Throne and Liberty

Behind Nix — the world beneath the eternal ice

The war that froze the tundra, the boss White-Shoulder Thuban and the end of Waypoints with the Aeterion Aethersuit.

Published on May 27, 2026
Source: Official behind-the-scenes · playthroneandliberty.com
Reading · 7 min
Frozen landscape of Nix — the tundra shaped by ancient wars and sealed by sacrifice
Frozen landscape of Nix — the tundra shaped by ancient wars and sealed by sacrifice

Quick summary — 5 key points

Tap each seal
The fall of Tumgir

A war of dragons and giants, a meteor and Shemir's sacrifice froze everything

Impact · High
White-Shoulder Thuban

Colossal gorilla that strikes the Border Stronghold with area attacks and terrain control

Impact · High
The end of Waypoints

Descent via the Aethersuit from the Aeterion and travel along the Auroral Path

Impact · Critical
The challenge of white

Devs rewrote the snow rendering to beat the whiteout without tiring the eyes

Impact · Medium
A world built for the crowd

Field design focused on encounters between many players at once

Impact · Medium
CHAPTER 01

The frozen history of Nix

PvE

Nix was not always ice. Before the snow, it was a fertile land — until it became a battlefield between the primordial dragons and the giants. The giants drove out the dragons, but soon a second war broke out: giants against the alliance of elves, humans and orcs.

The last giant, Tumgir, fell when the mages dropped a meteor upon him. The impact tore a dimensional rift to Diabolica and freed the demons — the same energy that now crawls beneath the ice.

The fall of Tumgir

The last giant
⚙ Meteor
The mages dropped a meteor upon Tumgir. The impact not only killed the giant — it opened the rift to Diabolica and unleashed the demons across Nix.

The sacrifice of Shemir

Elven archmage
⚙ Eternal seal
To seal the rift, the archmage Shemir sacrificed himself and froze the breach forever. The price: all of Nix froze along with it, in an instant — becoming the barren, silent tundra of today.

The return to Nix

Summons from Mother Janice
⚙ Current lore
In the previous Codex entry, Clay and Iska had already headed to Nix at the call of Mother Janice. Some time later, the clouds of war return — neither the Resistance nor the Arkeum Legion managed to take the tundra, precisely because of the barren environment.
CHAPTER 02

The monsters of the ice

Arch Boss

Nix is the first snow biome in TL — and the cold created its own predators. Some monsters evolved to withstand the ice; others mutated from past events, became vengeful spirits or wander wrapped in thick coats.

At the top of the field food chain stands White-Shoulder Thuban: a colossal gorilla of immense strength. In cycles, it attacks the neutral zone of the Border Stronghold with wide area strikes and manipulation of the terrain itself.

White-Shoulder Thuban

Field Boss · Border Stronghold
+ Field Boss
Giant gorilla of brute force. Attacks the neutral zone in waves, with area strikes and terrain alteration that forcibly repositions the group — it clusters, splits or scrambles the entire formation.

Neutral zone is not a safe zone

⟡ Tactical read
The Border Stronghold is a neutral hub, but Thuban attacks in cycles. Expect farm interruption and space disputes whenever it shows up — bring a group ready to face area damage and forced repositioning.
CHAPTER 03

How Nix is crossed

System

Unlike Laslan, Stonegard and Talandre, Nix drops the Waypoints. Instead of teleporting between fixed points, the player descends from the Aeterion — the flying fortress hovering over the region — using the Aethersuit, the high-speed descent device.

On the ground, travel is guided by the Auroral Path: an artificial milky way made of magical energy particles, allowing the player to cross the fields and the uneven terrain of Nix freely.

⟡ Aethersuit

High-speed descent
+ Vertical entry
Direct launch from the Aeterion to the ground of Nix. Replaces Waypoint teleporting — each descent becomes a new entry point.

⟡ Auroral Path

Artificial mana milky way
+ Free travel
A route of magical particles that crosses fields and terrain impossible to cover on foot. Continuous movement, with no fixed points.
CHAPTER 04

The challenge of white

System

The biggest technical obstacle in Nix was not a boss — it was the snow. An all-white field causes the whiteout: the loss of depth perception when everything around vanishes into white.

The team rewrote the lighting to create a unique light reflection of the snow, preserving depth reading and minimizing visual fatigue over long sessions.

Why this matters to you

⟡ Gameplay read
Scenery legibility is combat reading. In open-field PvP over snow, seeing the terrain and the skill telegraph defines who reacts first. The rendering adjustment is competitive QoL disguised as an artistic detail.
CHAPTER 05

Why enter Nix

PvE

For the studio, Nix is where all the progression so far comes together. For returning players, the region was designed to be strange enough to excite. For those arriving now, the promise is a breathtaking first impression.

And above all, Nix bets on the encounter between many players in the same field — the heart of MMORPG the team does not want to lose. At the same time, the content was designed so that small groups can play a wide variety whenever they want.

⟡ For returning players

  • Content strange enough to excite again
  • The point where all previous growth culminates
  • Level 60 and gear give a clear reason to return

⟡ For new arrivals

  • First impression designed to make an impact
  • Open world that rewards spontaneous exploration
  • Field built for crossing paths with other players
The Dragon Knight Ramux flies over Nix — a foreshadowing of the Arch Boss arriving in July
The Dragon Knight Ramux flies over Nix — a foreshadowing of the Arch Boss arriving in July
Opinion

Scaryel's take

Analysis
S

Scaryel comments

⟡ Creator's voice
What grabbed me most in this behind-the-scenes was not the giant gorilla nor the lore — it was the end of Waypoints. Trading fixed teleport for a descent from the Aeterion and travel along the Auroral Path changes the way a guild positions itself in open field. Real vertical mobility is something this game never had. On the lore: Shemir's sacrifice that froze everything is the best narrative justification T&L has ever given for a biome — and it ties directly to the demonic energy the announcement called Marak. And the detail no one will comment on: rewriting the snow rendering to avoid the whiteout is competitive QoL. Whoever plays field PvP will feel the difference without knowing why.
Final verdictStrong behind-the-scenes · lore and travel are worth the readConfidence: 7/10
Impact

Impact on players

Community

What changes in practice

Nix goes live on June 23 in KR and June 25 globally (BR included). This behind-the-scenes is the official preview of the week of May 25 promised in the announcement.

For guilds
Study the travel right away: Aethersuit and Auroral Path change war routes and flanks. Whoever masters the map of Nix gets ahead on day 1.
For solo PvP
White-Shoulder Thuban attacks the Border Stronghold in cycles — expect space disputes in the neutral zone early on.
For casual players
The snow rendering was made to tire the eyes less. A long session in Nix promises to be more comfortable than older biomes.
Summary

1-minute summary

System

⟡ For those in a hurry

01:00
  1. Lore of Nix: a war of dragons and giants, the fall of Tumgir by a meteor and the sacrifice of Shemir, who froze everything to seal the rift of Diabolica.
  2. White-Shoulder Thuban: a gorilla Field Boss that attacks the Border Stronghold with area strikes. Ramux and the Vegamor Colossus are left for the bosses article.
  3. End of Waypoints: descent via the Aethersuit from the Aeterion and free travel along the Auroral Path.
  4. Technical challenge: devs rewrote the snow lighting to beat the whiteout without tiring the eyes.
  5. Philosophy: a world designed for encounters between many players — the core of MMORPG the team will not let go of.
  6. Launch: 06/23 in KR, 06/25 globally. This is the official preview of the week of May 25.
  7. Scaryel's verdict: lore and travel carry the package. Confidence 7.0/10.
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