Throne and Liberty

PD Talks: The Frozen Divide — the PD breaks down Nix end to end

Etherion and Frontier Hold bases, 25 unexpected events, the end of enhancement, Nix's Remains, the Gauntlet and level 60 — straight from the official presentation.

Published on Jun 17, 2026
Source: Official presentation · PD Talks · Geunsu Park (TL PD)
Reading · 20 min
34 changes
VÍDEO · YOUTUBE

Full PD presentation · Scaryel channel

Quick summary — 6 key points

Tap each seal
Nix domain

Two fortresses and five territories northwest of Tolland. Etherion in the sky, Frontier Hold beneath the ground.

Impact · Critical
End of enhancement

Enhancement, transfer and integration removed. Gear now has an item level — the number is what counts.

Impact · Critical
Nix's Remains

Session-based extraction battlefield, 1-4 players. Purify the loot and escape, or lose everything.

Impact · Critical
Gauntlet

New 3rd weapon. Gauntlet mode holds the line, blood mode turns the tide. 45 weapon combinations in total.

Impact · High
Level 60

Cap rises to 60, skill up to 110 and specialization up to 220.

Impact · High
25 unexpected events

Start any time, no scheduled queue. Main reward: the Red Frost Item.

Impact · High
CHAPTER 01

The Nix domain — two bases, five territories

System

Nix lies northwest of Tolland and is, in the PD's words, completely different from Laslan, Petrearda and Tolland. Barren land where no one lives, swept by constant snowstorms. Because it is too hostile, it became a neutral zone — neither the Arkeum Legion nor the challenger troop managed to set foot there.

The structure is new to TL: two fortresses and five territories. The central bases of this update are Etherion and Frontier Hold — and they look like nothing the game has shown before.

⟡ Mapa interativo de Nix

Click each point to see the video and the region's story · official Nix map

Etherion

Aerial hub · airship
⟡ Base 1
Da Vinci brought Etherion to Nix using the challenger troop's magic, Benelux's magic and techniques from the dimension. It acted secretly over everything — and now it is your starting point in the sky.

Frontier Hold

Underground fortress-style base
⟡ Base 2
Burrows deep into the ground through a separate entrance. No one can fight here, regardless of origin, race or ideology. It is where you buy the Frozen Order.
Explorers before Etherion, the aerial hub crossing the skies of Nix. (art in production)
Explorers before Etherion, the aerial hub crossing the skies of Nix. (art in production)
CHAPTER 02

Traversal — Sky Wedge and Mirinae

System

Nix is a continent as vast as Laslan, Petrearda or Tolland — and it got its own means of transport. Going on foot won't cut it.

The game-changer: Nix has no teleport spots, except in a few bases. Movement happens through the sky.

Sky Wedge

High-speed descent
▲ Mobility
Lets you reach the ground from Etherion much faster and more dynamically than the conventional Aerial Transformation.

Mirinae

Artificial Milky Way in the sky
▲ Global traversal
A path that replaces teleport. Climb the Mirinae and use the Solisium Beacon scattered across the field to travel from region to region.
Mirinae — the artificial Milky Way crossing the Nix sky and connecting regions in place of teleport.
Mirinae — the artificial Milky Way crossing the Nix sky and connecting regions in place of teleport.

No teleport changes the map's rhythm

⟡ Tactical read
Removing teleport and tying traversal to the Mirinae and the Sky Wedge means position matters again. Whoever masters the sky routes arrives first at events and bosses — and, in Nix PvP, the Mirinae becomes a maneuver tool.
CHAPTER 03

Life in Nix — solo dungeon, unexpected events and Red Frost

PvE

Nix has features no other domain has. The first: there is no group abyssal dungeon here. In its place, the Solo Dungeon: Tómrig Ruins, at the entrance of the Tumgir Historic Site — content tailored at any hour, with a time limit for valuable rewards.

The second: the unexpected event. No more fixed-schedule queue — you start and join with your allies whenever you like. In the Nix Lair, boss invasions of difficulty 20 or higher also appear.

⟡ Red Frost Item

  • Main reward of Nix
  • Obtained by progressing through the unexpected events
  • Higher Grade versions drop in Nix's Remains
  • Comes out unappraised — requires purification before use

⟡ Frozen Order

  • Exclusive item, sold only at Frontier Hold
  • Attack, defense, support effects and toys
  • Foundation for varied strategies, including in PvP
  • Recommended by the PD himself

Solo Dungeon: Tómrig Ruins

Entrance to the Tumgir Historic Site
+ Individual PvE
Replaces the domain's group abyssal dungeon. Tailored content, available at any hour — with a time limit for the valuable loot.

25 unexpected events

No fixed schedule
▲ +25 events
Each with its own story and progression mode. You decide the flow of play on your own, with your allies.
  • Assault on the Fire Temple — destroy the sacred idols protected by the fanatic priest and purify the red altar.
  • Survival on the Ice — band together to face the horde invading through the 3 routes and protect the pillar.
  • The Art of Magic — defeat monsters, insects and spirits to collect materials and deliver them to the art of magic.
CHAPTER 04

Adventure Codex Part 3 and level 60

System

The new land calls for a new story. Here comes the Adventure Codex Part 3, "Snow White's Frozen", covering the Frozen Tundra of the Snow Wall.

What happened to Clay and Iska, who set out for Nix at the request of Tolland's Zenith? It's the narrative hook of the expansion — and the stage where your character evolves to another tier.

Maximum character level

New progression cap
▲ 60
Before
55
After
60

Skill-specific points

Wider combat setup
▲ up to 110
More room to build the kit you want.

Specialization points

Unique progression experience
▲ up to 220
The PD frames the level as overcoming Nix's hostile environment, not just a bigger number.
60th Level Expanded — a new era begins in Nix. The progression cap rises to 60.
60th Level Expanded — a new era begins in Nix. The progression cap rises to 60.
CHAPTER 05

The great item system overhaul

System

This is the change with the biggest impact on your gameplay, in the PD's words. The splits into detailed grades (Hero Grade 1, Grade 2…) leave the stage, and two concepts come in: the item rarity integration and the item level system.

Now the item is expressed by item level, not enhancement level. The higher the number, the more powerful the gear — no complicated math.

The overhaul in practice — from item level to sealing and traits. Click to see each screen in detail.

Grades & Levels

Before: detailed grades (Epic III · Lv.12) added to enhancement. Now: a single Item Level (48) that shows the piece's real power.

Resealing

Seal the gear to trade using the Seal Key — a key that opens the hidden seal circuits. Note: the inheritance counter resets when you reseal.

Sealed item & sets

Sealed items scale from level 51 to 80 as the character progresses and activate set bonuses (e.g. Nix Plate Tank Set).

Traits — unlock

Choose the desired trait (Max HP, Evasion, Cooldown…) and unlock it with the Unlock Stone. Up to 3 per piece.

Traits — upgrade

Raise the trait's tier (150 → 300) with the Enchantment Stone, accumulating growth EXP.

Inheritance & Succession

Transfer became succession: transfer the item level (e.g. 21 → 25) between pieces of the same category. The successor gear is consumed in the process.

Enhancement, transfer and integration

Legacy systems
▼ Removed
Completely removed as of this update. Your current upgrade stage is automatically reflected in the new item level — your progression is not lost.

Progression focus

From upgrade → acquisition
⚙ Reoriented
Acquired gear comes usable already, with no process. The more you progress and play consistently, the higher the loot level. Arch boss weapons come with a fixed high level.

Inscription Stone

Unified with sealing
⚙ Unified
Becomes a sealing function. Sealed items level up along with the character — you decide whether you seal for the trade pouch or use it.
  • Gear traits reworked around choice and intuitiveness: with the ingredients, you select the property you want, without consuming another piece as material.
  • New traits-only item — strengthens only what you choose, clearly, and eases the inventory.
  • Traits also have a level: use the upgrade item that applies to your gear level.
  • Transfer becomes succession: it transfers the level within the same gear category, with no slot restriction — free build.
  • High-value gear (e.g. Queen Blendy, Tevent) is adjusted to Nix's level, with compensation plans so there's no loss.

Why this rewrites the early/mid game

⟡ BR read
The step that kept new travelers away from veterans was the expensive enhancement and the subitems that lost value fast. Removing enhancement/transfer/integration and tying everything to the item level lowers that barrier all at once. The fun goes back to hunting and acquiring, not decoding a stat.
CHAPTER 06

Nix's Remains — the battlefield of the strong

PvP
Nixian Permafrost — Nix's mirror inside a rift. Vanishes in 30 min; minimum combat power 7,500.
Nixian Permafrost — Nix's mirror inside a rift. Vanishes in 30 min; minimum combat power 7,500.

The PvP highlight. Nix's Remains is a cross-server PvP space like the Nebula Islands, but it runs on a session system — channels created based on the number of people. You enter at any time, but once the session is created, it takes no one else after a certain point.

The big difference: you play in elite teams of 1 to 4 players, not Guilds. Elite monsters and chests do not respawn once killed — it's fierce competition over a limited resource.

Within a rift in the extreme cold, a mirror of Nix opened — a battlefield apart, identical to the domain, but reserved for the strong.

A relentless survival competition for the greatest prizes. Prove your limits, adventurer: only the winner walks away with the loot in hand.

Red Frost Item

Purify the Red Frost item after obtaining it.

Gain overwhelming power like never before.

Purification Sanctuary

Outsmart your enemies and enter the Purification Sanctuary.

This is where the true potential of Red Frost items is unleashed.

Escape Port

Locate and activate the escape capsules scattered across Nix's residual territories.

Use the escape portal to reach a safe zone.

Bush

On entering the bushes, the character goes immediately into stealth mode.

Escape danger or set up an ambush to turn the battle in an instant.

Red Frost Gear

Unidentified Red Frost item — sealed by Shermir with the Red Frost Curse. Its true form is only revealed after purification.

Purification at the sanctuary

At the Purification Sanctuary, purify the Red Frost item spending Purification Points and Sollant. Control your character to interrupt if needed.

Map — escape ports

The escape ports are scattered across Nix's residual territories; activate one to extract with the loot. The bushes along the way hide you.

Safe Pouch

Safe Pouch (Safe Inventory): register an unpurified item here to protect it in case of death. The space is very limited — reserve it for the most valuable loot.

Escape system

5 min after the session starts
⚙ Extraction
You can escape safely with the treasure you acquired. Dying or leaving without purification = losing all the items you obtained.

Escape points

2 per residual territory
10 → decreasing
Before
10 points
After
Decrease over time

Powerful boss

Half-hour session
⚙ 10/20 min
Appears at 10- and 20-minute intervals. Going after it or retreating safely after a less contested elite is a strategic choice.
  • The Red Frost Item drops in the normal field and in Nix's Remains — but the higher Grade versions with overwhelming performance come from here.
  • Right after acquisition, it stays unappraised: dying or leaving without permission can cost you the loot.
  • To make it yours, do the purification by seeking the Century of Purification across the field — limited by your purification points.
  • There is no limit on items brought in, but you can only purify within your point limit.
  • The safe pouch (very limited space) protects unpurified items in case of death — reserve it for what's valuable.
  • Once purified, the Red Frost goes to the common pouch and can be equipped; on a big success, it yields high profit on the trade registry — extraction also feeds the market for Nix's rarest items.

Mirinae enters PvP too

⟡ Attention
A penalty reduces physical resistance through the constant heavy snow. And the Mirinae activates a certain time after you enter — grabbing it lets you cross the field fast and shake up the war. Mind games around the escape point, bush ambushes and Mirinae maneuvers: unpredictable at every moment.
CHAPTER 07

Gauntlet — the new melee weapon

Build

Gauntlet — class opening video

TL's third new weapon. The Gauntlet maximizes melee combat with heavy blows, and fills a tank role — collision effects, stun and a huge threat that draws all attacks to itself.

The wonder is in the mode switch. In Gauntlet Mode, stable entry and connection. In Blood Mode, the style shifts 180° — dense, aggressive attacking for a short window. Here are the main skills of each mode:

Mobility Strike

Advances in proportion to the charge time, stopping targets along the path and dealing damage.

Off-hand weapon mechanic

3rd weapon to use it
▲ Summon
After Daggers and Crossbows. In blood mode, block chance is converted into off-hand weapon summon chance.

Shield defense chance

Renamed
⚙ → block
Before
Shield defense chance
After
Block chance

Weapon combinations

With the addition of the Gauntlet
▲ 45 in total
Notable synergies: Longsword (tank), Daggers (aggressive DPS) and bleed paired with the wand's Explosive Curse.

Beyond the mode switch, the PD named the skills that underpin each side of the Gauntlet:

  • Wear Down (power mode) — an opener that penetrates fast and groups enemies, opening the fight.
  • Decisive Strike (power mode) — closes the opening with a heavy attack; the stable base of entry and connection.
  • Continuous attacks (blood mode) — build power with each blow; on top of that flow, pick Biting (restores physical strength) or Blood Blast (lethal damage).
Blood mode — dense attacking for a short window, turning the tide in PvP and in PvE bosses.
Blood mode — dense attacking for a short window, turning the tide in PvP and in PvE bosses.
CHAPTER 08

New systems — cores, runes and skills

System

The update goes far beyond the domain and the new weapon. Nix brings a pack of new systems for combat, progression and life to deepen your character.

Frozen Spellbook

Discover exclusive items available only in Nix.

They offer ways to have fun beyond combat, making the domain experience even richer.

Skill Cores — Armor and Accessories

Build your exclusive setup with Skill Enhancement Cores — which evolve existing skills into completely new forms — and Cores that reinforce stats.

New active skills per weapon

New active skills for each weapon arrive alongside the level 60 expansion.

Acquire powers worthy of the new cap and live the growth of an even stronger character.

Armor runes

A new armor rune system to hold back Nix's even more powerful threat.

Engrave runes on your armor to complete the character — more sophisticated and powerful.

Core Gallery — dozens of variations

Dozens of Skill Cores — from stat increases to triggered passives and full skill transformations. Obtained by exploring Nix and various content.

Engrave the Core (Imprint)

Engrave a core on the piece (e.g. Skill Core: Target Lock) to transform the skill. Costs Sollant and a scroll.

Core in action

A core changes the skill completely — range, area and behavior — not just the numbers.

Skill linking (Skill Chains)

Set up a sequence of skills that fires in order with one key — e.g. Mobility Strike → Chain Strike → Earthquake → Critical → One-Inch Punch. Only works with skills on the hotbar.

Skill chaining in action

With chaining active, the next skill in the sequence appears as a button next to the character during combat — just trigger it to continue the combo without opening menus.

  • Skill Cores now engrave onto unique armor and jewelry, obtained by exploring Nix and various content. Limited slots, powerful effect.
  • They transform skills: Brave Nanta (short range) becomes a ranged mortar; the Orb's Interstellar Explosion becomes a ground AoE with strong DoT.
  • New skill linking with a default link recommendation per class — chains damage cycles more fluidly and intuitively.
  • Elite field reworked: 40 types in PvE and PvP bringing elites from Petrearda, Laslan and Tolland with improved combat, plus 5 new varieties in Nix.
  • The PvP elite turns the surrounding area into a PvP zone and appears at level 60 — high difficulty, strong rewards, no limit on attempts.
CHAPTER 09

More content — the Nix roadmap

Event

The update brings two co-op dungeonsFrostbreath Cave and Stone Grave Cradle — and two Field Bosses: Porfos and the White-Shoulder Thuban, the giant gorilla that freezes everything around it. Tolland's Field Bosses return Ascended.

But the Nix roadmap goes far beyond launch — new content every month.

New Field Elites

Five new Field Elites arrive in Nix (besides 40 types reused from Petrearda, Laslan and Tolland), spawning across the field with strong rewards.

Character Boost — level 55

Use the progression boost and go straight to level 55, with basic items to face Nix.

Choose the starting weapon

The boost lets you choose the starting weapon — Gauntlet included — and everything can be swapped later.

Ready for Nix content

The character arrives geared and with end-game stats, ready for the main content.

Launch roadmap · 26.06

On day 1: Gauntlet weapon, level 60, Frostbreath Cave and Stone Grave Cradle dungeons, Field Bosses Porfos and White-Shoulder Thuban, Open Field Elite, Nix's Remains, Aethersuit, Auroral Path, field events, armor runes, new passives and life content.

Future roadmap · 26.07 → 26.09

July: Archboss Ramux + 10 weapons, Frostbreath/Stone Grave Trials and new Battleground. August: Colossus Vegamor + 10 weapons and Siege/Tax improvements. September: Deathless Queen's Lair Trial, Co-op→Solo transition, dynamic event revision and Open Field Bosses.

Ramux — Arch Boss

July · 26.07
+ End-game boss
Dragon Knight who roams freely across the Nix sky, with a special secret. Arrives in July, alongside 10 Ramux weapons.

Colossus Vegamor

August · 26.08
+ Record scale
Terra Boss of unprecedented enormity in TL's history. August, with 10 Vegamor weapons.

Boost system (Character Boost)

Progression support
▲ Instant level 55
Different from hyperboosting: on use, you reach 55 with basic items. The journey from level 1 stays open for anyone who wants it.
CHAPTER 10

Concept Art Gallery

System

To close, a selection of the concept art for Nix revealed at the presentation — the visual tone of TL's iciest expansion.

CHAPTER 11

Launch coupon

Event
PD's Gift to Adventurers — code NIXLAUNCH to redeem in-game. See you in Nix, on June 25.
PD's Gift to Adventurers — code NIXLAUNCH to redeem in-game. See you in Nix, on June 25.

To celebrate the biggest update in TL's history, the PD left a gift to travelers: a commemorative coupon to redeem in-game. Check the code on screen and start your adventure in Nix with an edge.

Opinion

Scaryel's take

Analysis
S

Scaryel comments

⟡ Creator's voice
There are expansion reveals that are just a new map with a taller trophy. This isn't one of them. The heart of the presentation isn't Nix or the Gauntlet — it's retiring enhancement. Swapping enhancement/transfer/integration for item level is the biggest structural change TL has ever made in the west, and it hits straight at what drove new players away. If succession and traits deliver what the PD promised, we enter an era where build is a choice, not a material queue. Nix's Remains, on the other hand, is the risky bet: session-based extraction with purification and a limited safe pouch is genuinely tense — but extraction in an MMORPG either hooks you or empties out fast. I'll want to see how the Mirinae and the bushes hold the balance. And the Gauntlet with mode switching is the most interesting combat thing the game has attempted; everything depends on how it lives alongside Sword+Shield in PvP.
Final verdictStructural reveal · the item overhaul is what matters · wait for the day 1 on Jun 25Confidence: 8/10
Impact

Impact on players

Community

What changes in practice

The presentation confirms a launch on June 25. The Arch Boss windows (Ramux in July, Vegamor in August) and the September content are roadmap — exact dates not yet locked.

For guilds
Nix's Remains is 1-4 players, not Guild — rethink who plays in a small extraction cell. And the PvP elite field at level 60 creates war hotspots across the map.
For solo PvP
The Gauntlet and Nix's Remains extraction favor those who play in a lean group. Train your read on escape points and bushes before the meta settles.
For casual players
The end of enhancement and item level lower the barrier. Hold onto materials before the patch and use the boost system (level 55) if you want to go straight to Nix content.
Summary

1-minute summary

System

⟡ For those in a hurry

01:00
  1. Nix domain: two fortresses (Etherion in the sky, Frontier Hold beneath the ground) and five territories northwest of Tolland.
  2. Item system: enhancement, transfer and integration removed. Everything becomes item level; focus shifts to acquisition and transfer becomes succession with no slot restriction.
  3. Traits: reworked for choice/intuitiveness, with a dedicated item and their own level. Inscription Stone unified with sealing.
  4. Nix's Remains: session-based extraction, 1-4 players, no elite respawn. Purify the loot and escape in 5 min — or lose everything. Reward: higher Grade Red Frost.
  5. Gauntlet: 3rd weapon, power mode × blood mode, uses an off-hand weapon. 45 weapon combinations in total.
  6. Progression: level 60, skill up to 110, specialization up to 220. Adventure Codex Part 3 with Clay and Iska.
  7. Content: solo dungeon, 25 unexpected events, 2 co-op dungeons, Field Bosses Porfos/White-Shoulder Thuban and traversal via Sky Wedge/Mirinae.
  8. Roadmap: Arch Boss Ramux in July, Colossus Vegamor in August, new challenge and solo mode in September. Launch on June 25.
  9. Scaryel verdict: structural reveal — the item overhaul is the key point. Confidence 8.0/10.
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