Throne and Liberty

NIX has landed on the Korean server — every detail of the biggest update

Max level 60, the frozen region of Nix, the Gauntlet weapon and the biggest gear-progression overhaul since launch — both official notes covered in full, with every image..

Published on Jun 23, 2026
Source: Korean Server (KR) · tl.plaync.com
Reading · 24 min
92 changes
The frozen skies of Nix under the aurora, with the Mirinae's trail crossing the region.
The frozen skies of Nix under the aurora, with the Mirinae's trail crossing the region.

Quick summary — 6 key points

Tap each seal
Nix region open

Frozen area with Mirinae fast-travel, Sky Wedge dive, 30 sudden events and the Tumgir Vault

Impact · Critical
New weapon: Gauntlet

Melee with a swap to Claw mode — tank and dealer in one kit

Impact · Critical
Max level 60

Stats rise from 99 to 130, a [Legendary] skill grade and 1 new active skill per weapon

Impact · Critical
Bosses and elites reworked

Field Bosses Sopor and Tuban, level-60 Arch Boss only Wed/Sat and elites in 3 types

Impact · High
Loot by Purification

Red Frost drops only in Nix and becomes gear when purified at Shermir's Sphere

Impact · High
Gear reworked

Enhancement/transcendence go; in come Item Level, Inheritance, trait/resonance and sealing

Impact · Critical
CHAPTER 01

Nix — the frozen frontier opens

System

The new Nix (닉스) region finally lands, and it's not just another snow map. It's a territory with movement all its own, with two exclusive traversal systems. The Mirinae (미리내), the "milky way road", is a rail of light that crosses the region at extreme speed without spending stamina. The Sky Wedge (하늘쐐기) is a high-speed dive: you launch from the Aetherion in the air and glide to the ground, returning to normal form on landing.

The field is alive: 30 sudden events (25 fixed + 5 conditional) pop up across the whole hunt, doable in a party, solo or in an instanced space. There's also the Tumgir Vault, timed solo content, and hidden chests that only appear with the right Frozen Scrolls.

Nix world map: travel points, dungeons and risk zones of the new frontier.
Nix world map: travel points, dungeons and risk zones of the new frontier.
Sky Wedge: the high-speed dive that launches from the Aetherion toward the frozen ground.
Sky Wedge: the high-speed dive that launches from the Aetherion toward the frozen ground.
Tumgir Vault: timed solo content, with lit ruin chambers.
Tumgir Vault: timed solo content, with lit ruin chambers.
Sudden events can also be done in an instanced space, in a party or solo.
Sudden events can also be done in an instanced space, in a party or solo.
Each event has a waiting window; the reward goes on a 30-minute cooldown once claimed.
Each event has a waiting window; the reward goes on a 30-minute cooldown once claimed.
Entry portal to the Tumgir Vault, marked in the Tumgir ruins.
Entry portal to the Tumgir Vault, marked in the Tumgir ruins.
Entry requires the Site Illusion Stone item, buyable once a day from the sundries merchant.
Entry requires the Site Illusion Stone item, buyable once a day from the sundries merchant.
Hidden chest by digging — revealed by the Goblin's Vein Detector scroll.
Hidden chest by digging — revealed by the Goblin's Vein Detector scroll.
Chest in a circle of musical notes — opened with the Ponsine's Melody scroll.
Chest in a circle of musical notes — opened with the Ponsine's Melody scroll.
Chest in an ice cocoon — released by the Pramakan's Gesture scroll.
Chest in an ice cocoon — released by the Pramakan's Gesture scroll.
The Frozen Scrolls are crafted at the Border District's skill maker.
The Frozen Scrolls are crafted at the Border District's skill maker.
The scrolls' crafting list, by effect category.
The scrolls' crafting list, by effect category.

Sudden events in the field

Scattered across the whole Nix hunt
⚙ 25 fixed + 5 conditional
The reward goes on a 30-minute cooldown, but joining the event stays available.

Tumgir Vault (툼기르 수장고)

Timed solo content
⚙ Weapon skills + buff per stage
Clear as many stages as you can in the time. Each objective grants a main-weapon skill, an off-hand skill or a buff.

The Frozen Scrolls (얼어붙은 주문서) are consumable skill items usable only in Nix, split into attack, defense, support and toy. Some are craftable with the researcher Terindra in the Border District; a secret merchant appears in a sky balloon every night, with different stock per NPC.

  • Attack: Vampire's Fang (damage over time that heals), Invisible Hand (knocks the Shermir item off the target), Pursuit Scythe, Shackle of Twisted Friendship
  • Defense: Flash Grenade (blinds and stuns), Elder Shaman's Statue (area heal), Shepherd's Flute (turns the target into a sheep), Ainar's Blessing (HP can't fall below a threshold)
  • Support: Ventius's Breath (lifts into the air), Appraiser's Magnifier, Phase Portal, Goblin's Vein Detector (finds chests)
  • Toy: Ponsine's Melody, Pramakan's Gesture, Acrobat's Barrel, Caution: do not open carelessly (a chest that may explode)
CHAPTER 02

Codex of Adventure · Part 3 and the World Tree's Guidance

System

Alongside Nix comes Part 3 of the Codex of Adventure (설백의 동토, "The White Tundra"), with 6 acts — starting with The Cult's Forbidden Book. For the first time since 2024 the Codex puts the adventurer back as the protagonist. The Star Journey gains 6 new Star Memories, there are +66 collection entries and an external codex, Remnants of Nix, the gateway to the Rift.

For returning players, the World Tree's Guidance gains the Leaf's Fruit chapter (잎사귀의 결실): it runs parallel to the old track and hands out enough gear, specialization and runes to take on Nix just by completing the Codex missions.

Codex of Adventure · Part 3: The White Tundra — the first act, with the mage Siena Parker.
Codex of Adventure · Part 3: The White Tundra — the first act, with the mage Siena Parker.
World Tree's Guidance: the new Leaf's Fruit track speeds up newcomers and returners.
World Tree's Guidance: the new Leaf's Fruit track speeds up newcomers and returners.
CHAPTER 03

Gauntlet — the new impact weapon

Skill

The new melee weapon is the Gauntlet (권갑 / Knuckles). The idea is to control the fight's rhythm with heavy skill chains and a sense of impact — using collision and stun to lock the enemy down, and high threat to hold the front line as a tank.

The trick is the stance swap: in specific situations you switch to Claw mode (클로 모드) and become a different character — fast, sharp chains that burst high damage for a moment. The Gauntlet is already usable in the Star's Call: Sword of Judgment raid, has 13 crafting recipes of its own and gained a dedicated tab on the market.

Crafting Deluze Noah's radiant Gauntlet — the new weapon already has recipes and Arch Boss variants.
Crafting Deluze Noah's radiant Gauntlet — the new weapon already has recipes and Arch Boss variants.
  • Common: Training Gauntlet and 1 more
  • Advanced: Fighter's Iron Fist and 1 more
  • Rare: First-Class Resistance Gauntlet and 3 more
  • Heroic: Black Iron Gauntlet of the Black Anvil and 11 more
  • Heroic — Arch Boss: Queen Bellandir's Blazing Fist and 3 more (includes Radiant version)
  • Unique: Chaos Witch's Comet Fist
CHAPTER 04

Level 60, stats and specialization

System

The max level rises from 56 to 60. Each extra level grants Stat Points, and at specific levels Specialization Points. The five base stats — Strength, Dexterity, Wisdom, Perception and Endurance — have their cap raised from 99 to 130, with new milestone bonuses at 100 and 120.

Weapon specialization grows alongside, and a brand-new skill grade above Heroic arrives: Legendary. At the top, the [Skill +1] potential lifts the skill to Mythic. Each of the 9 weapons also gained a new active skill.

Base stat cap

Strength · Dexterity · Wisdom · Perception · Endurance
▲ Cap raised
Before
99
After
130

Integrated weapon specialization

Unified cap
Before
1800
After
2200

Max specialization per weapon

Per weapon type
Before
200
After
220

New skill grade [Legendary]

Above Heroic
▲ Heroic 5 → Legendary 5
Grows with the Radiant Skill Growth Book (and the Omnipotent version). At max level, the [Skill +1] potential lifts to Mythic level 1.

Attack range now visible

New stat on the sheet
⚙ Up to +100%

Stat rename

UI clarity
Before
Shield Block Chance
After
Block Chance (막기)
  • Strength 100/120: +600 HP and −18 damage taken / +600 HP and +5% heavy-attack damage
  • Dexterity 100/120: +60 crit and +4% attack speed / +60 crit and +4% crit damage
  • Wisdom 100/120: +600 mana and +3% efficiency / +600 mana and +10 max damage
  • Perception 100/120: +60 hit and +5% range / +60 hit and +100 status accuracy
  • Endurance 100/120: +60 endurance and +4% crit resist / +60 endurance and +5% heavy-attack resist
  • Integrated specialization skills (level 1560): Bloodlust and Piercing Spear (600% damage that ignores block every 10 hits)
  • New active skills: Suppression Strike (Greatsword), Gerard's Shield (Longsword), Gap Read (Dagger), Hunt Start (Longbow), Storm Current (Crossbow), Elemental Awakening (Staff), Curse Resonance (Wand), Battlefield Pulse (Spear), Cradle of Stars (Orb)
CHAPTER 05

Combat rebalance and new mechanics

PvP

The most sensitive change is a quiet one: the attack speed and movement speed formula was rewritten. It's not just a nerf — attack-speed-reliant weapons and PvE-weak classes got compensating adjustments. The team targeted the cases where speed broke the combat rhythm, mostly in PvP.

Two new mechanics hit PvP directly: shield-HP ignore (보호막 생명력 무시), which only works against players, and bleed (출혈) added to several damage-over-time effects. Many PvE skills also gained monster-damage amplification.

Dexterity → attack speed

Formula recalculated in Nix
Before
−0.002s cycle per point
After
+0.3% speed per point

Movement speed cap

Stabilizes reads in PvP
▼ Cap. 1000
Stacking move-speed buffs no longer scales as well — in exchange, the opponent's character stops "teleporting" on your screen.

Longbow — monster damage

String Wind · Barrage · Precise Shot
Before
40~140%
After
90~180%

Staff — monster damage

Multi Fireball · Hellfire Meteor · Chain Lightning
Before
40~90%
After
90~120%

Crossbow — Extreme Rapid Fire

Monster amplification
Before
100%
After
150%

Spear — Stigma Javelin

Becomes a targeted skill, instant cast
▲ +100% monster damage

Wand — base curse damage

Offset by specialization
Base curse damage −30%, but the Apostle's Wrath specialization rises +70% — a net +19% over current.
  • Shield-HP ignore: added to Greatsword and Dagger skills and to poison/burn/curse debuffs — affects players only, never monsters
  • Bleed added to Dagger (Death Mark), Wand (Curse Explosion, Devotion and Void) and to the Elder and Anti-Demon Priest armor sets
  • Transcendent Power: Downpour gets a new icon and, used in Nix, summons a blizzard and cuts the shield and healing received by all players by 50% for 10 minutes
  • Greatsword: Valiant Massacre +50% on the 3rd hit, Wedge Charge and Crush Will with new specializations; Crush Will's range becomes 100% of attack range
  • Dagger: Vampiric Instinct, Venom Injection and Great Assassin readjusted
  • Fix: defensive skills no longer mistakenly apply the healing reduction and shield reduction debuffs
CHAPTER 06

Field bosses, Arch Boss and elites

Arch Boss

Nix brings two new Field Bosses: Sopor in the Deep Snow Land and Tuban in the Border District. Toland's Field Bosses were radiantized (광성화) and raised to level 60 — and their old weapons stop dropping, with the Skill Cores migrating to the radiant bosses.

The Arch Boss also rose to level 60. The schedule changed: the common Arch Boss stops appearing and the radiants now show up on Wednesday and Saturday. Elite monsters were split into three types — War, Abyss and Peace — each with a different pace of play.

Sopor, new Field Boss of the Deep Snow Land.
Sopor, new Field Boss of the Deep Snow Land.
Tuban, the arena colossus in the Border District of Nix.
Tuban, the arena colossus in the Border District of Nix.
Toland's Field Bosses radiantized and raised to level 60.
Toland's Field Bosses radiantized and raised to level 60.
War-type elite: the red beam turns the surrounding area into a war zone.
War-type elite: the red beam turns the surrounding area into a war zone.
War-type elite spawning in the open field — fixed level 60, won't despawn until defeated.
War-type elite spawning in the open field — fixed level 60, won't despawn until defeated.
Abyss-type elite: spawns in a dungeon, alternating war and peace with the day/night cycle.
Abyss-type elite: spawns in a dungeon, alternating war and peace with the day/night cycle.
Peace-type elite: spawns at the region's level, without transforming the area — a challenge for anyone.
Peace-type elite: spawns at the region's level, without transforming the area — a challenge for anyone.
Nix Field Boss events: the guild type happens in the field; faction peace and war use the dimensional portal.
Nix Field Boss events: the guild type happens in the field; faction peace and war use the dimensional portal.
New Arch Boss schedule: radiants only, on Wednesdays and Saturdays (22:00 KST).
New Arch Boss schedule: radiants only, on Wednesdays and Saturdays (22:00 KST).
Guild Raid: Toland's common Field Bosses are out and the radiants enter through the Chronicle.
Guild Raid: Toland's common Field Bosses are out and the radiants enter through the Chronicle.

⟡ Elites — War and Abyss

  • War type: open field, fixed level 60, won't despawn until killed; turns the area into a war zone
  • Abyss type: appears in a dungeon; day and night alternate between war and peace
  • They reward Elistone, trait-opening stone and armor/accessory Skill Cores

⟡ Elites — Peace

  • Peace type: spawns at the region's level, without transforming the area
  • Built for anyone to challenge while exploring, with no PvP pressure
  • The whole elite combat experience was revised
The Chronicle The Eternal Tundra (영겁의 동토) has begun, opening the radiant bosses in sequence.
The Chronicle The Eternal Tundra (영겁의 동토) has begun, opening the radiant bosses in sequence.
CHAPTER 07

Heroic dungeons and the Rift of Nix

Dungeon

Two new heroic dungeons open in sequence: the Frost Breath Cave (서리 숨결 동굴), with the boss Vulkanus, and the Iron Tomb Cradle (철묘의 요람), with Felinex. Both require a minimum of 7,000 combat power.

The top-end PvPvE content is the Rift: Remnants of Nix (균열 닉스의 잔영) — an extraction mode for up to 4 anonymous players. You farm Red Frost items for a limited time and must escape through an Escape Port to Shermir's Sphere to purify. It's a lawless zone: everyone outside your party is hostile, dying drops what you're carrying, and there are risk and high-risk zones with more danger and more reward.

Frost Breath Cave: the heroic dungeon of the beast-boss Vulkanus (min. CP 7,000).
Frost Breath Cave: the heroic dungeon of the beast-boss Vulkanus (min. CP 7,000).
Iron Tomb Cradle: the golem Felinex guards the level-60 loot.
Iron Tomb Cradle: the golem Felinex guards the level-60 loot.
Rift interface: register the Red Frost you collected before attempting to extract.
Rift interface: register the Red Frost you collected before attempting to extract.
Entry portal to the Rift: Remnants of Nix.
Entry portal to the Rift: Remnants of Nix.
Risk and high-risk zones on the internal map — more danger, more reward.
Risk and high-risk zones on the internal map — more danger, more reward.
Escape Port: leads to Shermir's purification area; open the door and survive to escape.
Escape Port: leads to Shermir's purification area; open the door and survive to escape.
To purify the extracted Red Frost you must hold the Purification Flame.
To purify the extracted Red Frost you must hold the Purification Flame.
Shermir's Celestial Sphere inside the Remnants, where loot becomes a real item.
Shermir's Celestial Sphere inside the Remnants, where loot becomes a real item.
Lawless-zone warning: outside your party, everyone is hostile and there's a death penalty.
Lawless-zone warning: outside your party, everyone is hostile and there's a death penalty.
Rift party: up to 4 players; once inside, no swapping members.
Rift party: up to 4 players; once inside, no swapping members.
Other players show up as anonymous; declining a match applies a penalty.
Other players show up as anonymous; declining a match applies a penalty.

Rift: Remnants of Nix

Extraction for up to 4 anonymous players
⚙ Session up to 30 min
A Rift party accepts no new members and no kicks. Everyone outside the party is hostile and anonymous. Leave through the Escape Port or the Rift back to Nix.

Co-op dungeon reward

Heroic and elite
▲ +Skill Core and *Dimensional Essence*
Boxes now drop armor/accessory Skill Cores by chance; the Dimensional Essence becomes guaranteed crafting material. Elite entry CP changed to 5,500.
CHAPTER 08

Purification — the new loot loop

System

Nix introduces a whole new way to get items: Purification. Red Frost items (붉은 서리) drop only inside Nix, cursed by the archmage Shermir — and they're useless until purified at Shermir's Celestial Sphere, one per region.

The risk is the seasoning: Red Frost vanishes if you die in Nix, leave the region (teleport included) or close the game with it in your bag. Only the safe bag preserves the item on death or movement within Nix. Purification runs slot by slot, and taking damage mid-process can interrupt it.

An unpurified Red Frost item — useless until it passes through the Sphere.
An unpurified Red Frost item — useless until it passes through the Sphere.
Shermir's Celestial Sphere, the purification station scattered across Nix.
Shermir's Celestial Sphere, the purification station scattered across Nix.
The Sphere is always active, but the Oath of Nail and Hammer event disables it.
The Sphere is always active, but the Oath of Nail and Hammer event disables it.
Purification — before: register the Red Frost items in the slot.
Purification — before: register the Red Frost items in the slot.
Purification — during: the process runs slot by slot and can be interrupted by damage.
Purification — during: the process runs slot by slot and can be interrupted by damage.
Purification — result: the cleansed item goes straight to the common inventory.
Purification — result: the cleansed item goes straight to the common inventory.
Your total Purification Flame is visible at the top of the HUD.
Your total Purification Flame is visible at the top of the HUD.
Solisium's Blessing Plus adds +1 safe slot to the Red Frost bag.
Solisium's Blessing Plus adds +1 safe slot to the Red Frost bag.

⟡ What purification yields

  • PvP gear: 10 weapons, 4 armor sets, 5 accessories and 2 rings
  • New gear: 30 weapons, 8 armor sets, 15 accessories and 6 rings
  • Armor runes, chaos runes, grade-based elixirs/stones and Ingelbur (ember) — material for Nix's weapons

⟡ The risk of carrying Red Frost

  • Vanishes on death in Nix, leaving the region (teleport included) or closing the game
  • Drops on the ground on death in the Remnants or when hit by the Invisible Hand
  • Only the safe bag (22 slots, 1 safe) preserves the item within Nix

Purification Flame

Points needed to purify
⚙ Weekly cap of 8,000 (hunt/gather)
Comes from hunting in the Remnants (2–9 pts/monster), field objects (15–200 pts) and commissions (5,000 pts). Commissions and items don't count toward the weekly cap.

Red Frost bag

Active only in Nix
⚙ 22 fixed slots · 1 safe slot
It doesn't expand. Membership grants +1 safe slot. Whatever leaves the safe bag is lost when you leave Nix for good or close the game.

Purification cost

By item grade
⚙ Heroic 202,000 · Special 404,000 Solant
Heroic gear costs 202,000 Solant + 2,000 Flame; special, 404,000 Solant + 3,000 Flame. Runes and sundries cost less.
CHAPTER 09

Gear progression overhaul

System

This is the change that rewrites the end game. Enhancement-based growth is out and Item Level growth is in. Enhancement, transcendence and link cease to exist. Staged grades disappear: Rare stage 1/2 become just Rare, Heroic stage 1/2/3 become just Heroic.

In place of enhancement comes Inheritance (계승): take a higher-Item-Level item and transfer that level (or the potential ability) to the gear you already use, keeping trait and resonance. The old item becomes material, and Inheritance consumes Inheritance Stones. The stat-swap function moved to Maprion's Recombiner, and Alt+G became an item details mode.

The Inheritance UI: the material item gives its Item Level to the target gear.
The Inheritance UI: the material item gives its Item Level to the target gear.
Inheritance also transfers the potential ability — with a limited number of uses.
Inheritance also transfers the potential ability — with a limited number of uses.
Maprion's Recombiner: stat swapping moved out of the enhancement menu and came here.
Maprion's Recombiner: stat swapping moved out of the enhancement menu and came here.
The Recombiner sits in Herba and in the Border District of Nix.
The Recombiner sits in Herba and in the Border District of Nix.
Stat swapping on unique items now uses the Stat Swap Book.
Stat swapping on unique items now uses the Stat Swap Book.
The old per-level values view (Alt+G) became the item's Details mode.
The old per-level values view (Alt+G) became the item's Details mode.
In Details mode you can see the Item Level range and the gain from minimum to current level.
In Details mode you can see the Item Level range and the gain from minimum to current level.
Armor runes arrive as a new category, equippable in the rune book.
Armor runes arrive as a new category, equippable in the rune book.
Weapon/accessory rune mark — to tell the upgrade boxes apart.
Weapon/accessory rune mark — to tell the upgrade boxes apart.
Armor rune mark: level boxes carry the seal in front of the name.
Armor rune mark: level boxes carry the seal in front of the name.
Chaos rune bag: base 100 → 150, with a + button to expand up to 300.
Chaos rune bag: base 100 → 150, with a + button to expand up to 300.
Sorting by enhancement level in the bag became sorting by Item Level.
Sorting by enhancement level in the bag became sorting by Item Level.
Compensation for link removal: Solisium blessings and adornment coins per slot.
Compensation for link removal: Solisium blessings and adornment coins per slot.
Compensation for unique-item enhancement: Chaos Crystals according to the level.
Compensation for unique-item enhancement: Chaos Crystals according to the level.

Nix-season armor and accessories

Dev comment — survivability
▲ +Base HP / +Status resist
Nix armor gains a base-HP option; accessories gain status resistance. It curbs fights that used to end instantly against full-attack builds.

Armor rune (new)

Equippable in the rune book
▲ Level up to 60
Grows with its own rune items (different from weapon/accessory). The chaos rune bag rises from 100 → 150 and expands to 300 (up to 200 with Solant, up to 300 with Lucent).

Gear selling and melting

Values readjusted by grade
⚙ Heroic stage 2/3 now sellable
Melting no longer returns magic dust for enhancement (which no longer exists); costs and sale values were rewritten by grade.

⟡ The market will shake

⟡ Heads up
Every item listed on the market and the guild market is delisted and sent to the warehouse / depot. The rubbing function (탁본지화) is gone and becomes sealing (봉인): a sealed item can be traded, but once unsealed it can never be sealed again. Rubbings become the very tradeable gear they would have produced.
CHAPTER 10

Traits, Resonance, Potential and Sealing

System

With enhancement gone, everything around the item was rewritten. The base trait leaves the gear: you now open 3 traits with a Trait Opening Stone (Heroic or above only) and grow them with a Trait Reinforcement Stone. Resonance is now opened with a Resonance Stone and grows over 4 stages, with 4 slots of up to 10 each (sum of 40 at max).

There's also the Potential Ability (잠재 능력), a random effect that boosts a skill or a stat, survives sealing and is tradeable — the market now searches by potential, not by base trait anymore. And the old rubbing becomes sealing.

Trait opening: the base trait left the item and now opens with its own stone, on Heroic+ only.
Trait opening: the base trait left the item and now opens with its own stone, on Heroic+ only.
Trait reinforcement: grows with the Trait Reinforcement Stone, by experience.
Trait reinforcement: grows with the Trait Reinforcement Stone, by experience.
Unique traits become Exclusive Traits, with dedicated reinforcement stones.
Unique traits become Exclusive Traits, with dedicated reinforcement stones.
Resonance: 4 slots of up to 10 each; the max stage (4) requires a sum of 40.
Resonance: 4 slots of up to 10 each; the max stage (4) requires a sum of 40.
Potential Ability: a special effect that can boost a skill or stat.
Potential Ability: a special effect that can boost a skill or stat.
Potential ability detail — the chance shows on the item's sheet.
Potential ability detail — the chance shows on the item's sheet.
The old trait sheet became the Gear Info sheet, with a potential tab.
The old trait sheet became the Gear Info sheet, with a potential tab.
The potential survives sealing and is tradeable on the market.
The potential survives sealing and is tradeable on the market.
On the market, what used to be a trait is now shown as a potential ability.
On the market, what used to be a trait is now shown as a potential ability.
A sealed item shows the [Sealed] mark at the top of its sheet.
A sealed item shows the [Sealed] mark at the top of its sheet.
Mark indicating gear that can no longer be sealed.
Mark indicating gear that can no longer be sealed.
Sealing menu: turns non-tradeable gear into tradeable.
Sealing menu: turns non-tradeable gear into tradeable.
  • A sealed item gains the [Sealed] mark in its name and a seal on the sheet and the image
  • A sealed item can't be equipped; unsealing it to use loses tradeability — and it can't be sealed again
  • Resealing (when allowed) consumes a Sealing Key and Solant, with cost depending on the item
  • Rubbings become directly the tradeable gear they would yield; the bag's rubbing tab becomes a sealing tab
CHAPTER 11

Rewards, shops and economy

System

With several old items gone and the new ones arriving, every reward source was reshuffled. The Battlefield coin shop became the Honor Coin shop, the Mystic Key was reworked, Material Conversion went to 1–3 stages, and 15 weapons were renamed due to a drop-source change. Dimensional Challenge, Tower of Greed, Infinite Gate and Hall of Illusions rose to level 60.

Dimensional Challenge: the chance and golden boxes now carry Nix's new gear.
Dimensional Challenge: the chance and golden boxes now carry Nix's new gear.
The sundries merchant gains new items, like the Illusion Stone and the Nix Commission.
The sundries merchant gains new items, like the Illusion Stone and the Nix Commission.
Weekly Missions: the Nebula Island and Arena ones are out, Nix ones are in.
Weekly Missions: the Nebula Island and Arena ones are out, Nix ones are in.
Rubbing Collection (탁본집): 129 new-gear entries + 6 Gauntlet ones, in a seasonal format.
Rubbing Collection (탁본집): 129 new-gear entries + 6 Gauntlet ones, in a seasonal format.
Limited-time event recipes, craftable with Adventure Coins until Jul 16.
Limited-time event recipes, craftable with Adventure Coins until Jul 16.

Battlefield shop → Honor Coin

New currency and new items
⚙ Adds Shermir embers and new rings
Adds Shermir's weapon/armor/accessory ember, Twilight rings, opening stones and the Inheritance Stone (at the Resistance shop, 2/month).

Dimensional Challenge (도전차원진)

Boxes and cumulative rewards
▲ Nix gear in the boxes
The weapon/accessory chaos rune in the golden box becomes an armor rune [Rare]. Score and ranking rewards reworked; entry CP per stage rises (7,200 → 10,000).

Mystic Key

Reworked
⚙ 75 commission coins (5×/wk)
The old one is deleted and becomes a chance box; the new one is worth far more. Mystic gloves and portals had their rewards greatly raised; in Nix they grant the Snoble Shaman transformation and the Frost Fishing Rod.
  • Chaos Witch's Altar and raids: in come the Chaos Witch's Comet Fist, the Silver-White Reaper, Ancestral Beast and Witch Cultist series and boss earrings; each phase gives unique-trait opening/reinforcement shards
  • Guild treasure chest: extraction/opening groups removed and swapped for Trait shards, armor runes and the Nebula Conquest Box
  • Material Conversion cut to 3 stages, with reworked rewards; the Resonance Stone leaves it and now comes from content
  • Hall of Illusions and Infinite Gate: level-60 monsters, reworked lists and entry CP (Hall 5,000/6,500/8,000)
  • Battlefield (conquest): entry CP 7,500 and a strengthened weakness exposure effect
  • 15 weapon renames (e.g. Magnaduke's Furious SwordBlood Valley Furious Sword) due to the drop-source change
  • Rubbing Collection: 129 entries with new gear + 6 with the Gauntlet + 9 with Elistone, in seasons; the old gear collection ends Jul 16
CHAPTER 12

QoL — skill chaining, player info and lifeskills

System

Nix is packed with convenience. The headliner is Skill Chaining (스킬 연계 시스템): you pre-set up to 5 skills in a sequence and fire the next with a key (default [V]) when the game flags the chain is ready. It's optional and doesn't replace manual control.

The wall between veterans and newcomers fell: the Information Sharing System lets anyone inspect another player's build (weapon, armor, accessory, artifact and rune) via their business card. And lifeskills improved heavily — gathering, processing and the workshop lost their level caps.

Skill Chaining in action: the on-screen prompt shows the next skill in the sequence.
Skill Chaining in action: the on-screen prompt shows the next skill in the sequence.
Setup: register up to 5 quickslot skills; on PC via the slot button, on controller via [L3].
Setup: register up to 5 quickslot skills; on PC via the slot button, on controller via [L3].
The default chaining key is [V] (on controller it must be assigned manually).
The default chaining key is [V] (on controller it must be assigned manually).
Information Sharing: click the weapon icon on the player's business card.
Information Sharing: click the weapon icon on the player's business card.
The view shows the current build; changes during the lookup don't update in real time.
The view shows the current build; changes during the lookup don't update in real time.
Combat Settings now records the combat power of each preset.
Combat Settings now records the combat power of each preset.
Achievements gain search by name, description or reward, plus new Nix entries.
Achievements gain search by name, description or reward, plus new Nix entries.
Growth Journal: level 56–60 missions and pass, completed by playing Nix.
Growth Journal: level 56–60 missions and pass, completed by playing Nix.
Giant Brook Arch Boss furniture — one of the housing sets of the season turnover.
Giant Brook Arch Boss furniture — one of the housing sets of the season turnover.
Deluze Noah Arch Boss furniture, in icy tones.
Deluze Noah Arch Boss furniture, in icy tones.
Solisium Blessing Plus: gains the Red Frost safe slot and ends the link service.
Solisium Blessing Plus: gains the Red Frost safe slot and ends the link service.
New guild emblem (level 1).
New guild emblem (level 1).
New guild emblem — leaf.
New guild emblem — leaf.
New guild emblem — flame.
New guild emblem — flame.
New guild emblem — dagger.
New guild emblem — dagger.
New guild emblem — leaves.
New guild emblem — leaves.
New guild emblem — hooded figure.
New guild emblem — hooded figure.
New guild emblem — horned skull.
New guild emblem — horned skull.
New guild emblem — eye.
New guild emblem — eye.
New guild emblem — anvil.
New guild emblem — anvil.
New guild emblem — crystal (10 new emblems in all, unlocked by guild level).
New guild emblem — crystal (10 new emblems in all, unlocked by guild level).

Lifeskills — gathering, workshop and housing

Dev comment
▲ Lifeskill level caps removed
Carpentry/smelting/weaving/handicraft/furniture levels are gone; processing time much shorter; house buying and moving conditions relaxed; a new workshop in Herba.

Content reset

Unified time
Before
KST 10:00 (UTC 01:00)
After
KST 11:00 (UTC 02:00)

Nebula Island and Arena

Closures
⚙ Nebula out · Arena friendly 3v3 only
Nebula Island closed for rework; the Arena went seasonless, keeping only friendly 3v3.
  • Achievements: new Legacy category for the ones you can no longer earn; search by name/description/reward
  • Fish habitat expanded to Nix, with a new completion reward
  • Gathering: Raslan/Stonegard nodes drop varied grades; the interaction level cap is gone
  • Workshop and processing: reduced time and no level cap; new workshop in Herba
  • Housing: Raslan/Stonegard purchase tickets unified; relaxed moving conditions; more decoration options
  • Fixes: falling after teleport and during gliding smoothed out, hook sensitivity improved, Nix shader optimization and a smaller install
CHAPTER 13

Events, packages and promotions

Event

The season turnover comes with events and a new shop. The Solisium Summer Festa and the Radiant Arch Boss Grand Assault are running. For those who want to skip the line, there's a jump ticket up to level 55, the Battle Pass: Frozen Frontier and the 56–60 growth pass. The Nix Snowfield Knights and Nix Platinum packages open sales, plus reruns of weapon skins (including the Gauntlet) and Deluze Noah and Giant Brook furniture.

Nix Snowfield Knights package (2,000 Lucent) — one of the season's cosmetic bundles.
Nix Snowfield Knights package (2,000 Lucent) — one of the season's cosmetic bundles.
Items from the Nix Platinum package, sold with the season turnover.
Items from the Nix Platinum package, sold with the season turnover.

Launch events

Nix season
⚙ Summer Festa + Radiant Arch Boss
The Solisium Summer Festa and the Radiant Arch Boss Grand Assault are running.

Promotions and passes

Convenience and cosmetics
⚙ Jump to level 55 + Battle Pass
Jump ticket up to level 55, Battle Pass: Frozen Frontier, 56–60 growth pass, skin reruns (incl. Gauntlet) and Deluze Noah and Giant Brook wall/floor furniture.
Opinion

Scaryel's take

Analysis
S

Scaryel comments

⟡ Creator's voice
Calling this a patch is underselling it. Nix rewrites four pillars at once: progression (level 60 + stats), combat (speed recalculation), economy (the end of enhancement, Item Level and sealing) and loot (purification with risk of loss). The detail nobody will mention up front is the speed cap — on its own it redesigns PvP more than the Gauntlet does. Add shield-ignore and bleed and you've got a completely new meta season. Whoever understands Inheritance and Purification in the first week will open a lead that lasts the whole season.
Final verdictSeason overhaul · a landmark of the Nix eraConfidence: 9.2/10
Impact

Impact on players

Community

What changes in practice

Korean server (KR) content from Jun 23. The global/BR version usually lands later — treat dates and numbers as KR reference.

For guilds
Triple priority: master Toland's radiant Field Bosses in the Guild Raid via the Chronicle, organize a Rift rotation to farm Red Frost without losing loot, and coordinate who purifies first with the limited Flame.
For solo PvP
Relearn your timing — the speed nerf and move-speed cap change every duel, and shield-ignore + bleed redesign the trades. Whoever tests the Gauntlet early gets ahead of the meta.
For casual players
Level 60, Codex Part 3, the World Tree's Guidance (Leaf's Fruit) and Nix's sudden events give plenty of progress for 1-2h/day players. The lifeskill improvements (gathering/workshop with no level cap) help a lot.
Summary

1-minute summary

System

⟡ For those in a hurry

01:00
  1. Nix: new frozen region with Mirinae travel, Sky Wedge dive, 30 sudden events, Tumgir Vault and hidden chests
  2. Gauntlet: new melee weapon with Claw mode — swaps between tank and dealer
  3. Level 60: stats rise to 130, new Legendary skill grade (and Mythic at the top) and 1 new active skill per weapon
  4. Combat: attack/move speed formula rewritten (cap 1000), shield-HP ignore and bleed — PvP meta redesigned
  5. Bosses: Field Bosses Sopor and Tuban, Toland radiantized to level 60, Arch Boss only Wed/Sat and elites in 3 types
  6. Dungeons: Frost Breath Cave and Iron Tomb Cradle + Rift: Remnants of Nix (4-player extraction)
  7. Purification: Red Frost drops only in Nix and vanishes on death; purify at Shermir's Sphere to turn it into gear
  8. Gear: enhancement/transcendence/link go; in come Item Level, Inheritance, trait/resonance, potential and sealing
  9. QoL: skill chaining [V], inspecting other players' builds, gathering/workshop with no level cap and reset at 11:00 KST
  10. Verdict: the KR server's biggest update yet — confidence 9.2, a season landmark