Throne and Liberty

Gauntlets — Behind the Weapon That Turns Your Body Into an Instrument of War

Eclipse of Blood, action contrast, and the pivot that changed everything: the Combat Design team lifts the veil on Throne and Liberty's new weapon.

Published on Jun 10, 2026
Source: Behind the Scenes · NC · playthroneandliberty.com
Reading · 10 min
The Gauntlets — the new weapon that turns the body itself into an instrument of war
The Gauntlets — the new weapon that turns the body itself into an instrument of war

Quick summary — 5 key points

Tap each seal
Eclipse of Blood

Activates elevated attack power, increased combat speed, and transforms the weapon's appearance into fierce claws

Impact · Critical
Tank on the front line

Basic mode sustains the frontline with heavy impact and stable skill connection

Impact · High
Dealer at the rear

Eclipse of Blood allows penetrating the enemy formation and pressuring priority targets in the back

Impact · High
Easy to start, deep to master

Basic mode is efficient without special operational load; Eclipse of Blood demands timing and instant judgment

Impact · Medium
Sequential Skill Flow

The weapon peaks when skills flow like water — chaining the right combo is the heart of the Gauntlets

Impact · High
CHAPTER 01

Why Gauntlets? — The Core Concept

System

Sword, bow, and staff dominated the field. Spear and magic orb arrived as the first new weapons after launch. Now it's the Gauntlets' turn — and the reason behind the choice says a lot about what the team wanted to deliver.

Where previous weapons used unique ranges or defended fixed positions, the Gauntlets propose something different: turning the character's own body into a weapon. The intent is to deliver the raw, intuitive sensation of direct impact — and to maximize it, the design bet on a completely new playstyle that rapidly penetrates the middle of the enemy formation and controls the flow of combat without hesitation, even at the cost of taking risks.

Weapon philosophy

Combat Design Team
⚙ Body as weapon
"We wanted the Gauntlets to deliver the raw, intuitive thrill of direct close-quarters combat. The idea was to turn the character's own body into a weapon." — Combat Design Team
CHAPTER 02

Eclipse of Blood — The Heart of the Weapon

Skill

The core of the Gauntlets, in the team's own words, is the relentless sequential combat flow. The weapon peaks when skills flow naturally like water — and that is when it reveals its true value.

The biggest difference from all other weapons is Eclipse of Blood: activating it raises attack power and combat speed. The weapon's appearance changes into a form of fierce claws — and the combat experience changes with it. It is visually distinct, tactically distinct.

Eclipse of Blood — activation

Core Gauntlets skill
▲ Attack power + speed
With Eclipse of Blood active, the player stops sustaining the line and starts pressuring the backline. The change is not subtle — the weapon's appearance transforms into claws, visually signaling the aggressive mode.

Sequential skill flow

Core mechanic
⚙ Continuous chaining
Maximum efficiency requires smooth skill connection within a time window. Breaking the flow means losing the weapon's potential — the Gauntlets penalize players who stop.

The weapon that changes shape

⟡ Eclipse of Blood
When Eclipse of Blood is activated, the weapon physically changes appearance — from gauntlet to claw. It is the visual signal that you have switched from tank to dealer. The development team used this transformation as immediate feedback for the player and for opponents.
CHAPTER 03

Tank or Dealer — The Two Faces of the Gauntlets

PvP

In basic mode, the Gauntlets perform the role of melee tank on the vanguard — confronting enemies directly, sustaining the front line. The moment Eclipse of Blood is activated, the aspect of the battle changes completely.

With enhanced mobility, the player rapidly penetrates the enemy's rear, disrupts the formation, and transforms into an offensive dealer who relentlessly pressures priority targets. The duality is real: the same weapon does both, and the choice belongs to the adventurer.

⟡ Basic Mode

  • Frontline tank — sustains the battle line
  • Heavy attacks with defined impact sensation
  • Stable skill connection in intense combat
  • Clear effects and readable telegraphs

⟡ Eclipse of Blood

  • Offensive dealer — penetrates the enemy rear
  • Speed and continuous attacks within a time window
  • Disrupts opposing formation from within
  • Weapon visually transforms into fierce claws

Basic mode

Role: frontline tank
⚙ Frontline
Sustains the front line with heavy strikes and stable attack connection. Defined impact sensation on each hit — stability even in intense combat.

Eclipse of Blood

Role: aggressive dealer
▲ Enemy rear
Maximized mobility, elevated combat speed. Leaves the frontline and enters the opponent's backline. Relentless pressure on priority targets.
CHAPTER 04

Action Contrast — The Design Philosophy

System

The team summarizes the core principle in one phrase: clear action contrast. For adventurers to intuitively feel two completely opposite pulls — both visually and systemically — the Gauntlets needed to be distinct in each mode.

In basic mode, the focus was on skill connection and the sensation of heavy impact: each attack has defined weight, the effect is clear. The player feels stability even amid the chaos of the front line. When entering Eclipse of Blood, the expression changes completely: maximized speed, lighter and sharper effects, continuous attacks concentrated in a short window. Two visual languages in a single weapon.

Basic mode — visual expression

Heavy impact, defined effects
⚙ Weight and clarity
Each attack has weight. The effects are expressive enough for the player to feel the impact without reading numbers. Visual stability even in dense combat.

Eclipse of Blood — visual expression

Speed, light and sharp effects
▲ Perceived speed
Completely different effects from basic mode: light, sharp, accelerated. The feeling of continuous combo in a short window — visual reward for chaining correctly.
CHAPTER 05

Difficulty — Easy to Start, Deep to Master

Skill

The team is straightforward about the learning curve: the Gauntlets are easy to start, but deep to master. Peak performance varies infinitely depending on skill level.

Basic mode was designed to offer efficiency above a certain threshold without special operational load — any adventurer can pick up the weapon and contribute. But in Eclipse of Blood, the demand rises: optimizing skill connection within a limited time requires instant judgment and focus.

The team does not expect this to be a barrier for the T&L community — and goes further: they expect players to be quickly drawn into the combo patterns, not intimidated by them.

CHAPTER 06

From Boxing to Eclipse of Blood — The Development Pivot

System

The most valuable behind-the-scenes from the interview is the internal pivot anecdote. The Gauntlets were conceived from the start with two opposing combat styles — but the path to Eclipse of Blood was not straight.

In the early stages, the team examined an authentic boxing style. Tests showed a good sense of speed, but something was missing: the unique destructive aggression the Gauntlets needed to have wasn't there. The conclusion was that it fell short — and the style was discarded.

Then came the intense internal discussion: bold change of direction, complete redesign of planning, significant increase in rework. The entire team united around a single goal: never present anything less than their best to the players. From that was born the current Eclipse of Blood.

Initial direction — Boxing

Discarded in internal testing
▼ Discarded
Good sense of speed, but without the unique destructive aggression the team wanted. Result: change of direction.

Eclipse of Blood

Result of the pivot
▲ Birth of Eclipse of Blood
Complete redesign. Greater rework, but unique individuality achieved. The decision to discard boxing was the moment that defined the Gauntlets as they are.
CHAPTER 07

The Balance Challenge — Gauntlets in the Dual-Weapon System

System

The biggest technical challenge of development was not the weapon itself — it was fitting it into T&L's unique dual-weapon system.

It wasn't enough to adjust the Gauntlets' performance in isolation: it was necessary to carefully calibrate the synergy and balance that occur when combined with each existing weapon. Beyond that, the weapon must harmonize organically with growth systems like skill specializations and weapon mastery.

The number of variables to calculate was considerable. The team describes the process as adding the Gauntlets' unique creative fun on top of a complex system — and that is the most intense challenge they faced.

Dual-weapon system

Greatest development challenge
⚙ Combinatorial balance
With all existing weapons, the number of combinations to calibrate scales quickly. Each weapon+Gauntlets combo has its own synergy that needed to be tested and adjusted.

Skill specialization + mastery

Growth systems
⚙ Organic harmonization
The Gauntlets cannot just exist — they need to fit into existing specialization trees without breaking already consolidated progressions.

What this means for the meta

⟡ Tactical read
The team's concern with combinatorial balance suggests that Gauntlets + secondary weapon synergies were carefully tested. Even so, expect adjustments after launch — every new weapon in T&L goes through meta calibration in the first few weeks. The combinations the community discovers beyond what the team anticipated are the most interesting space to watch.
Opinion

Scaryel's take

Analysis
S

Scaryel comments

⟡ Creator's voice
The pivot from boxing to Eclipse of Blood is the most important story in this behind-the-scenes. Not because boxing was bad — it was fast, it had quality — but because the team stopped, recognized that destructive aggression was missing, and redesigned from scratch. That kind of decision, with real rework and time cost, is what separates a generic weapon from a memorable one. The tank/dealer duality is not new in MMOs, but the visual execution — a weapon that changes shape in Eclipse of Blood — is the detail that makes the difference: the player sees when they're in the wrong mode. My warning is about balance: every new weapon in T&L arrives strong, gets nerfed, and stabilizes. Gauntlets with Eclipse of Blood has the potential to be very aggressive in field PvP — and the dual-weapon system opens combinations the team may not have fully anticipated. But the foundation is solid.
Final verdictStrong behind-the-scenes · Eclipse of Blood is what to watchConfidence: 7.5/10
Impact

Impact on players

Community

What changes in practice

Gauntlets arrive with The Frozen Divide: Nix on June 25 — date confirmed in the official EN behind-the-scenes.

For guilds
Gauntlets have high potential in guild wars as formation disruptors — enter Eclipse of Blood, penetrate the enemy backline and pressure healers and supports. Combine with a secondary control weapon to maximize time inside the opposing formation.
For solo PvP
The tank/dealer duality in one weapon is an advantage in extraction Zone PvP like Remnants of Nix. In basic mode, you sustain; in Eclipse of Blood, you decide when to press. The cost is the learning curve for Eclipse of Blood timing.
For casual players
Basic mode was designed to be efficient without operational load. You can use the Gauntlets as a simple tank and contribute above average without needing to master Eclipse of Blood immediately.
Summary

1-minute summary

System

⟡ For those in a hurry

01:00
  1. Gauntlets is T&L's third new weapon — the body as weapon, direct close-quarters combat penetration.
  2. Eclipse of Blood is the core mechanic: activates elevated attack power, higher speed, and transforms the weapon into fierce claws.
  3. Real duality: basic mode = frontline tank; Eclipse of Blood = dealer who penetrates the enemy backline.
  4. Sequential flow: the weapon peaks when skills chain like water — breaking the flow means losing performance.
  5. Action contrast: two distinct visual languages — heavy impact in basic, sharp speed in Eclipse of Blood.
  6. Learning curve: easy to start, deep to master. Eclipse of Blood demands timing and instant judgment.
  7. Development: boxing direction was discarded for lack of destructive aggression — Eclipse of Blood was born from a complete planning pivot.
  8. Technical challenge: balance with the dual-weapon system was the biggest hurdle — each weapon+Gauntlets combination required its own calibration.
  9. Launch: June 25 with The Frozen Divide: Nix — date confirmed in the official behind-the-scenes.
  10. Scaryel's verdict: solid behind-the-scenes. Eclipse of Blood is what to watch. Confidence 7.5/10.
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