NIX leak — full weapons, skills and gear for all 10 classes
Client datamine reveals Arch Boss, Field Boss, open-world, Rift and enchantment items for every weapon — Elemental Fusion on Staff, Repulsive Force on Crossbow and Lightning Javelin on Spear lead the meta shift.
SkillSystemPvEPvPImpact Critical
Published on Jun 2, 2026
Source: NIX datamine · in collaboration with Kninebeat
Reading · 22 min
182 changes
Frost-wreathed rider and undead dragon — NIX expansion concept art
Quick summary — 6 key points
Tap each seal
Elemental Fusion (Staff)
Arch Boss item combines 2 elements to trigger Lava Dust, Magnetic Field or Firestorm
Impact · Critical
Repulsive Force (Crossbow)
3 stacks convert to Wave Shot with Collision: Push; wall collision = Stun
Impact · High
Lightning Javelin (Spear)
Lightning stacks built in combat spread to 4 targets within 4m
Impact · High
Atirat's Claw (Dagger)
Brutal Incision becomes a CC-immune Charge Attack, ignores Shield Health and grants +20% crit
Impact · High
Wall of Bitter Cold (Sword & Shield)
Stalwart Bastion now reflects 150% of Damage Reduction and freezes attackers
This report was extracted from the game client files, in collaboration with dataminer Kninebeat. It maps all 10 weapons from the NIX (*The Frozen Divide*) expansion: Archboss, Field Boss, open world, Rifts, enchantments, and reworked skills/passives.
Each new item belongs to an item category — and, as in the source document, each category has its own color. The colored bar on the left of each card and the badge below the name indicate where the item comes from. Use the legend below as your reading key for the entire article.
Several values appear as placeholders — `[X]`, `[Y]`, `Xs`, `%`. These are numbers that only lock in at the official Korean server launch. What the datamine delivers concretely are names, mechanics, and behaviors — enough to get ahead on builds and meta reads before anyone gets their hands on the patch.
Arch BossItems dropped by the new Arch Boss, each with a unique weapon passive.
Field BossItems dropped by the new Field Bosses, with a dedicated weapon passive.
FieldOpen-world drops — likely Open World Dungeons.
CrackItems from the new Rifts (open-world events).
DungeonDungeon and dungeon-boss items.
GearNormal Gear completely changes how a skill works. Slots into your equipment.
EnchantmentBuffs a specific skill. Several can be active at once.
Skill / PassiveNew or reworked skills and passives from the patch.
!
⟡ Pre-launch data
⟡ Heads up
Effects, values, names, classifications, and drop sources may change before launch and may not appear in the live game exactly as listed. Treat this as a mechanics preview, not a definitive patch note.
The Bow in the NIX expansion receives three changes that redefine how the weapon is positioned in PvE and support. The Archboss item Ice Dragon Strike converts Flash Wave into Frost damage with a chance to apply Bind: Icebound — high-pressure control for boss content. In AoE PvE, Torrent transforms Strafing and Zephyr's Nock into attacks that hit up to 6 simultaneous targets, at the full cost of PvP damage.
On the support side, Seed of the World Tree reshapes Nature's Blessing: three placeable seeds that regenerate HP and Mana and cleanse one Weaken when collected. Combined with the range enchantments (Sniper's Sense, Zephyr's Nock Enchant) and the new Purifying Cry (AoE debuff cleanse), the Bow solidifies a second utility role for groups.
Arch Boss1
Ice Dragon Strike
⚙ Flash Wave → Frost + Bind
Converts Flash Wave into Ice Dragon Strike. Depending on charge time, deals 360% to 518% Base Damage as Frost damage and applies the Frost effect. The Frost effect has an 8% chance to apply Bind: Icebound for 3s. Deals bonus damage to targets with Bound or Oppressed. With Specialization 3 [Effect Time Increase], increases the duration of Bind: Icebound by 1s.
Field Boss1
Rock Arrow
⚙ Brutal Arrow → Stun (5 hits, 6s)
Converts the Brutal Arrow skill into Rock Arrow: rocks fall in place of arrows, applying Stun for 6s upon landing 5 hits.
Field2
Seed of the World Tree
⚙ Nature's Blessing → 3 sementes posicionáveis
Converts Nature's Blessing into Seed of the World Tree. Allows placing up to 3 seeds at target locations, each lasting 10s. Mana cost becomes 120. Allies who touch a seed receive 253 HP Regen (with a 13% bonus) and 326 Mana Regen for Xs. Upon applying the effect, removes 1 Weaken effect and the seed disappears. Specialization 3 [Whirlpool] applies only to the first placement.
Whirlpool Awakening
▲ + 2m range, + 3s duração
Increases Whirlpool range by 2m and its duration by 3s.
Crack1
Purifying Cry
⚙ Purifying Touch → AoE de grupo (36s CD)
Converts Purifying Touch into Purifying Cry: removes debuffs from group members in front. Cooldown becomes 36s and Mana cost becomes 540.
Gear6
Eagle Eye
▲ + Stacks por Strafing
Adds 1 stack of Bullseye and Gale on targets hit by Strafing.
Infinite Strafing
⚙ Strafing → toggle
Converts Strafing into a toggle skill called Infinite Strafing, firing arrows without interruption. Reduces base Mana cost by 300, but increases by 100 per arrow fired. Does not apply to Specialization 2 [Directional Tempest] or Specialization 3 [Consecutive Use].
Pierce Shot
▼ − Cura recebida no alvo
Applies Weaken: Pierce Shot for 6s on the target, dealing 25% Base Damage + 25 damage per second and reducing Healing Received by 80%.
Torrent
▲ + Multi-alvo (6) no Whirlpool
While in Whirlpool, reduces the damage of Strafing and Zephyr's Nock, but transforms both into attacks that hit up to 6 enemies. Strafing: each attack deals 90% Base Damage + 90. Zephyr's Nock: deals 320% Base Damage + 320. Reduces PvP damage by 90% and increases damage against monsters by 50%.
Triple Snipe
⚙ Decisive Sniping → movimento (3 usos)
Converts Decisive Sniping into a movement skill called Triple Snipe, usable 3 times. Damage becomes 166% Base Damage + 166. Does not apply to Specializations 1 [Increased Charging Time], 3 [Decreased Charging Time], and 4 [Directional Tempest].
Wind God's Snipe
▲ + Aftershock (3 hits PvE)
Creates a shockwave 1s after the Decisive Sniping arrow passes, dealing 166% Base Damage + 166 damage 3 times. Reduces PvP damage by 90% and increases damage against monsters by 50%.
Enchantment6
Blitz Enchant
▲ − 1.5s Cooldown
Reduces Cooldown by 1.5s.
Deadly Marker Enchant
▲ + Chance de Crítico em alvo marcado
When attacking a marked target, increases Critical Chance (Magic, Melee, and Ranged) by 24. When attacking from the side or behind, additionally increases by 36.
Distorted Sanctuary Enchant
▲ + Regen e Alcance em grupo
Increases Skill HP Regen per Second by 2.5% per group member within 16m. Increases Attack Range per group member via the Combat Sanctuary Specialization by 10% of the base value.
Purifying Touch Enchant
▲ + Remoção de debuffs (1 → 3)
Increases the number of debuffs removed from 1 to 3.
Sniper's Sense Enchant
▲ + Dano Crítico por distância
Increases Critical Damage by 10% of the base value per 1m of distance.
The NIX expansion crossbow gains a stack system via Repulsive Force: each repositioning skill accumulates up to 3 charges, which convert into Wave Shot — with Collision: Push and Stun on wall. The entire loop is built around mobility and sudden burst damage.
Explosive Arrow transforms Recoil Shot and Wave Shot into AoE abilities with an 80% chance of Burning, scaling with the Gale spec. Lightning Expansion chains cone damage with up to 3 transfers, gaining 1 extra transfer against Wet or Frost targets. Two field items complement: Wind's Guidance delivers 20% Movement Speed to the group, and Disruption Shot removes Hit Chance and Evasion from the target for 30s on Recoil Shot hit.
Field Boss1
Blessing Steal
+ Buff removal on Wind Snatcher
On Wind Snatcher hit, has an 80% chance to remove 1 buff from the target.
Field2
Disruption Shot
▼ -150 Hit Chance and -150 Evasion (target) for 30s
On Recoil Shot hit, has an 80% chance to apply Weaken for 30s reducing Magic, Melee, and Ranged Hit Chance by 150 and Magic, Melee, and Ranged Evasion by 150. On Wave Shot hit, applies 3 stacks of the effect.
Wind's Guidance
▲ +20% Movement Speed + +300 Evasion (group)
Increases Movement Speed of yourself and group members within a 16m radius by 20% and increases Magic, Melee, and Ranged Evasion by 300.
Crack1
Double Trap
▲ +1 Explosive Trap charge, +1 simultaneous trap
Charges Explosive Trap up to 2 times and increases the maximum number of traps that can be placed simultaneously by 1.
Gear9
Blade Storm
+ Replacement for Rapid Shot
Blade Storm attacks the target 5 times. Each attack deals 210% + 210 damage and applies Weaken reducing Magic, Melee, and Ranged Defense by 300 for 6s. Reduces Nimble Leap cooldown by 15s. Does not apply the Spec 3 [Shield Removal] effect.
Explosive Arrow
+ AoE + Burning on Recoil Shot and Wave Shot
Transforms Recoil Shot and Wave Shot into Explosive Arrow. Recoil Shot: 200% + 200 damage in a 3m radius, 80% chance of Burning. Wave Shot: 400% + 400 damage in a 4m radius, 80% chance of Burning. With Spec 1 [Gale] active, applies +2 additional Burning stacks to both versions.
Focused Barrage
+ Arbalest mirrors Merciless/Wild Barrage
When using Merciless Barrage or Wild Barrage, the installed Arbalest executes the same skill on the target simultaneously.
Frost Expansion
+ Replacement for Rapid Shot (cone + Frost + Weaken)
Frost Expansion deals 210% + 210 damage in a 60° cone and has an 80% chance to apply Frost and Weaken of -40% Movement Speed for 3s. Reduces Nimble Leap cooldown by 15s. Does not apply Spec 3 [Shield Removal]. Incompatible with active Blade Storm.
Lightning Expansion
+ Replacement for Rapid Shot (cone + Chain Damage)
Lightning Expansion deals 210% + 210 in a 60° cone and chains 210 + 210 damage to enemies within a 5m radius. Damage transfers up to 3 times and gains +1 transfer if the target is Wet or under its Frost effect. Reduces Nimble Leap cooldown by 15s. Does not apply Spec 3 [Shield Removal].
Mother Nature's Fury
+ Cooldown reductions via Quick Fire (PvE focused)
When using Quick Fire, reduces the cooldown of Multi-Shot, Rapid Shot, and Collision Shot by 3s. Reduces PvP damage of those skills by 90% but increases damage against monsters by 50%. With Blade Storm: +2 attacks and applies Gale to the target for 6s. With Frost Expansion: 80% chance of Bind: Icebound for 1.5s; if the target is already Icebound, increases duration by 1.5s.
Support Fire
+ Replacement for Explosive Trap with Arbalest
Transforms Explosive Trap into Support Fire: installs an Arbalest at the designated location. When using Quick Fire, Recoil Shot, or Wave Shot, the Arbalest executes the same skill on the target.
Repulsive Force
+ Stack system → Wave Shot with Collision: Push and Stun
Activated after gaining the Repulsive Force effect via a repositioning skill. Consumes 1 stack to deal [X]% + [Y] damage. Accumulates up to 3 stacks; at 3 stacks, converts into Wave Shot: consumes all stacks, deals [Z]% + [A] damage, [B]% chance of Collision: Push. The most unfavorable direction is applied to the target. If the target collides with a wall, it receives Stun for [C]s.
Attribute Arrow (Flame)
+ Flame attribute variant for Rapid Shot
Flame attribute variant as a replacement for Rapid Shot. Value details not yet available in the datamine.
Enchantment6
Ambidexterity Enchantment
▲ +10% Off-hand Weapon Max Damage
Increases Off-hand weapon max damage by 10%.
Mortal Mark Enchantment
▲ +5% damage to marked targets
Increases damage dealt to marked targets by 5%.
Mother Nature's Protest Enchantment
▲ +5% additional projectile damage
Increases additional projectile damage by 5%.
Nimble Leap Enchantment
▲ +10% Critical Damage
Increases Critical Damage by 10%.
Piercing Strike Enchantment
▲ +5% Bonus Damage, +10% Stamina Regen
Increases Bonus Damage by 5% and Stamina Regen by 10%.
Quick Fire Enchantment
▲ +5% overall damage
Increases overall damage by 5%.
CHAPTER 04
Dagger — Atirat's Claw, Poison and Fatal Stigma
Skill
The Dagger in the NIX expansion revolves around three axes: spreading Fatal Stigma, stacking poison via Venomous Edge, and a deep rework of Brutal Incision through the Archboss item. Contagion turns every damage tick of Fatal Stigma into a contagion vector, while Execution converts the mark into an instant-death sentence for targets below 10% HP — no exception for players, only monsters are excluded.
The absolute standout is Atirat's Claw: Brutal Incision becomes a Charge Attack, grants CC immunity during the cast, ignores Shield Health, and delivers +20% Critical Damage. Alongside that, Creeping Death and Venomous Swamp build persistent Poison Clouds that follow or anchor to the target, creating sustained pressure windows especially relevant in PvE.
Arch Boss1
Atirat's Claw
+ Item NIX
Brutal Incision becomes a Charge Attack with increased skill damage and expanded range. No longer removes Thunderclouds. When used on a target with Weaken applied by you: +600 Critical Hit Chance and +200 Accuracy. For Xs after use, all attacks count as Back Attacks. During the cast: enemies cannot target you and you are immune to all CC. +20% Critical Damage. Damage ignores Shield Health.
Field Boss1
Thuban's Verdict
+ Item NIX
When Fatal Stigma hits, increases Dagger Off-Hand Weapon Activation Chance by 30% for the duration of the mark and accumulates up to 10% of Base Damage as bonus damage. When the mark ends, the accumulation explodes dealing 10% of the accumulated damage. Does not stack with the [Transition] effect.
Field2
Thunder Bombardment
+ Item NIX
When using Thundering Bomb, if the target is Wet or affected by your Frost status, deals additional damage proportional to the target's Weaken: Thunderclouds stacks and the same damage to enemies within 3m.
Thunder Call
+ Item NIX
When hitting with Cleaving Moonlight, if the target has Weaken: Thunderclouds, removes 2 stacks of the effect and summons a lightning strike to attack the enemy.
Crack1
Ambush
+ Item NIX
When using Shadow Strike: if your Critical Hit Chance is ≤ 1,600, gain +200 Critical Hit Chance for 6s. If it is > 1,600, gain +10% Critical Damage for 6s.
Gear6
Contagion
+ Item NIX
When Fatal Stigma deals damage, applies Fatal Stigma once to a target within Xm range. The spread effect inherits the current state of the mark.
Creeping Death
+ Item NIX
When Venomous Edge activates, creates a 3m Poison Cloud that slowly follows the hit target. Lasts 4s and deals damage equal to 70% Base Damage + 70 every ns — X% bonus per Poison stack.
Execution
+ Item NIX
When Fatal Stigma deals damage to a target with 10% HP or less, applies devastating damage guaranteed to instantly kill. Does not work against monsters.
Foretold Agony
+ Item NIX
Converts Venomous Edge damage into Fixed Damage. If Creeping Death or Venomous Swamp is active, the Poison Cloud damage is also converted to Fixed Damage.
Massacre
+ Item NIX
Replaces Specialization 1 [Area Damage] of Fatal Stigma with [Massacre]: increases the radius by 2m and area damage scales with the marked target's Poison and Thundercloud stacks. −90% PvP damage, +200% against monsters.
Venomous Swamp
+ Item NIX
When Venomous Edge activates, creates a 6mPoison Cloud fixed at the activation location. If Creeping Death is active, the cloud follows the target instead. −90% PvP damage, +200% against monsters.
Enchantment6
Ankle Strike Enchantment
−2s cooldown
Reduces Ankle Strike cooldown by 2 seconds.
Cleaving Moonlight Enchantment
+20% damage per hit
Increases the damage of each Cleaving Moonlight hit by 20%.
Destructive Fang Enchantment
+200 Defense reduction
Increases the Defense reduction caused by Destructive Fang by 200.
During the day: Murderous Energy Poison and Thundercloud stacks last +5.6s and Poison damage increases 11.1%. At night: +5s duration and +5.6% damage. Also increases Magic Heavy Attack Reduction from Fatal Fatigue by 2.
The gauntlets of the NIX expansion consolidate two axes: Blood/Bleed and Earthquake. The Crimson trio completely remolds Blood Explosion — whether by zeroing the cooldown on kill, applying fixed damage, or making Bleed unremovable. Meanwhile, Hit Stack turns Earthquake into a Stun source with an 80% chance on the third hit, positioning the weapon as a bruiser with real area control.
At the top of the hierarchy sit the Arch Boss items. Deluzhnoa's Vortex and Enraged Deluzhnoa's Vortex create sustained area damage zones with a chance of Airborne — constant positioning pressure. Queen Bellandir's Gravity Field (and Enraged version) goes further: applies Collision: Pull to all targets within a 5m radius ignoring Evasion, turning Explosive Flurry or Bloodstorm Dance into forced-grouping tools.
Arch Boss3
Deluzhnoa's Vortex / Enraged Deluzhnoa's Vortex
▲ + Arch Boss
On hit with Chain Strike: Uppercut, summons a vortex in a 3m radius that deals % of Base Damage per second for 3s. On use of Bloodstorm: Blood Talon, deals % of Base Damage per second in a 5m radius for 3s. Has a chance to apply Collision: Airborne for Xs. The Enraged version works the same way with higher values.
Queen Bellandir's Gravity Field / Enraged Queen Bellandir's Gravity Field
▲ + Arch Boss
On hit with Explosive Flurry or Bloodstorm Dance, applies Collision: Pull to all targets within a 5m radius — ignores target's Evasion. Deals % of Base Damage to affected targets. The Enraged version adds the same effect with higher values.
Ice Dragon's Blessing
▲ + Arch Boss
Increases the duration of the Block Chance Boost effect from Threat Boost. Increases Base Damage with each application of Bleed. Stacks up to 100 times.
Field Boss3
Attack Defense Swap
▲ + Field Boss
When using Eclipse of Blood, increases Heavy Attack Chance and Critical Damage by % for Xs. When using Composure, increases all Critical Damage Resistance and Heavy Attack Damage Resistance by % for Xs — dynamic attack/defense swap depending on which skill is activated.
Immortal Armor
▲ + Field Boss
While Indomitable Armor is active, further increases Damage Reduction.
Leviathan's Incineration
▲ + Field Boss
When using Evaporation, the character becomes immobile. In exchange, deals additional fixed damage equal to % of Base Damage to targets in the area every 0.5s.
Dungeon5
Battle
▲ + Dungeon
On each Critical Hit or Heavy Attack, increases Block Chance by % for Xs. Stacks up to 10 times.
Fear Erosion
▲ Terror duration / ▼ target Defense
When the additional effect of Afterimage is applied, increases the duration of Terror. Additionally, reduces the target's Movement Speed and all Defense.
Imprint of Pain
▲ +% duration / ▼ target CC Resistance
Increases the duration of Incapacitate and Bleed by %. Reduces all CC Resistance of affected targets.
Shatter
▲ +% damage
Increases the damage of Short Jab and Bloodstorm by %.
Threat
▲ Increased duration
Increases the duration of Threat Boost and Taunt.
Gear6
Chain Wave
▲ +2 hits
Increases the number of hits of Earthquake by 2.
Crimson Circulation
▲ -2s cooldown (conditional)
If the target hit by Blood Explosion dies within 3s, reduces the skill's cooldown by 2s. Penalty: reduces PvP Damage by 90% — PvE-only use.
Crimson Condensation
▲ Fixed damage
Reduces Blood Explosion damage by 20%, but the damage becomes fixed — ignores the target's defense.
Crimson Echo
▲ +20% damage + unremovable Bleed
Increases Blood Explosion damage by 20% and makes the target's Bleedunremovable for its duration.
Hit Stack
▲ Stun 3s (80% chance)
After being hit 3 times by Earthquake, has an 80% chance to apply Stun for 3s on the target.
Wave Resonance
▲ -20% cross cooldown
Each target hit by Sweep reduces the remaining cooldown of Earthquake and Blood Gale Frenzy by 20%. Each target hit by Earthquake or Blood Gale Frenzy reduces the cooldown of Sweep by 20%. Penalty: reduces PvP Damage by 90%.
Enchantment6
Eclipse of Blood (Enchantment)
▲ -2% resource cost
Reduces the resource cost of Eclipse of Blood by 2%.
Fortitude Crustacean (Enchantment)
▲ -2% cooldown
Reduces the cooldown of Fortitude Crustacean by 2%.
Incapacitate (Enchantment)
▲ +2s duration
Increases the duration of Incapacitate and Threat Analysis by 2s.
Master of Provocation (Enchantment)
▲ +2% enchantment effect
Increases the enchantment effect of Master of Provocation by 2%.
Short Jab (Enchantment)
▲ +2% damage
Increases the damage of Short Jab by 2%.
Threat Boost (Enchantment)
▲ +2s duration
Increases the duration of Threat Boost by 2s.
CHAPTER 06
Greatsword — Slash Wave, Frost Cleaving, Judgment
Skill
The NIX expansion Greatsword gains a new offensive axis centered on Slash Wave: the Slash Wave item replaces Valiant Brawl and Cruel Smite with a 3-hit line sequence, each hit dealing 400% Base Damage + 400 Fixed Damage. The Multi-hit variant allows stacking 3 consecutive uses with AoE damage, at the cost of a 90% PvP reduction — clearly tuned for PvE. The Shield Shatter variant applies 400% Fixed Damage to targets with an active shield, making the combo lethal against barrier builds.
On the area control axis, the Field Boss item Cold Snap Erosion transforms Frost Cleaving into a persistent freeze zone for 3s, stacking Frost and amplifying Ice Tornado damage by 50% against Icebound targets. The Crack item Judgment closes the kit with an execute: 50% extra damage from Guillotine Blade on targets below 30% HP.
Field Boss1
Cold Snap Erosion
+ Item NIX
When using Frost Cleaving, the area persists for 3s. Applies 2 Frost stacks to targets within it. Using DaVinci's Chill or Ice Tornado inside the area applies +1 additional stack. Increases Ice Tornado damage by 50% against Icebound targets.
Field2
Battlefield Momentum
+ Item NIX
Precision Dash can be charged up to 3 times. After the dash ends, creates a 7m area that increases ally Defense by 30% and reduces enemy Defense by 30% for 3s. Reusing within 3s removes the effect.
Devotion Barrier
+ Item NIX
When using Blood Devotion or Devoted Sanctuary, removes Shield Health Decrease and Shield Health Received Decrease effects applied to you, then creates a shield with 4000 HP that is immune to removal for 6s.
Crack1
Judgment
▲ +50% dano abaixo de 30% HP
Increases Guillotine Blade damage by 50% when used on targets with 30% HP or less. Direct execute synergy with the Guillotine Blade enchantment.
Gear8
Back Attack
+ Item NIX
When hitting a target with Greatsword mobility skills, all attacks are treated as back attacks for 3s.
Earth Shatter
+ Item NIX
Increases Gaia Crash area by 2m. On critical hits, reduces its cooldown by 0.4s.
Flash
+ Item NIX
When the Greatsword hits a target affected by Stun or Shock, reduces mobility skill cooldowns by 0.50s.
Frenzy
▲ +50% vs monsters / ▼ −90% PvP
Reduces the PvP damage of Gaia Crash and Frost Cleaving by 90%, but increases damage against monsters by 50%. A direct PvP→PvE trade-off.
Frost Snare
+ Item NIX
On the first hit of Frost Cleaving's damage area, has an 80% chance to apply Collision: Pull — pulling targets toward the center of the area.
Slash Wave
+ Item NIX
Replaces Valiant Brawl and Cruel Smite with Slash Wave: 3 consecutive hits in a line, each dealing 400% Base Damage + 400 Fixed Damage. Heavy Attacks reduce the remaining cooldown by X%. Bonus damage against monsters included.
Slash Wave (Multi-hit)
▲ +50% vs monsters / ▼ −90% PvP
Slash Wave can be used up to 3 times and hits all targets in its path. Reduces Movement Speed by 50% during the cast. 90% PvP penalty — PvE-exclusive use.
Slash Wave (Shield Shatter)
▲ 400% Fixed Damage
When Valiant Brawl, Cruel Smite, or Slash Wave hits, has an X% chance to reduce the target's Shield Health Received by 80% for 9s. Deals 400% Fixed Damage to targets with an active shield.
Enchantment6
Death Blow Enchantment
▲ +5% dano
Increases Death Blow damage by 5%.
Devastating Tornado Enchantment
▲ +10% dano (on hit)
On hit, additionally increases damage by 10%.
Guillotine Blade Enchantment
▲ +5% dano
Increases Guillotine Blade damage by 5%.
Indomitable Armor Enchantment
▲ +3% defesa (até 5x)
Increases Magic, Melee, and Ranged Defense by 3%. Stacks up to 5 times.
Vital Force Enchantment
▲ +3% Skill Damage Boost
Increases Skill Damage Boost by 3%. While Vital Conversion is active, also increases Skill Damage Resistance by 3%.
Willbreaker Enchantment
▲ +3% Defense Reduction Rate
Increases the target's Defense Reduction rate by 3%.
The NIX Orb redefines the weapon's role: active support with simultaneous CC removal and damage amplification. Purifying Star transforms Healing Star into an orb that follows an ally and cleanses 1 CC effect from the group every 3s — Actions Disabled first, then Movement Disabled, Weakened, and Recovery Effect —, consuming X% of Mana per second over the 9s duration. Nebula's Resonance replaces Restoring Constellation and delivers 5 Resonance stacks to an ally: each stack is worth +30% Base Damage, but is consumed upon taking damage; once all stacks are depleted, Base Damage drops -30% for 6s, making the uptime window critical.
On the offensive side, Rift Fracture collapses all Orbs in range and creates 5m-radius areas for 3s, dealing 280% Base Damage + 280 every 0.5s (+60% against monsters). Stellar Ray links the target to the user for 6s and hits all targets between them every 0.5s with 170% Base Damage + 170 (+100% against monsters). Star Destroyer gains charge speed and an 80% chance to apply Weaken: Void (41% Base Damage + 41/s for 6s) on each hit.
Field Boss1
Tectonic Shift
+ Item NIX
Replaces Interstellar Explosion. Consumes only 1 orb at the target location and triggers a tectonic tremor after 1s. Deals X% Base Damage + X to up to 5 targets within a 5m radius and has an 80% chance to apply Collision: Pull.
Field2
Guardian Constellation
+ Item NIX
While the Restoring Constellation effect is active, increases Skill Damage Resistance by +50 for Xs.
Star's Orbit
+ Item NIX
Increases the damage of Milky Way by +15% and grants 1 additional use.
Crack1
Healing Melody
+ Item NIX
When an Orb Effect is triggered after using Healing Wave, reactivatesHealing Wave 1 time.
Gear5
Nebula's Resonance
+ Item NIX
Replaces Restoring Constellation. Grants 5 Resonance stacks to an ally for 6s: each stack adds +30% Base Damage and is consumed upon taking damage. Once all stacks are consumed, Base Damage drops -30% for 6s. Does not apply Spec 1 [Time Dilation], Spec 2 [Bonus Effect], or Spec 3 [Echoes of Distortion].
Purifying Star
+ Item NIX
Replaces Healing Star. Summons the Purifying Star orb that follows a group member for 9s, removing 1 CC effect from allies within a 4m radius every 3s (order: Actions Disabled → Movement Disabled → Weakened → Recovery Effect). Consumes X% of current Mana per second. Only 1 orb can be active at a time. Affected only by Space Transition and Supernova Collapse. Does not apply Spec 1, 2, and 4.
Rift Fracture
+ Item NIX
Replaces Interstellar Explosion. All Orbs in range collapse after destruction for 1s, creating a 5m-radius area that lasts 3s. Deals 280% Base Damage + 280 per 0.5s to each enemy in the area; +60% damage against monsters. Does not apply Spec 1 [Stun] and Spec 2 [Orb Explosion Area].
Star Destroyer
+ Item NIX
Increases the charge speed of Star Destroyer. On hit, 80% chance to apply Weaken: Void: 41% Base Damage + 41 damage/s for 6s.
Stellar Ray
+ Item NIX
Replaces Stellar Dash. Links the target to the user for 6s and deals 170% Base Damage + 170 to all targets along the path every 0.5s. +100% damage against monsters. Does not apply Spec 3 [Additional Use].
Enchantment10
Astral Overseer Enchantment
+ Encantamento NIX
Each time an Orb Effect is triggered by an Active Skill, increases Critical Hit Chance by +6. When the Mastery [Celestial Guard] is active, additionally increases Shield Health by +1%.
Guardian Defensive Wall Enchantment
+ Encantamento NIX
Increases the health of Guardian Defensive Wall by +3%.
Healing Star / Healing Wave Enchantment
+ Encantamento NIX
Two healing enchantments: Healing Star Enchantment increases the passive recovery effect of Healing Star by +3%; Healing Wave Enchantment increases the recovery of Healing Wave by +3%.
Nebula's Resonance Enchantment (×2)
+ Encantamento NIX
Two distinct enchantments: (1) blocking Fury and Wrath attacks with Defensive Skills does not consume Resonance stacks; (2) the -30% Base Damage effect upon depleting all stacks is not applied.
Pulsating Galaxy Enchantment
+ Encantamento NIX
While the Pulsating Galaxy effect is active, additionally increases Magic Damage by +0.60%.
Purifying Star Enchantment (×2)
+ Encantamento NIX
Two enchantments: (1) upon successfully removing a CC with Purifying Star, restores HP by 110% Base Damage; (2) allies within the radius during Purifying Star's duration gain +100 damage against all species.
Rift Fracture Enchantment
+ Encantamento NIX
Increases the area of Rift Fracture by +1m radius.
Star Destroyer Enchantment
+ Encantamento NIX
Increases the damage of Weaken: Void applied by Star Destroyer by +30%.
Stellar Ray Enchantment
+ Encantamento NIX
Reduces Stellar Ray damage in PvP by -90%, increases damage against monsters by +30%, and adds an Orb Effect: if an orb is active when using Stellar Ray, the orb connects to the same target dealing 135% Base Damage + 135. Increases damage against monsters by +125% (cumulative with the previous adjustment).
Supernova Collapse Enchantment
+ Encantamento NIX
Reduces the cooldown of Supernova Collapse by -1s.
The NIX expansion repositions the Spear around a new lightning system. Lightning Javelin can only be thrown while the Lightning effect is active — accumulated by eliminating enemies or landing hits with Explosive Lightning Slash — and on activation it bounces up to 3 times to 4 random targets within a 4m radius. Explosive Lightning Slash replaces Explosive Fury, chains up to 3 (or 5 with enchantment) consecutive uses, and replenishes Lightning stacks on each hit.
The highest-impact burst comes from the Crack item Criticality Explosion: every critical hit from Phoenix Barrage applies 2 stacks of Weaken: Ignite, and upon reaching 10 stacks on the target the skill detonates an explosion dealing 1000% Base Damage. The system rewards players who sustain consistent critical hits during burst windows.
Field Boss1
Porfos Breath
+ Item NIX
When HP drops below 20% during Bloodleech Aura, instantly restores 30,000 HP (once). Each time you remove a recovery effect from an enemy, removes 1 HP-reduction or Shield Health debuff from yourself.
Field2
Battlefield Frenzy
▲ +20 Skill Damage / +20% Attack Speed
While Death Knell is active, each hit with Spear active skills increases Skill Damage Boost by 20 and Attack Speed by 20% for 6s. Stacks up to 3 times; upon reaching 3 stacks, triggers a 15s cooldown.
Slaughtering Execution
▲ +48 CC Chance per target
While Enforcer is active, increases CC Chance by 48 per target within Xm radius for 6s (up to 5 targets). Also increases Magic, Melee, and Ranged Accuracy by X for Xs.
Crack1
Criticality Explosion
▲ up to 1000% Base Damage
During Phoenix Barrage: each stack of Weaken: Burst applied by you increases Skill Damage by 6%; each critical hit applies 2 stacks of Weaken: Ignite. Upon reaching 10 stacks of Weaken: Ignite on the target, detonates an explosion dealing 1000% Base Damage.
Dungeon1
Scorched Earth
▼ −X% Heavy Attack Resistance
Modifies Javelin Surge to pierce through enemies and has an 80% chance to apply Weaken: reduces targets' Heavy Attack Damage Resistance by X% for Xs.
Gear2
Ascending Cleave (Normal Gear)
+ Item NIX
Modifies Ascending Cleave: used while airborne, deals X% Base Damage in 2m with 100% chance to apply Collision: Prone for Xs. Used while stationary, functions like Abyssal Cleave. Collision: Prone, Push, and Stun only affect monsters and reduce the skill's cooldown by 5s when applied.
Replaces Javelin Inferno and Explosive Fury. Lightning Javelin deals 162% Base Damage + 162 and bounces up to 3 times to 4 targets within 4m — requires the Lightning effect active (3–5 stacks), consuming 1 stack per use. Explosive Lightning Slash hits in a 2m-wide area, can be used up to 3 times in sequence, and grants Lightning on each hit. Damage increased against monsters. Does not apply Specialization 3 [Additional Condition].
Double entry: (1) reduces PvP damage by 90%, increases damage against monsters by 30%; when applying Collision: Prone or Stun to a monster, creates a shockwave in 5m dealing 150% Base Damage to up to 6 targets. (2) at the end of the skill, increases PvP Melee Heavy Attack Chance by 300 and Heavy Attack Damage by 10% for 6s.
Culling Arc / Spiral Slash Enchantment
▲ +20% dano
Increases the individual damage of Culling Arc and Spiral Slash by 20% each.
Explosive Lightning Slash Enchantment
▲ +2 usos
Increases the maximum number of consecutive uses of Explosive Lightning Slash from 3 to 5.
Imposing Form Enchantment
▲ +20% Skill Damage Boost
Increases the Skill Damage Boost granted by Imposing Form by 20%.
Javelin Surge Enchantment
▲ −2s cooldown
Reduces the cooldown of Javelin Surge by 2s.
Lightning Javelin Enchantment
+ directional aim
Converts Lightning Javelin to directional/location targeting: throws 5 javelins in the indicated direction up to 3.43× the Attack Range, dealing 162% Base Damage + 162 each, bouncing up to 3 times to 4 targets within 4m. PvP −90%, monsters +30%.
Mortal Wrath Enchantment
▲ +20% dano / cura
Increases the damage of Mortal Wrath and Mortal Gambit by 20% and the HP recovery from Vampirism Wrath by 20%.
Rising Slash Enchantment
▲ +20% Damage Boost
Increases by 20% the damage bonus of Rising Slash based on Burst and Ignite stacks.
Tempest Strike Enchantment
▲ −2s cooldown
Reduces the cooldown of Tempest Strike by 2s.
Skill / Passive1
Pulse of the Battlegrounds
+ new Passive
When applying Collision, Bind, Stun, or Fear with a Spear control skill, increases Melee Heavy Attack (flat) and Heavy Attack Damage (%) for Xs for you and allies within 8m. Without group members within 2m, grants an additional Heavy Attack Damage bonus (%). Has a cooldown.
The NIX expansion staff revolves around an Elemental Stacks system that combines Fire, Ice, and Lightning to reduce cooldowns and unlock special skills. The Elemental Awakening passive accumulates stacks when hitting with Staff skills, grants +20% Species Damage Boost for 4s, and triggers cooldown reductions on specific combinations — with a 10s lockout after each trigger.
The Arch Boss item Elemental Fusion is the build's ceiling: it converts Elemental Awakening into a skill that activates one of three special skills (Lava Dust, Magnetic Field, or Firestorm) depending on the element combination reached. Absolute Zero turns Frost Smokescreen into a massive crowd-control tool via Weaken: Frostbite, reaching Bind: Icebound at 5 stacks. Thunderclouds Explosion repositions lightning as PvE area damage with -90% PvP damage.
Arch Boss1
Elemental Fusion
▲ Special skills per elemental combination
Replaces Elemental Awakening with Elemental Fusion, activating a special skill when the 2-element-type condition is met: (1) 5 Fire + 2 Ice → Lava Dust: deals 100% Base Damage + 100 damage/s in the area and applies Weaken: Lava Dust for 6s; at 4 stacks applies Petrify for 3s. (2) 2 Ice + 7 Lightning → Magnetic Field: 10% Base Damage + 10 Lightning Damage, applies Weaken: Magnetic Field (-30% Movement Speed for 6s) and chains to up to 2 nearby enemies (+1 chain if target is Wet or has a Frost effect). (3) 7 Lightning + 5 Fire → Firestorm: chases the target for 6s dealing 100% Base Damage + 100 damage and applying Weaken: Burning.
Field Boss1
Icebound Spike
▲ New skill
Transforms Icebound Tomb into Icebound Spike: deals 220% Base Damage + 220 Icebound damage, applies Frost, and creates an ice spike in a straight line increasing the target's damage taken by 15% for 6s. Range up to 30m based on charge time.
Field2
Dead Man's Armor
▲ Area control
Transforms Icebound Armor into Dead Man's Armor: deals 55% Base Damage + 55 Icebound damage per second to nearby enemies, applies Frost, and has an 80% chance to apply Terror: Pull.
Mana Absorption
▲ Mana Absorption
Increases Redemptive Barrier cooldown by 2s, but adds an effect that absorbs 500 Mana from nearby enemies.
Crack1
Multi Hit
▲ Utility
Reduces the target expansion duration of the High Focus specialization to 6s, but without applying a reduced effect.
Gear6
Absolute Zero
▲ Utility
Expands Frost Smokescreen radius to 6m and applies Weaken: Frostbite every 0.5s for 5s. Each stack reduces Movement Speed by 20%; at the 5th stack applies Bind: Icebound for 2s. Does not apply with Burning Smokescreen (Specialization 1).
Ice Mist
▲ Utility
Covers the Frost Smokescreen area with an icy mist, granting Stealth once while inside. If Stealth is removed or the player leaves and re-enters the area, the effect does not reappear. Does not share cooldown with Camouflage Cloak or Temporal Leap.
Icebound Explosion
▲ PvE Damage +50%
When Frost Smokescreen applies Movement Speed Reduction or Weaken: Frostbite, deals 100% Base Damage + 100 single-target damage. When the Bind: Icebound from Frost Smokescreen expires, deals 100% Base Damage + 100 area damage to up to 6 targets within 1.5m radius. PvP damage reduced by 90%; damage against monsters increased by 50%.
Lightning Condensation
▲ Damage per stack
Reduces lightning radius to 2.5m, but adjusts damage to 90% Base Damage and adds damage proportional to the number of Weaken: Thunderclouds stacks on the target.
Thunder Shadow
▲ Utility
Transforms Thunder's Blessing into Thunder Shadow, which chases enemy targets and applies Weaken: Thunderclouds to each target hit by lightning.
Thunderclouds Explosion
▲ PvE Damage +50%
Reduces lightning bolts to 2 per second, but each one now deals area damage equal to 60% Base Damage to up to 3 targets within 1m radius. PvP damage reduced by 90%; damage against monsters increased by 50%.
Enchantment6
Chain Lightning Enchant
▲ +3% damage
Increases base damage by 3%.
Flame Condensation Enchant
▲ +5.2% Burning
Increases Burning damage by 5.2%.
Frost Master Enchant
▲ +1.5% Icebound
Adds a 1.5% boost to Icebound skill damage. With the Mastery Specialization Master of Storms active, converts the bonus to Lightning skill damage and increases the boost by an additional +1.5% on top of the base.
High Focus Enchant
▲ -1.7s CD
Reduces cooldown by 1.7s.
Ice Spear Enchant
▲ +2.40s duration
Increases Movement Speed Reduction duration by 2.40s. The same bonus applies with Specialization 2 Bind.
Icebound Tomb Enchant
▲ +2.2% Movement Speed Reduction
Increases Movement Speed Reduction by 2.2%.
Skill / Passive1
Elemental Awakening
▲ +20% Species Damage Boost / -7.6% CD
When hitting enemies with Staff skills and accumulating enough elemental stacks, grants +20% Species Damage Boost for 4s and reduces the cooldown of other Staff skills. Combinations: 5 Fire + Ice skills = -7.6% CD; 2 Ice + Lightning skills = -7.6% CD; 7 Lightning + Fire skills = -7.6% CD. After each trigger, new stacks cannot be gained for 10s.
CHAPTER 10
Sword & Shield — Earth Strike, Wall of Bitter Cold, Immortal Bond
Skill
Sword & Shield gets an offensive redesign in NIX. Earth Strike replaces A Shot at Victory with 730% Base Damage in an area and +20% active damage for 6s — turning the tank into a combat pivot. Roar of Fury taunts up to 6 enemies simultaneously while applying Weaken: Provoke, reducing Endurance and Heavy Attack Evasion on targets.
At the top of the chain, the Archboss item Wall of Bitter Cold converts Stalwart Bastion into a reactive barrier that reflects 150% of Damage Reduction as damage and freezes attackers. The Crack item Immortal Bond amplifies Max and Current Health of the entire group by 20% — positioning the role as a survival anchor in raids.
Arch Boss1
Wall of Bitter Cold
▲ 150% Damage Reduction reflected
Replaces Stalwart Bastion with −30% cooldown. While active, reflects damage equal to 150% of Damage Reduction when receiving attacks within 1.3x the Attack Range (4.3x for Ranged and Magic), with a 30% chance to apply Weaken: Frost that reduces Movement Speed by 35% for 3s. Affected targets cannot receive Stalwart Bastion from another caster for 45s.
Field Boss1
Rock Shield Throw
▲ +50% damage / 270% Base Damage
Replaces Shield Throw with +50% damage. Deals 270% Base Damage and 80% chance of Weaken that reduces Movement Speed by 35% for 3s.
Field2
Assault Stance
▲ +24 Collision Chance (5 stacks)
When landing Collision: Push with Strategic Rush, increases Collision Chance by 24 for 4s. Maximum 5 stacks.
Strength Barrier
▲ +40% Critical Damage Resistance
Increases Critical Damage Resistance by 40% while Counter Barrier is active.
Crack1
Immortal Bond
▲ +20% Max and Current HP (group)
Alters Blessing of Immortality to Immortal Bond via Specialization 1 of Immortal Pride, with +30s cooldown. Grants all group members within a 15m radius a +20% Max Health and Current Health effect for 6s, also increasing Current Health by the gained max HP value.
Gear6
Attack Barrier
▲ New Mode
Replaces Counter Barrier. While active, deals 100% Base Damage every 0.5s in a 3m radius. Each hit reduces the cooldown of Shield Strike by 1.30s. Removes the Increase Shield Block Chance and Counterattack effects. Does not apply Specialization 1 [Concentrated Barrier].
Earth Strike
▲ 730% Base Damage
Replaces A Shot at Victory. Deals 730% Base Damage + 730 damage to all targets in a 3m radius and increases damage from Sword Active Skills by 20% for 6s. Does not apply Specialization 1 [Annihilation Blade].
Increase Earth Strike Range
▲ +3m range
Increases the Earth Strike radius by 3m, expanding the tank's area coverage.
Roar of Fury
▲ Taunts up to 6 targets
Replaces Cleaving Roar. 70% chance to apply Weaken: Provoke to up to 6 enemies in a 10m radius, reducing All Endurance by 200 and All Heavy Attack Evasion by 300 for 2s (3s against Monsters, always hits). Taunted targets direct attacks and skills at the user.
Movement Speed Reduction
▲ −50% Movement Speed
When applying Weaken: Provoke via Roar of Fury, reduces the target's Movement Speed by 50% for 6s.
Weaken Shield
▲ −80% Shield Health Received
When dealing damage with A Shot at Victory, Annihilation Blade, or Earth Strike, 80% chance to reduce the target's Shield Health Received by 80% for 6s. If the target already has an active Shield, applies Fixed Damage equal to 500% Base Damage.
Enchantment3
Damage Enchants (Attack Barrier, Shield, Shield Strike, Spectrum of Agony)
▲ +2.5–3% damage
Attack Barrier +2.5% damage. Shield +2.5% damage for Strategic Rush, Shield Throw, Whirling Shield, Fierce Clash, and Desperate Clash. Shield Strike +3% damage for Shield Strike and Piercing Attack. Spectrum of Agony +3% damage for Spectrum of Agony and Spectrum of Annihilation.
Cooldown Enchants (Chain Hook, Shield Throw)
▲ −1s / −1.30s cooldown
Chain Hook reduces the cooldown of Chain Hook and Controlling Rake by 1s. Shield Throw reduces PvP Damage of Shield Throw and Whirling Shield by 90%, and each hit from Piercing Attack reduces the cooldown of Shield Throw by 1.30s.
Support Enchants (Gerad's Patience, Roar of Fury, Stalwart Bastion, Strategic Rush)
▲ Defensive utility
Gerad's Patience +4 CC Resistance. Roar of Fury creates a 5000 HP shield for 6s when applying Weaken: Provoke to a monster. Stalwart Bastion +15 Damage Reduction for the user and group members while active. Strategic Rush +2% Collision: Push chance.
Skill / Passive1
Block Passive (kA SwordAndShield A01)
▲ New Effect
Blocking a melee attack reduces the attacker's Move Speed and Attack Speed by 30% for 3s and applies Sleep: Curse for the next 3s (6s against monsters). Cooldown [X]s.
The NIX expansion Wand consolidates two distinct roles: group support via Healing and species buffs, and curse controller through the Nightmare/Sleep: Curse axis. The items revolve around empowering Corrupted Magic Circle — which can be converted into Sacred Magic Circle for a collective buff — and the Sleep: Curse → Sleep: Nightmare Melody cycle to amplify damage taken by the target.
The Archboss item Dragon's Blessing transforms Fountain of Life into a control tool, applying Fear with an 80% chance. Prismatic Beam adds a layer of Mana pressure to the battlefield by placing 3 simultaneous prismas. The build is niche: enchantments like Selfless Soul and Karmic Haze reinforce the support role, while Touch of Despair and Nightmare Conductor favor the debuffer profile.
Arch Boss1
Dragon's Blessing
▲ Fear 80% / 3s via Fountain of Life
Fountain of Life now follows the target and has an 80% chance to apply Fear to enemies within its radius for 3s.
Field Boss1
Prismatic Beam
▲ 3 simultaneous prismas, damage + −100 Mana
Allows placing up to 3 prismas at target locations with a duration of 6s. Mana cost changed to 333. Connects Ray of Disaster between the prismas and the player. Enemies hit receive damage equal to 100% Base Damage + 100 in addition to the normal Ray of Disaster damage, and have their Mana reduced by 100.
Field2
Chaos Grasp
▲ 10% chance Touch of Chaos
Has a 10% chance to apply Touch of Chaos to enemy targets.
Redemptive Barrier
▲ +2.50m de range
Increases the effect radius of the Blessed Barrier (Expanded Targets) Specialization by 2.50m.
Crack1
Clay's Purification
▲ Debuff removal (upgrade de Weaken)
Changes the Weaken removal effect of the Clay's Salvation Specialization to debuff removal (broader coverage).
Gear6
Magic Circle Expansion
▲ Radius +7.5m, CD −20%
Increases the radius of Corrupted Magic Circle to 7.5m and reduces the cooldown by 20%. Does not apply to Specialization 1 [Decaying Touch].
Nightmare Conductor
▲ Damage taken +10/+20%
Upon applying Sleep: Curse, additionally applies Weaken: Nightmare Terror, increasing damage taken by the target by 10%. If Sleep: Nightmare Melody is applied instead, the effect scales to 20% damage taken.
Nightmare Crescendo
▲ 100% Base Damage + 100 damage on waking target
Upon waking a target with Sleep: Curse or Sleep: Cursed Nightmare that you applied, deals damage equal to 100% Base Damage + 100. For targets with Sleep: Nightmare Melody or Drowsy, additionally reduces the cooldown by 20%. Reduces PvP damage by 90% and increases damage against monsters by 50%.
Nightmare Melody
▲ +100% damage vs monsters
Transforms Sleep: Cursed Nightmare into Sleep: Nightmare Melody, which deals 25% Base Damage + 25 damage per second and applies Sleep: Curse to the target. Targets immune to Sleep become Drowsy. Increases damage against monsters by 100%.
Reversal Spell
▲ 15% damage reflection
Additionally applies an effect that reflects 15% of damage taken by group members within the field as magical damage for 6s, but increases the cooldown by 20%. Does not apply to Specialization 1 [Decaying Touch].
Sacred Magic Circle
▲ +30 species damage to the group
Transforms Corrupted Magic Circle into Sacred Magic Circle: increases species damage of group members by 30 for 6s, but removes the skill's damage. Does not apply to Specializations 1 [Decaying Touch] and 3 [Bonus Damage].
Enchantment2
Clay's Salvation + Devotion and Emptiness + Ray of Disaster (Enchantments)
▲ CD −0.9s / +5% day/night / +3% damage
Clay's Salvation: reduces cooldown by 0.9s. Devotion and Emptiness: increases day and night effects by 5%. Ray of Disaster: increases damage by 3%.
Karmic Haze + Selfless Soul + Touch of Despair (Enchantments)
▲ Curse targets ×2 / +3% Healing ou BD / +3% dano por Curse stack
Karmic Haze: increases the maximum number of targets for Curse Propagation from 3 to 6. Selfless Soul: when Healing allies, increases Healing by 3% per stack; when hitting with Specialization [Immaculate Fury], increases Base Damage by 1% per stack. Touch of Despair: increases damage by 3% per stack of Weaken: Curse.
Skill / Passive1
Curse Resonance
▲ Dark Explosion em aliados no range
Group members within Attack Range have a chance to cast Dark Explosion after a 1s delay on enemies affected by your Curse Damage Over Time.
CHAPTER 12
Species Enchantments — universal modifiers
System
Outside the weapons, the datamine brings a family of species enchantments in the Other category — they don't belong to any specific class and work as universal modifiers against enemy types. There are five, one for each species in the bestiary.
Each one delivers the same package: +70 Damage Boost, +30 Bonus Damage, and +30 Damage Reduction against that species. In progression PvE and targeted farming, choosing the right enchantment for the day's content becomes real time optimization.
Construct Enchantment
Encantamento (Other)
▲ +70 / +30 / +30 vs Construct
Increases Construct Damage Boost by 70, Construct Bonus Damage by 30, and Construct Damage Reduction by 30.
Demon Enchantment
Encantamento (Other)
▲ +70 / +30 / +30 vs Demon
Increases Demon Damage Boost by 70, Demon Bonus Damage by 30, and Demon Damage Reduction by 30.
Humanoid Enchantment
Encantamento (Other)
▲ +70 / +30 / +30 vs Humanoid
Increases Humanoid Damage Boost by 70, Humanoid Bonus Damage by 30, and Humanoid Damage Reduction by 30.
Undead Enchantment
Encantamento (Other)
▲ +70 / +30 / +30 vs Undead
Increases Undead Damage Boost by 70, Undead Bonus Damage by 30, and Undead Damage Reduction by 30.
Wildkin Enchantment
Encantamento (Other)
▲ +70 / +30 / +30 vs Wildkin
Increases Wildkin Damage Boost by 70, Wildkin Bonus Damage by 30, and Wildkin Damage Reduction by 30.
Opinion
Scaryel's take
Analysis
S
Scaryel comments
⟡ Creator's voice
“Don't get stuck on the numbers in brackets — what matters in this leak is the verbs. NIX isn't just adding damage: it's stacking control. Almost every weapon got an item that applies Pull, Push, Stun, Frost, Fear or converts stacks into a burst window. Whoever memorizes their weapon's stack loop now — Repulsive Force, Lightning, Elemental, Bleed — walks into the patch already knowing where the ceiling is, while everyone else is still reading tooltips.”
Final verdict⟡ Expansion-scale datamine · Rewrites the meta of every weaponConfidence: 7.5/10
Impact
Impact on players
Community
What changes in practice
KR client datamine. Placeholder values and names may change before the official launch — and BR usually lands weeks behind Korea.
For guilds
Map out early who in the guild will pilot the Arch Boss items (Elemental Fusion, Queen Bellandir, Wall of Bitter Cold) — they define your war composition.
For solo PvP
The new controls and Fixed Damage vs shields change dueling and Arena; study the Stun/Pull windows before you climb ranked.
For casual players
Focus on the species enchantments and the Field/Crack items — they're the most accessible power gain for open-world farming.
Summary
1-minute summary
System
⟡ For those in a hurry
01:00
Source: client datamine in collaboration with Kninebeat; placeholder values, confirmed mechanics.
Staff: Elemental Fusion combines 2 elements to unleash Lava Dust, Magnetic Field or Firestorm — the expansion's build ceiling.
Crossbow: Repulsive Force stacks 3 times and turns into Wave Shot with Collision: Push and wall Stun.
Spear: new Lightning system — Lightning Javelin spreads to 4 targets and Criticality Explosion caps at 1000% Base Damage.
Tanks: Sword & Shield and Gauntlets gain Wall of Bitter Cold, Queen Bellandir and Immortal Bond — forced grouping and raid survival.
Universal: species enchantments (Construct, Demon, Humanoid, Undead, Wildkin) give +70/+30/+30 against each type.
Verdict: expansion-scale leak that shifts the meta of all 10 weapons — confidence 7.5, still tied to KR numbers.