Aragon & Kninebeat

Quick summary — 4 key points

Tap each seal
Watermark = average of your highest drops

Highest weapon + highest armor + highest accessory ever dropped, ÷ 3, rounded down.

Impact · Critical
New dungeons drop no weapons

Spending everything in one go locks your watermark at 50 — the collective hard stuck.

Impact · High
Interactive calculator

Enter your 3 highest item levels and see chances, farm priority and expected drops.

Impact · High
~135 drops minimum to hit IL 90

From 89 to 90 the chance drops to 15–20% — the new wall.

Impact · High
CHAPTER 01

Watermark calculator

System

Enter the highest item level you've ever dropped in each category — not what you have equipped. The calculator uses the drop table from the game files (updated in September, up to IL 90): your watermark, the odds of your next drop in each category, which category to farm next, and how many drops stand between you and IL 90.

⟡ Gear leveling calculator

Enter the HIGHEST item level you have ever dropped in each category (45–90).

Weapon
Armor
Accessory
▲ Farm priority
Gear level59Average 59.67

✧ Fractional average — the game may round up to 60 and skip a level.

⟡ Next drop chances
▲ +5IL 64
0.3%
▲ +4IL 63
1.18%
▲ +3IL 62
4.71%
▲ +2IL 61
18.8%
▲ +1IL 60
75.01%
100%Chance the next Accessory drop reaches IL 60+
~1Expected drops in that category to gain 1 level
~47Expected Accessory drops up to IL 90
~122Expected total drops up to IL 90

✧ Data mined from the game files — each category has its own table from IL 51 up. Only the drop counts: equipping, selling or banking changes nothing.

CHAPTER 02

The watermark, as it actually works

System

The patch notes said your item level growth is based on "the average value of the highest levels for each weapon, armor, and accessory category". What the game files show is more specific — and more punishing. Your watermark is the average of the highest item level you have ever dropped in each of the three categories: weapon, armor, accessory. Rounded down.

Fixed item level gear — heroics, Arch Boss weapons — does not count. And nothing you do with the item matters: equip it, sell it, bank it. The drop itself is what registers. From IL 51 on, your next drop never lands below your watermark — it repeats the level or climbs, sometimes several levels at once.

  • Watermark = (highest weapon + highest armor + highest accessory ever dropped) ÷ 3, rounded down.
  • Only the drop counts. Equipping, selling or banking the item changes nothing.
  • Fixed item level gear (heroics, Arch Boss weapons) is ignored by the average.
  • From 51 on no drop lands below your watermark: it repeats the level or climbs up to +5. Each category has its own table — accessories start repeating levels first, weapons last.
  • Rounding can surprise you: with 60/60/59 your average is 59.67. The game sometimes rounds it up — players have jumped from 60/60/59 straight to dropping IL 61.

The devs promised the opposite

⟡ Warning
The official line was that growth would focus on "the fun of hunting and acquiring rather than complex spec calculations". The data says otherwise: if you don't track your highest drop per category, you will waste drops. That is exactly what this guide's calculator is for.
CHAPTER 03

The hard-stuck trap

Dungeon

Here is how half the server got stuck: the new dungeons drop no weapons at all. If you start the expansion with armor 50, accessory 50 and weapon 45 — common for anyone who synced an Arch Boss weapon — your watermark is 48, and no amount of dungeon spam moves it.

Every chest you open past that point is a wasted chance. Your watermark stays put because the one category that needs a drop — the weapon — never gets one. People burned a full week of dungeon currency and stockpiled resources exactly this way.

What locks you

  • Running all your dungeons back-to-back in one sitting
  • Purifying your whole stock of the same category in one go
  • Ignoring that new dungeons drop zero weapons
  • Letting one category sit 1+ levels below the other two

What unlocks you

  • Pacing dungeons and checking your watermark after each drop
  • Farming the lowest category first — it holds your average down
  • Hall of Illusion for weapon drops (6.7%)
  • Claiming the IL 45 set from Path of Ascension part 2, step 1, right away
CHAPTER 04

The climb, in numbers

PvE

The new table changes the pace of the climb. From 51 on no drop lands below your watermark — and early on it jumps: at 51 the average jump is +2.6 levels, with a shot at +5 in a single drop. Up to around 77, practically every weapon drop raises the level.

The squeeze comes per category: accessories start repeating levels at 62, armor at 66 and weapons only at 78. At 89, the chance of an IL 90 drop is 20% for weapons and 15% for armor and accessories. All told, 51 to 90 takes ~39 weapon drops, ~45 armor and ~52 accessory: ~135 drops minimum, assuming perfect staggering — which is impossible, since dungeon drops are random. In practice, expect more.

Watermark 51 → 52+

chance the next drop raises the level
100%
average jump of +2.6 levels — up to +5 in one drop

Watermark 70 → 71+

chance the next drop raises the level
96–100%
weapon 100% · armor 99.9% · accessory 96.3%

Watermark 80 → 81+

chance the next drop raises the level
72–100%
weapon 99.9% · armor 90.7% · accessory 71.6%

Watermark 85 → 86+

chance the next drop raises the level
45–95%
weapon 94.8% · armor 64.8% · accessory 45.1%

Watermark 89 → 90

chance the next drop raises the level
15–20%
weapon 20% (~5 drops) · armor and accessory 15% (~7 drops) — the wall

Watermark 90

everything capped
100%
every new drop lands at IL 90

Table updated in September

⟡ Update
The cap rose to IL 90 and each category got its own distribution from 51 on. The numbers in this chapter and the calculator already use the new table; the tier gear range (45–50) keeps the previous one.
CHAPTER 05

Efficient farm route

Build

The whole strategy fits in one word: stagger. Never clear every dungeon, every solo dungeon or every purification in one sitting. After each relevant drop, check whether it beat the category record — and point the next run at the lowest category.

Since a jump can now go past +1, a good drop can carry a category several levels up at once. But the odds are still tied to the watermark, which is an average: with weapon 70, armor 70 and accessory 64, your watermark is 68 — and the accessory is holding all three back. Tied? Start with the weapon, then armor, and leave the accessory for last — that's the order the calculator points to.

  • Finish Path of Ascension part 2, step 1 and claim the full IL 45 set — instant watermark 45.
  • Track the highest item level ever dropped per category. The in-game UI won't do it for you.
  • Need a weapon? Hall of Illusion — 6.7% weapon drop rate. Hard mode works if nightmare is too much.
  • Purify in rotation: weapon → armor → accessory. Never a batch of the same category.
  • After each drop that sets a record, recheck the calculator: the farm priority may have flipped.
  • The table was updated in September 2026 (cap at IL 90, one distribution per category). Aragon & Kninebeat's original analysis: docs.google.com/spreadsheets/d/1oy44SFrb-W8SVZ0EixJfHzvOYFLgdPCftf3Lr3YqIvU

Tier gear caps at IL 50

⟡ Warning
Below watermark 51, tier gear cannot roll higher than IL 50. The 51+ range only opens once you drop the new expansion gear, which starts at IL 51 regardless of your watermark. Run the new content first — then start counting.
Opinion

Scaryel's take

Analysis
S

Scaryel comments

⟡ Creator's voice
“This system punishes exactly the most dedicated player: the one who stockpiles resources and dumps everything on patch day. The watermark turns binge sessions into waste — the edge now belongs to whoever paces. Run the calculator before purifying anything: your lowest category is always your next farm.”
Final verdict⟡ Track it or waste it.Confidence: 8/10
Impact

Impact on players

Community

What changes in practice

Data mined from the game files — any hotfix can change the table. The original spreadsheet receives updates.

For guilds
Coordinate Hall of Illusion runs to unlock weapons — it is the whole guild's watermark bottleneck.
For solo PvP
Watermark first = direct item level advantage in the NIX PvP zones.
For casual players
Cadence beats volume: 2-3 paced dungeons a day with the right drop out-progress a Saturday marathon.
Summary

1-minute summary

System

⟡ For those in a hurry

01:00
  1. Watermark: average of the HIGHEST item levels ever dropped in weapon, armor and accessory — rounded down.
  2. Only the drop counts: equipping, selling or banking the item changes nothing.
  3. Hard stuck: new dungeons drop no weapons — without a new weapon, your watermark sits at 50 forever.
  4. Golden rule: always farm your lowest-IL category; it is what holds your average down.
  5. The wall: from 89 to 90 the chance is 15–20% — ~5 to 7 drops per category.
  6. Verdict: the system demands a spreadsheet; use the calculator in this article instead. Confidence 8/10.