Behind Nix — the world beneath the eternal ice
The war that froze the tundra, the boss White-Shoulder Thuban and the end of Waypoints with the Aeterion Aethersuit.

Quick summary — 5 key points
Tap each sealThe fall of Tumgir
A war of dragons and giants, a meteor and Shemir's sacrifice froze everything
White-Shoulder Thuban
Colossal gorilla that strikes the Border Stronghold with area attacks and terrain control
The end of Waypoints
Descent via the Aethersuit from the Aeterion and travel along the Auroral Path
The challenge of white
Devs rewrote the snow rendering to beat the whiteout without tiring the eyes
A world built for the crowd
Field design focused on encounters between many players at once
The frozen history of Nix
PvENix was not always ice. Before the snow, it was a fertile land — until it became a battlefield between the primordial dragons and the giants. The giants drove out the dragons, but soon a second war broke out: giants against the alliance of elves, humans and orcs.
The last giant, Tumgir, fell when the mages dropped a meteor upon him. The impact tore a dimensional rift to Diabolica and freed the demons — the same energy that now crawls beneath the ice.



The fall of Tumgir
The sacrifice of Shemir
The return to Nix
The monsters of the ice
Arch BossNix is the first snow biome in TL — and the cold created its own predators. Some monsters evolved to withstand the ice; others mutated from past events, became vengeful spirits or wander wrapped in thick coats.
At the top of the field food chain stands White-Shoulder Thuban: a colossal gorilla of immense strength. In cycles, it attacks the neutral zone of the Border Stronghold with wide area strikes and manipulation of the terrain itself.

White-Shoulder Thuban
Neutral zone is not a safe zone
⟡ Tactical readThe Border Stronghold is a neutral hub, but Thuban attacks in cycles. Expect farm interruption and space disputes whenever it shows up — bring a group ready to face area damage and forced repositioning.
How Nix is crossed
SystemUnlike Laslan, Stonegard and Talandre, Nix drops the Waypoints. Instead of teleporting between fixed points, the player descends from the Aeterion — the flying fortress hovering over the region — using the Aethersuit, the high-speed descent device.
On the ground, travel is guided by the Auroral Path: an artificial milky way made of magical energy particles, allowing the player to cross the fields and the uneven terrain of Nix freely.


⟡ Aethersuit
⟡ Auroral Path
The challenge of white
SystemThe biggest technical obstacle in Nix was not a boss — it was the snow. An all-white field causes the whiteout: the loss of depth perception when everything around vanishes into white.
The team rewrote the lighting to create a unique light reflection of the snow, preserving depth reading and minimizing visual fatigue over long sessions.
Why this matters to you
⟡ Gameplay readScenery legibility is combat reading. In open-field PvP over snow, seeing the terrain and the skill telegraph defines who reacts first. The rendering adjustment is competitive QoL disguised as an artistic detail.
Why enter Nix
PvEFor the studio, Nix is where all the progression so far comes together. For returning players, the region was designed to be strange enough to excite. For those arriving now, the promise is a breathtaking first impression.
And above all, Nix bets on the encounter between many players in the same field — the heart of MMORPG the team does not want to lose. At the same time, the content was designed so that small groups can play a wide variety whenever they want.
⟡ For returning players
- Content strange enough to excite again
- The point where all previous growth culminates
- Level 60 and gear give a clear reason to return
⟡ For new arrivals
- First impression designed to make an impact
- Open world that rewards spontaneous exploration
- Field built for crossing paths with other players

Scaryel's take
AnalysisScaryel comments
⟡ Creator's voice“What grabbed me most in this behind-the-scenes was not the giant gorilla nor the lore — it was the end of Waypoints. Trading fixed teleport for a descent from the Aeterion and travel along the Auroral Path changes the way a guild positions itself in open field. Real vertical mobility is something this game never had. On the lore: Shemir's sacrifice that froze everything is the best narrative justification T&L has ever given for a biome — and it ties directly to the demonic energy the announcement called Marak. And the detail no one will comment on: rewriting the snow rendering to avoid the whiteout is competitive QoL. Whoever plays field PvP will feel the difference without knowing why.”
Impact on players
CommunityWhat changes in practice
Nix goes live on June 23 in KR and June 25 globally (BR included). This behind-the-scenes is the official preview of the week of May 25 promised in the announcement.
1-minute summary
System⟡ For those in a hurry
01:00- Lore of Nix: a war of dragons and giants, the fall of Tumgir by a meteor and the sacrifice of Shemir, who froze everything to seal the rift of Diabolica.
- White-Shoulder Thuban: a gorilla Field Boss that attacks the Border Stronghold with area strikes. Ramux and the Vegamor Colossus are left for the bosses article.
- End of Waypoints: descent via the Aethersuit from the Aeterion and free travel along the Auroral Path.
- Technical challenge: devs rewrote the snow lighting to beat the whiteout without tiring the eyes.
- Philosophy: a world designed for encounters between many players — the core of MMORPG the team will not let go of.
- Launch: 06/23 in KR, 06/25 globally. This is the official preview of the week of May 25.
- Scaryel's verdict: lore and travel carry the package. Confidence 7.0/10.
